Volume 28,
Number 1,
January 2009
- Leslie Ikemoto, Okan Arikan, David A. Forsyth:
Generalizing motion edits with Gaussian processes.
- Patrick Degener, Reinhard Klein:
A variational approach for automatic generation of panoramic maps.
- Pieter Peers, Dhruv Mahajan, Bruce Lamond, Abhijeet Ghosh, Wojciech Matusik, Ravi Ramamoorthi, Paul E. Debevec:
Compressive light transport sensing.
- Jeremy Sugerman, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, Pat Hanrahan:
GRAMPS: A programming model for graphics pipelines.
- Steven Bergner, Mark S. Drew, Torsten Möller:
A tool to create illuminant and reflectance spectra for light-driven graphics and visualization.
- Jaeil Choi, Andrzej Szymczak:
Fitting solid meshes to animated surfaces using linear elasticity.
- Raanan Fattal:
Participating media illumination using light propagation maps.
- Ryo Kikuuwe, Hiroaki Tabuchi, Motoji Yamamoto:
An edge-based computationally efficient formulation of Saint Venant-Kirchhoff tetrahedral finite elements.
- Niranjan Damera-Venkata, Nelson L. Chang:
Display supersampling.
- Sumit Jain, Yuting Ye, C. Karen Liu:
Optimization-based interactive motion synthesis.
- Evangelos Kalogerakis, Derek Nowrouzezahrai, Patricio D. Simari, James McCrae, Aaron Hertzmann, Karan Singh:
Data-driven curvature for real-time line drawing of dynamic scenes.
Volume 28,
Number 2,
April 2009
- Andrew J. Weber, Galen Gornowicz:
Collision-free construction of animated feathers using implicit constraint surfaces.
- Qingde Li, Jie Tian:
2D piecewise algebraic splines for implicit modeling.
- Bo Sun, Ravi Ramamoorthi:
Affine double- and triple-product wavelet integrals for rendering.
- Michael Wand, Bart Adams, Maks Ovsjanikov, Alexander Berner, Martin Bokeloh, Philipp Jenke, Leonidas J. Guibas, Hans-Peter Seidel, Andreas Schilling:
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data.
- Marin Kobilarov, Keenan Crane, Mathieu Desbrun:
Lie group integrators for animation and control of vehicles.
- Abel J. P. Gomes, José F. M. Morgado, Edgar S. Pereira:
A BSP-based algorithm for dimensionally nonhomogeneous planar implicit curves with topological guarantees.
- Cyril Soler, Kartic Subr, Frédo Durand, Nicolas Holzschuch, François X. Sillion:
Fourier depth of field.
- Jon Hasselgren, Jacob Munkberg, Tomas Akenine-Möller:
Automatic pre-tessellation culling.
- Marc Alexa, Anders Adamson:
Interpolatory point set surfaces—convexity and Hermite data.
Volume 28,
Number 3,
August 2009
Proceedings of ACM SIGGRAPH 2009
Fast image processing and retargeting
Perception and depiction
- Romain Vergne, Romain Pacanowski, Pascal Barla, Xavier Granier, Christophe Schlick:
Light warping for enhanced surface depiction.
- William B. Kerr, Fabio Pellacini:
Toward evaluating lighting design interface paradigms for novice users.
- Min H. Kim, Tim Weyrich, Jan Kautz:
Modeling human color perception under extended luminance levels.
- Forrester Cole, Kevin Sanik, Douglas DeCarlo, Adam Finkelstein, Thomas A. Funkhouser, Szymon Rusinkiewicz, Manish Singh:
How well do line drawings depict shape?
Light and materials
- Jiaping Wang, Yue Dong, Xin Tong, Zhouchen Lin, Baining Guo:
Kernel Nyström method for light transport.
- Craig Donner, Jason Lawrence, Ravi Ramamoorthi, Toshiya Hachisuka, Henrik Wann Jensen, Shree K. Nayar:
An empirical BSSRDF model.
- Ying Song, Xin Tong, Fabio Pellacini, Pieter Peers:
SubEdit: a representation for editing measured heterogeneous subsurface scattering.
- Tim Weyrich, Pieter Peers, Wojciech Matusik, Szymon Rusinkiewicz:
Fabricating microgeometry for custom surface reflectance.
Shape editing and deformation
- Ran Gal, Olga Sorkine, Niloy J. Mitra, Daniel Cohen-Or:
iWIRES: an analyze-and-edit approach to shape manipulation.
