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International Journal of Serious Games, Volume 5
Volume 5, Number 1, March 2018
- Alessandro De Gloria:

Editorial.
- Riccardo Berta, Pablo Moreno-Ger:

Introduction: Intelligent Learning Assessment in Serious Games. - Enkhbold Nyamsuren

, Han L. J. van der Maas, Matthias Maurer:
Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games. - Heide K. Lukosch, Scott W. Cunningham

:
Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods. - Paul Tamayo-Serrano

, Samir Garbaya
, Pierre Blazevic:
Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review.
- Panote Siriaraya, Valentijn Visch, Arnold Vermeeren

, Michaël Bas:
A cookbook method for Persuasive Game Design. - Steven Boyd:

Playing to Investigate the Relationship Between Achievement and the Perception of learning.
Volume 5, Number 2, June 2018
- Alessandro De Gloria:

Editorial, June 2018. 1-2 - Renny S. N. Lindberg, Teemu Henrikki Laine:

Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12. 3-24 - Katerina Tsarava

, Korbinian Moeller, Manuel Ninaus
:
Training Computational Thinking through board games: The case of Crabs & Turtles. 25-44 - Francesca de Rosa, Anne-Laure Jousselme

, Alessandro De Gloria:
A Reliability Game for Source Factors and Situational Awareness Experimentation. 45-64 - Dimosthenis Kotsopoulos

, Cleopatra Bardaki, Stavros Lounis
, Katerina Pramatari:
Employee Profiles and Preferences towards Workplace Gamification for Energy Conservation. 65-85 - Ahmad Hassan Kobeissi, Giacomo Lanza, Riccardo Berta, Francesco Bellotti, Alessandro De Gloria:

Development of a Hardware/Software System for Proprioception Exergaming. 87-100
Volume 5, Number 3, September 2018
- Alessandro De Gloria:

Editorial, Vol. 5, No. 3. 1 - Pedro Alexandre Santos, Remco C. Veltkamp, João Dias:

Introduction to the GaLA Conf 2018 Special Issue. 3-4 - Darina Dicheva, Keith Irwin, Christo Dichev:

OneUp: Supporting Practical and Experimental Gamification of Learning. 5-21 - Laura Freina

, Rosa Bottino:
Visuospatial Abilities Training with Digital Games in a Primary School. 23-35 - Heiko Holz

, Katharina Brandelik, Benedikt Beuttler, Jochen Brandelik, Manuel Ninaus
:
How to train your syllable stress awareness. 37-59 - Alessandra Antonaci

, Roland Klemke
, Karel Kreijns, Marcus Specht:
Get Gamification of MOOC right! 61-78 - Francisco S. Melo, Samuel Mascarenhas, Ana Paiva:

A tutorial on machine learning for interactive pedagogical systems. 79-112
Volume 5, Number 4, December 2018
- Alessandro De Gloria:

Editorial, Vol. 5, No. 4. 1-2 - Marcus Toftedahl

, Per Backlund, Henrik Engström
:
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data. 3-22 - Anne-Laure Jousselme, Giuliana Pallotta, John Locke:

Risk Game: Capturing impact of information quality on human belief assessment and decision making. 23-44 - Rana Massoud, Stefan Poslad, Francesco Bellotti, Riccardo Berta, Kamyar Mehran, Alessandro De Gloria:

A Fuzzy Logic Module to Estimate a Driver's Fuel Consumption for Reality-Enhanced Serious Games. 45-62 - Manuela Hafner, Jeroen Jansz

:
The Players' Experience of Immersion in Persuasive Games. 63-79 - Christian Nyman Gomez, Björn Berg Marklund:

Games for Cross-Cultural Training. 81-98

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