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Publication search results
found 25 matches
- 2024
- Maho Wielfrid Morie, Iza Marfisi-Schottman, Lancine Bamba:
JEN-Planet: an Automatically Updating Serious Game Catalogue Designed with and for Teachers. Int. J. Serious Games 11(1): 45-62 (2024) - 2021
- Hajun Kim, Eunjin Choi, Byeoli Choi:
Harmonionz, Rescue The Planet: A Voice Visualizing Game that Match Pitch with Color. CHI PLAY 2021: 356-360 - 2020
- Giovanni Maria Troiano, Dylan G. M. Schouten, Michael P. Cassidy, Eli Tucker-Raymond, Gillian Puttick, Casper Harteveld:
Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games. CHI PLAY 2020: 534-548 - D. S. Özgen, Yasemin Afacan, Elif Sürer:
Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change. GOODTECHS 2020: 132-137 - 2019
- Anna Lisa Martin-Niedecken:
Plunder Planet: An Adaptive Fitness Game Setup for Children. CHI Extended Abstracts 2019 - Elina Roinioti, Eleana Pandia:
Planet Dewey: Designing a Hybrid Game to Boost Students' Information Literacy. GALA 2019: 52-61 - Marina Giannaraki, Nektarios Moumoutzis, Elias Kourkoutas, Katerina Mania:
ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD. IMCL 2019: 582-593 - 2018
- Anna Lisa Martin-Niedecken:
Designing for bodily interplay: engaging with the adaptive social exertion game "plunder planet". IDC 2018: 19-30 - Anna Lisa Martin-Niedecken:
Plunder Planet: An Adaptive Single- and Multiplayer Fitness Game Environment for Children and Young Adolescents. CHI Extended Abstracts 2018 - Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CIG 2018: 1-4 - Ricardo B. D. d'Oliveira, Antônio L. Apolinário Jr.:
Procedural Planetary Multi-resolution Terrain Generation for Games. CoRR abs/1803.04612 (2018) - Simon M. Lucas:
Game AI Research with Fast Planet Wars Variants. CoRR abs/1806.08544 (2018) - 2017
- Anna Lisa Martin-Niedecken:
Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet". CHIRA 2017: 218-229 - Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung:
Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox. EDUCON 2017: 1644-1653 - Anna Lisa Martin-Niedecken, Ulrich Götz:
Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment "Plunder Planet". JCSG 2017: 32-43 - 2016
- Mariela Nogueira Collazo, Carlos Cotta Porras, Antonio José Fernández Leiva:
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars. IEEE Trans. Comput. Intell. AI Games 8(4): 325-337 (2016) - 2015
- Francesca Comunello, Simone Mulargia:
User-Generated Video Gaming: Little Big Planet and Participatory Cultures in Italy. Games Cult. 10(1): 57-80 (2015) - 2013
- Raúl Lara-Cabrera, Carlos Cotta, Antonio José Fernández Leiva:
A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars. EvoApplications 2013: 274-283 - 2012
- Bartosz Ziólko, Maciej Kruk:
Automatic reasoning in the Planet Wars game. Ann. UMCS Informatica 12(1): 39-45 (2012) - 2009
- Gloria Brown-Simmons, Falko Kuester, Christopher J. H. Knox, So Yamaoka:
Earth and Planetary System Science Game Engine. Trans. Edutainment 2: 203-218 (2009) - Michael D. Kickmeier-Rust, Dietrich Albert, Elke E. Mattheiss:
An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games. STEG@ICWL 2009 - 2007
- Timon Burney, Phillip Lock:
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment. ICEC 2007: 22-27 - 2006
- Terry Huntsberger, Abhijit Sengupta:
Game theory basis for control of long-lived lunar/planetary surface robots. Auton. Robots 20(2): 85-95 (2006) - Falko Kuester, Gloria Brown-Simmons, Christopher J. H. Knox, So Yamaoka:
Earth and Planetary System Science Game Engine. Edutainment 2006: 529-540 - Thierry Nodenot, Pierre Laforcade:
Learning from a Planets Game: Elements of a Didactical Transposition Described with the CPM Language. ICALT 2006: 1164-1165
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retrieved on 2024-05-04 07:57 CEST from data curated by the dblp team
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