- Mirela Ben-Chen, Ofir Weber, Craig Gotsman:
Variational harmonic maps for space deformation.
- Weiwei Xu, Jun Wang, KangKang Yin, Kun Zhou, Michiel van de Panne, Falai Chen, Baining Guo:
Joint-aware manipulation of deformable models.
- Ilya Baran, Daniel Vlasic, Eitan Grinspun, Jovan Popovic:
Semantic deformation transfer.
Fluid simulation
- Changxi Zheng, Doug L. James:
Harmonic fluids.
- Patrick Mullen, Keenan Crane, Dmitry Pavlov, Yiying Tong, Mathieu Desbrun:
Energy-preserving integrators for fluid animation.
- Martin Wicke, Matt Stanton, Adrien Treuille:
Modular bases for fluid dynamics.
- Barbara Solenthaler, Renato Pajarola:
Predictive-corrective incompressible SPH.
- Christopher Horvath, Willi Geiger:
Directable, high-resolution simulation of fire on the GPU.
Image warping and interpolation
- Dhruv Mahajan, Fu-Chung Huang, Wojciech Matusik, Ravi Ramamoorthi, Peter N. Belhumeur:
Moving gradients: a path-based method for plausible image interpolation.
- Robert Carroll, Maneesh Agrawala, Aseem Agarwala:
Optimizing content-preserving projections for wide-angle images.
- Feng Liu, Michael Gleicher, Hailin Jin, Aseem Agarwala:
Content-preserving warps for 3D video stabilization.
- Yochay Tzur, Ayellet Tal:
FlexiStickers: photogrammetric texture mapping using casual images.
Surfaces
Reduced physics for animation
- Peter Kaufmann, Sebastian Martin, Mario Botsch, Eitan Grinspun, Markus H. Gross:
Enrichment textures for detailed cutting of shells.
- Liliya Kharevych, Patrick Mullen, Houman Owhadi, Mathieu Desbrun:
Numerical coarsening of inhomogeneous elastic materials.
- Matthieu Nesme, Paul G. Kry, Lenka Jerábková, François Faure:
Preserving topology and elasticity for embedded deformable models.
- Jernej Barbic, Marco da Silva, Jovan Popovic:
Deformable object animation using reduced optimal control.
Creating natural variations
- Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré:
Procedural noise using sparse Gabor convolution.
- Rachel McDonnell, Michéal Larkin, Benjamín Hernández, Isaac Rudomín, Carol O'Sullivan:
Eye-catching crowds: saliency based selective variation.
- Lvdi Wang, Yizhou Yu, Kun Zhou, Baining Guo:
Example-based hair geometry synthesis.
- Umar Mohammed, Simon J. D. Prince, Jan Kautz:
Visio-lization: generating novel facial images.
- Wojciech Palubicki, Kipp Horel, Steven Longay, Adam Runions, Brendan Lane, Radomír Mech, Przemyslaw Prusinkiewicz:
Self-organizing tree models for image synthesis.
Character animation I
Interacting with hands,
eyes,
and images
- Robert Y. Wang, Jovan Popovic:
Real-time hand-tracking with a color glove.
- Andrew Jones, Magnus Lang, Graham Fyffe, Xueming Yu, Jay Busch, Ian McDowall, Mark T. Bolas, Paul E. Debevec:
Achieving eye contact in a one-to-many 3D video teleconferencing system.
- Ilya D. Rosenberg, Ken Perlin:
The UnMousePad: an interpolating multi-touch force-sensing input pad.
- Floraine Grabler, Maneesh Agrawala, Wilmot Li, Mira Dontcheva, Takeo Igarashi:
Generating photo manipulation tutorials by demonstration.
Visual,
cut,
paste,
and search
- Zeev Farbman, Gil Hoffer, Yaron Lipman, Daniel Cohen-Or, Dani Lischinski:
Coordinates for instant image cloning.
- Litian Tao, Lu Yuan, Jian Sun:
SkyFinder: attribute-based sky image search.
- Jiangyu Liu, Jian Sun, Heung-Yeung Shum:
Paint selection.
- Xue Bai, Jue Wang, David Simons, Guillermo Sapiro:
Video SnapCut: robust video object cutout using localized classifiers.
Shape analysis
Meshing
- Jane Tournois, Camille Wormser, Pierre Alliez, Mathieu Desbrun:
Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation.
- Christopher Wojtan, Nils Thürey, Markus H. Gross, Greg Turk:
Deforming meshes that split and merge.
