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Marcus Specht
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Publications
- 2019
- [j59]Alessandra Antonaci, Roland Klemke, Kim Dirkx, Marcus Specht:
May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform. Int. J. Serious Games 6(1): 49-70 (2019) - [j58]Alessandra Antonaci, Roland Klemke, Marcus Specht:
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review. Informatics 6(3): 32 (2019) - [j56]Bibeg Limbu, Halszka Jarodzka, Roland Klemke, Marcus Specht:
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer. Sensors 19(14): 3244 (2019) - [c123]Bibeg Limbu, Alla Vovk, Halszka Jarodzka, Roland Klemke, Fridolin Wild, Marcus Specht:
WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment. EC-TEL 2019: 158-171 - [c122]Alessandra Antonaci, Roland Klemke, Johan Lataster, Karel Kreijns, Marcus Specht:
Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User's Engagement: An Experimental Study. EC-TEL 2019: 172-186 - [c120]Daniele Di Mitri, Jan Schneider, Roland Klemke, Marcus Specht, Hendrik Drachsler:
Read Between the Lines: An Annotation Tool for Multimodal Data for Learning. LAK 2019: 51-60 - 2018
- [j52]Alessandra Antonaci, Roland Klemke, Karel Kreijns, Marcus Specht:
Get Gamification of MOOC right! Int. J. Serious Games 5(3): 61-78 (2018) - [j49]Bibeg Limbu, Halszka Jarodzka, Roland Klemke, Fridolin Wild, Marcus Specht:
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development. J. Univers. Comput. Sci. 24(2): 108-128 (2018) - 2017
- [c111]Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht:
Identifying Game Elements Suitable for MOOCs. EC-TEL 2017: 355-360 - [c110]Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht:
Gamification in MOOCs to enhance users' goal achievement. EDUCON 2017: 1654-1662 - [c109]Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht:
Towards Implementing Gamification in MOOCs. GALA 2017: 115-125 - [c108]Alessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke, Marcus Specht:
gMOOCs - Flow and Persuasion to Gamify MOOCs. GALA 2017: 126-136 - [c107]Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht, Mario Spatafora, Kamelia Stefanova:
Gamification to empower information security education. GamiFIN 2017: 32-38 - 2015
- [j43]Birgit Schmitz, Roland Klemke, Jaap Walhout, Marcus Specht:
Attuning a mobile simulation game for school children using a design-based research approach. Comput. Educ. 81: 35-48 (2015) - [j42]Birgit Schmitz, Petra Schuffelen, Karel Kreijns, Roland Klemke, Marcus Specht:
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour. Comput. Educ. 85: 160-169 (2015) - [c92]Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht:
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. EC-TEL 2015: 183-196 - [c88]Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht:
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. HCI (24) 2015: 583-594 - [c84]Alessandra Antonaci, Roland Klemke, Marcus Specht:
Towards Design Patterns for Augmented Reality Serious Games. mLearn 2015: 273-282 - 2014
- [j32]Birgit Schmitz, Roland Klemke, Marcus Specht:
Exploring support mechanisms for learners at-risk through a coupled game environment. Int. J. Learn. Technol. 9(2): 202-217 (2014) - [j31]Birgit Schmitz, Roland Klemke, Marcus Specht:
The impact of coupled games on the learning experience of learners at-risk: An empirical study. Pervasive Mob. Comput. 14: 57-65 (2014) - [c81]Birgit Schmitz, Dirk Börner, Marco Kalz, Roland Klemke, Marcus Specht:
Creating and understanding mobile game simulations for school children. BIIML 2014 - [c78]Roland Klemke, Stefaan Ternier, Marco Kalz, Birgit Schmitz, Marcus Specht:
Immersive Multi-user Decision Training Games with ARLearn. EC-TEL 2014: 207-220 - [c69]Birgit Schmitz, Marco Kalz, Roland Klemke, Marcus Specht:
In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning. mLearn 2014: 92-106 - 2013
- [j29]Sebastian Kelle, Roland Klemke, Marcus Specht:
Effects of Game Design Patterns on Basic Life Support Training Content. J. Educ. Technol. Soc. 16(1): 275-285 (2013) - [j26]Birgit Schmitz, Roland Klemke, Marcus Specht:
A Learning Outcome-Oriented Approach towards Classifying Pervasive Games for Learning using Game Design Patterns and Contextual Information. Int. J. Mob. Blended Learn. 5(4): 59-71 (2013) - [c66]Birgit Schmitz, Stefaan Ternier, Marco Kalz, Roland Klemke, Marcus Specht:
Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour. EC-TEL 2013: 357-370 - [c65]Dirk Börner, Stefaan Ternier, Roland Klemke, Birgit Schmitz, Marco Kalz, Bernardo Tabuenca, Marcus Specht:
ARLearn - Open Source Mobile Application Platform for Learning. EC-TEL 2013: 536-539 - [c64]Marco Kalz, Birgit Schmitz, Henning Biermann, Roland Klemke, Stefaan Ternier, Marcus Specht:
Design of a Game-Based Pre-hospital Resuscitation Training for First Responders. SouthCHI 2013: 363-372 - 2012
- [j19]Stefaan Ternier, Roland Klemke, Marco Kalz, Patricia van Ulzen, Marcus Specht:
ARLearn: Augmented Reality Meets Augmented Virtuality. J. Univers. Comput. Sci. 18(15): 2143-2164 (2012) - [c61]Birgit Schmitz, Roland Klemke, Marcus Specht:
Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review. EC-TEL 2012: 419-424 - [c59]Birgit Schmitz, Roland Klemke, Marcus Specht, Marvin Hoffmann, Ralf Klamma:
Developing a Mobile Game Environment to Support Disadvantaged Learners. ICALT 2012: 223-227 - [c55]Birgit Schmitz, Marcus Specht, Roland Klemke:
An Analysis of the Educational Potential of Augmented Reality Games for Learning. mLearn 2012: 140-147 - 2011
- [c49]Birgit Schmitz, André Czauderna, Roland Klemke, Marcus Specht:
Game based learning for computer science education. CSERC 2011: 81-86 - [c46]Birgit Schmitz, Roland Klemke, Michael Totschnig, André Czauderna, Marcus Specht:
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game. EC-TEL 2011: 483-488 - [c45]Sebastian Kelle, Roland Klemke, Marion R. Gruber, Marcus Specht:
Standardization of Game Based Learning Design. ICCSA (4) 2011: 518-532 - 2010
- [j18]Roland Klemke, Stefaan Ternier, Marco Kalz, Marcus Specht:
Implementing infrastructures for managing learning objects. Br. J. Educ. Technol. 41(6): 873-882 (2010) - [j17]Roland Klemke, Marco Kalz, Marcus Specht, Stefaan Ternier:
Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage. Br. J. Educ. Technol. 41(6): 968-970 (2010) - 2006
- [c24]Mohamed Amine Chatti, Tim Sodhi, Marcus Specht, Ralf Klamma, Roland Klemke:
u-Annotate: An Application for User-Driven Freeform Digital Ink Annotation of E-Learning Content. ICALT 2006: 1039-1043 - 2002
- [c14]Marcus Specht, Milos Kravcik, Roland Klemke, Leonid Pesin, Rüdiger Hüttenhain:
Adaptive Learning Environment for Teaching and Learning in WINDS. AH 2002: 572-575 - 2001
- [c8]Marcus Specht, Roland Klemke:
ALE- Adaptive Learning Environment. WebNet 2001: 1155-1160
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