- David Bommes, Henrik Zimmer, Leif Kobbelt:
Mixed-integer quadrangulation.
- Ergun Akleman, Jianer Chen, Qing Xing, Jonathan L. Gross:
Cyclic plain-weaving on polygonal mesh surfaces with graph rotation systems.
Character animation II
- Manmyung Kim, Kyunglyul Hyun, Jongmin Kim, Jehee Lee:
Synchronized multi-character motion editing.
- Adriano Macchietto, Victor B. Zordan, Christian R. Shelton:
Momentum control for balance.
- Uldarico Muico, Yongjoon Lee, Jovan Popovic, Zoran Popovic:
Contact-aware nonlinear control of dynamic characters.
- Marco da Silva, Frédo Durand, Jovan Popovic:
Linear Bellman combination for control of character animation.
Vector graphics and point distributions
Physically based modeling:
from contact to capture
- David Harmon, Etienne Vouga, Breannan Smith, Rasmus Tamstorf, Eitan Grinspun:
Asynchronous contact mechanics.
- Nuttapong Chentanez, Ron Alterovitz, Daniel Ritchie, Lita Cho, Kris K. Hauser, Kenneth Y. Goldberg, Jonathan Richard Shewchuk, James F. O'Brien:
Interactive simulation of surgical needle insertion and steering.
- Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Wojciech Matusik, Hanspeter Pfister, Markus H. Gross:
Capture and modeling of non-linear heterogeneous soft tissue.
- Huamin Wang, Miao Liao, Qing Zhang, Ruigang Yang, Greg Turk:
Physically guided liquid surface modeling from videos.
Rendering and visibility
- Rui Wang, Rui Wang, Kun Zhou, Minghao Pan, Hujun Bao:
An efficient GPU-based approach for interactive global illumination.
- Bruce Walter, Shuang Zhao, Nicolas Holzschuch, Kavita Bala:
Single scattering in refractive media with triangle mesh boundaries.
- Kevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, Ravi Ramamoorthi:
Frequency analysis and sheared reconstruction for rendering motion blur.
- Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer:
Adaptive global visibility sampling.
Computational cameras
- Amit K. Agrawal, Yi Xu, Ramesh Raskar:
Invertible motion blur in video.
- Dilip Krishnan, Rob Fergus:
Dark flash photography.
- Anat Levin, Samuel W. Hasinoff, Paul Green, Frédo Durand, William T. Freeman:
4D frequency analysis of computational cameras for depth of field extension.
- Ankit Mohan, Grace Woo, Shinsaku Hiura, Quinn Smithwick, Ramesh Raskar:
Bokode: imperceptible visual tags for camera based interaction from a distance.
Volume 28,
Number 4,
August 2009
- Sung-Hee Lee, Eftychios Sifakis, Demetri Terzopoulos:
Comprehensive biomechanical modeling and simulation of the upper body.
- Reynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm:
Subtle gaze direction.
- Yang Liu, Wenping Wang, Bruno Lévy, Feng Sun, Dong-Ming Yan, Lin Lu, Chenglei Yang:
On centroidal voronoi tessellation - energy smoothness and fast computation.
- Margarita Bratkova, Peter Shirley, William B. Thompson:
Artistic rendering of mountainous terrain.
- Josh Wills, Sameer Agarwal, David J. Kriegman, Serge J. Belongie:
Toward a perceptual space for gloss.
- Shi-Qing Xin, Guo-Jin Wang:
Improving Chen and Han's algorithm on the discrete geodesic problem.
- Pascal Volino, Nadia Magnenat-Thalmann, François Faure:
A simple approach to nonlinear tensile stiffness for accurate cloth simulation.
- Vitor F. Pamplona, Manuel M. Oliveira, Gladimir V. G. Baranoski:
Photorealistic models for pupil light reflex and iridal pattern deformation.
Volume 28,
Number 5,
December 2009
Proceedings of ACM SIGGRAPH Asia 2009 - Texturing
- Amir Rosenberger, Daniel Cohen-Or, Dani Lischinski:
Layered shape synthesis: automatic generation of control maps for non-stationary textures.
- Kai Xu, Daniel Cohen-Or, Tao Ju, Ligang Liu, Hao Zhang, Shizhe Zhou, Yueshan Xiong:
Feature-aligned shape texturing.
- Francisco González, Gustavo Patow:
Continuity mapping for multi-chart textures.
- Chongyang Ma, Li-Yi Wei, Baining Guo, Kun Zhou:
Motion field texture synthesis.
Urban modeling
- Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes, Paul Waddell:
Interactive design of urban spaces using geometrical and behavioral modeling.
- Emily Whiting, John Ochsendorf, Frédo Durand:
Procedural modeling of structurally-sound masonry buildings.
- Nianjuan Jiang, Ping Tan, Loong Fah Cheong:
Symmetric architecture modeling with a single image.
- Jianxiong Xiao, Tian Fang, Peng Zhao, Maxime Lhuillier, Long Quan:
Image-based street-side city modeling.
Vectorization/editing
- Tian Xia, Binbin Liao, Yizhou Yu:
Patch-based image vectorization with automatic curvilinear feature alignment.
- Stefan Jeschke, David Cline, Peter Wonka:
A GPU Laplacian solver for diffusion curves and Poisson image editing.
- Stefan Jeschke, David Cline, Peter Wonka:
Rendering surface details with diffusion curves.
- Kun Xu, Yong Li, Tao Ju, Shi-Min Hu, Tian-Qiang Liu:
Efficient affinity-based edit propagation using K-D tree.
Physically based animation
- Jeffrey N. Chadwick, Steven S. An, Doug L. James:
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells.
- Doyub Kim, Oh-Young Song, Hyeong-Seok Ko:
Stretching and wiggling liquids.
- Tobias Pfaff, Nils Thürey, Andrew Selle, Markus H. Gross:
Synthetic turbulence using artificial boundary layers.
- Rahul Narain, Abhinav Golas, Sean Curtis, Ming C. Lin:
Aggregate dynamics for dense crowd simulation.
- Theodore Kim, Doug L. James:
Skipping steps in deformable simulation with online model reduction.
Resizing/montage
- Tao Chen, Ming-Ming Cheng, Ping Tan, Ariel Shamir, Shi-Min Hu:
Sketch2Photo: internet image montage.
- Weiming Dong, Ning Zhou, Jean-Claude Paul, Xiaopeng Zhang:
Optimized image resizing using seam carving and scaling.
- Philipp Krähenbühl, Manuel Lang, Alexander Hornung, Markus H. Gross:
A system for retargeting of streaming video.
- Yu-Shuen Wang, Hongbo Fu, Olga Sorkine, Tong-Yee Lee, Hans-Peter Seidel:
Motion-aware temporal coherence for video resizing.
Lighting & materials
- Wojciech Matusik, Boris Ajdin, Jinwei Gu, Jason Lawrence, Hendrik P. A. Lensch, Fabio Pellacini, Szymon Rusinkiewicz:
Printing spatially-varying reflectance.
- Tobias Ritschel, Makoto Okabe, Thorsten Thormählen, Hans-Peter Seidel:
Interactive reflection editing.
- Adrien Bousseau, Sylvain Paris, Frédo Durand:
User-assisted intrinsic images.
- Jean-François Lalonde, Alexei A. Efros, Srinivasa G. Narasimhan:
Webcam clip art: appearance and illuminant transfer from time-lapse sequences.
Real-time rendering
- Tobias Ritschel, Thomas Engelhardt, Thorsten Grosch, Hans-Peter Seidel, Jan Kautz, Carsten Dachsbacher:
Micro-rendering for scalable, parallel final gathering.
- Jiaping Wang, Peiran Ren, Minmin Gong, John Snyder, Baining Guo:
All-frequency rendering of dynamic, spatially-varying reflectance.
- Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel:
Depth-of-field rendering with multiview synthesis.
- Lei Yang, Diego F. Nehab, Pedro V. Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe:
Amortized supersampling.
Shape analysis
- Rony Zatzarinni, Ayellet Tal, Ariel Shamir:
Relief analysis and extraction.
- Ravish Mehra, Qingnan Zhou, Jeremy Long, Alla Sheffer, Amy Ashurst Gooch, Niloy J. Mitra:
Abstraction of man-made shapes.
- Kai Xu, Hao Zhang, Andrea Tagliasacchi, Ligang Liu, Guo Li, Min Meng, Yueshan Xiong:
Partial intrinsic reflectional symmetry of 3D shapes.
- Alexander Schiftner, Mathias Höbinger, Johannes Wallner, Helmut Pottmann:
Packing circles and spheres on surfaces.
Global illumination
- Ryan S. Overbeck, Craig Donner, Ravi Ramamoorthi:
Adaptive wavelet rendering.
- Toshiya Hachisuka, Henrik Wann Jensen:
Stochastic progressive photon mapping.
- Edgar Velázquez-Armendáriz, Shuang Zhao, Milos Hasan, Bruce Walter, Kavita Bala:
Automatic bounding of programmable shaders for efficient global illumination.
- Milos Hasan, Jaroslav Krivánek, Bruce Walter, Kavita Bala:
Virtual spherical lights for many-light rendering of glossy scenes.
Imaging enhancement
Geometry:
interaction & subdivision
- Yotam I. Gingold, Takeo Igarashi, Denis Zorin:
Structured annotations for 2D-to-3D modeling.
- Ryan Schmidt, Azam Khan, Karan Singh, Gordon Kurtenbach:
Analytic drawing of 3D scaffolds.
- Matthew Fisher, Kayvon Fatahalian, Solomon Boulos, Kurt Akeley, William R. Mark, Pat Hanrahan:
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering.
- Charles T. Loop, Scott Schaefer, Tianyun Ni, Ignacio Castaño:
Approximating subdivision surfaces with Gregory patches for hardware tessellation.
GPU algorithms & systems
- Bernhard Kainz, Markus Grabner, Alexander Bornik, Stefan Hauswiesner, Judith Muehl, Dieter Schmalstieg:
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs.
- Qiming Hou, Kun Zhou, Baining Guo:
Debugging GPU stream programs through automatic dataflow recording and visualization.
- Dan A. Alcantara, Andrei Sharf, Fatemeh Abbasinejad, Shubhabrata Sengupta, Michael Mitzenmacher, John D. Owens, Nina Amenta:
Real-time parallel hashing on the GPU.
- Kun Zhou, Qiming Hou, Zhong Ren, Minmin Gong, Xin Sun, Baining Guo:
RenderAnts: interactive Reyes rendering on GPUs.
3D is fun
Perception
- Belen Masia, Sandra Agustin, Roland W. Fleming, Olga Sorkine, Diego Gutierrez:
Evaluation of reverse tone mapping through varying exposure conditions.
- Yongjin Kim, Cheolhun Jang, Julien Demouth, Seungyong Lee:
Robust color-to-gray via nonlinear global mapping.
- Jianghao Chang, Benoît Alain, Victor Ostromoukhov:
Structure-aware error diffusion.
- Niloy J. Mitra, Hung-Kuo Chu, Tong-Yee Lee, Lior Wolf, Hezy Yeshurun, Daniel Cohen-Or:
Emerging images.
Hair & collaborative modeling
- Wenzel Jakob, Jonathan T. Moon, Steve Marschner:
Capturing hair assemblies fiber by fiber.
- Arno Zinke, Martin Rump, Tomás Lay, Andreas Weber, Anton Andriyenko, Reinhard Klein:
A practical approach for photometric acquisition of hair color.
- Cem Yuksel, Scott Schaefer, John Keyser:
Hair meshes.
- Jerry O. Talton, Daniel Gibson, Lingfeng Yang, Pat Hanrahan, Vladlen Koltun:
Exploratory modeling with collaborative design spaces.
Character animation
- Jack M. Wang, David J. Fleet, Aaron Hertzmann:
Optimizing walking controllers.
- Yongjoon Lee, Seong Jae Lee, Zoran Popovic:
Compact character controllers.
- Stelian Coros, Philippe Beaudoin, Michiel van de Panne:
Robust task-based control policies for physics-based characters.
- Manfred Lau, Ziv Bar-Joseph, James Kuffner:
Modeling spatial and temporal variation in motion data.
- Sergey Levine, Christian Theobalt, Vladlen Koltun:
Real-time prosody-driven synthesis of body language.
Reconstruction & modeling
- Xiaohan Shi, Hujun Bao, Kun Zhou:
Out-of-core multigrid solver for streaming meshes.
- Daniel Vlasic, Pieter Peers, Ilya Baran, Paul E. Debevec, Jovan Popovic, Szymon Rusinkiewicz, Wojciech Matusik:
Dynamic shape capture using multi-view photometric stereo.
- Hao Li, Bart Adams, Leonidas J. Guibas, Mark Pauly:
Robust single-view geometry and motion reconstruction.
- Hui Huang, Dan Li, Hao Zhang, Uri M. Ascher, Daniel Cohen-Or:
Consolidation of unorganized point clouds for surface reconstruction.
Last update Tue Feb 14 04:23:40 2012
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