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Publication search results
found 23 matches
- 2012
- Payal Arora, Sorina Itu:
Arm Chair Activism: Serious Games usage by INGOs for Educational Change. Int. J. Game Based Learn. 2(4): 1-17 (2012) - Jodi Asbell-Clarke, Teon Edwards, Elizabeth Rowe, Jamie Larsen, Elisabeth Sylvan, Jim Hewitt:
Martian Boneyards: Scientific Inquiry in an MMO Game. Int. J. Game Based Learn. 2(1): 52-76 (2012) - Barbara Chamberlin, Jesús Trespalacios, Rachel Gallagher:
The Learning Games Design Model: Immersion, Collaboration, and Outcomes-Driven Development. Int. J. Game Based Learn. 2(3): 87-110 (2012) - Nathalie Charlier, Bieke De Fraine:
Game-Based Learning in Teacher Education: A Strategy to Integrate Digital Games into Secondary Schools. Int. J. Game Based Learn. 2(2): 1-12 (2012) - Vasilis Daloukas, Maria Rigou, Spiros Sirmakessis:
Is there a Place for Casual Games in Teaching and Learning?: The Snakes and Ladders Case. Int. J. Game Based Learn. 2(1): 16-32 (2012) - César García-García, José Luis Fernández-Robles, Victor M. Larios-Rosillo, Hervé Luga:
ALFIL: A Crowd Simulation Serious Game for Massive Evacuation Training and Awareness. Int. J. Game Based Learn. 2(3): 71-86 (2012) - Christos Gatzidis:
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. Int. J. Game Based Learn. 2(1): 90-91 (2012) - Jennifer Groff, Cathrin Howells, Sue Cranmer:
Console Game-Based Pedagogy: A Study of Primary and Secondary Classroom Learning through Console Video Games. Int. J. Game Based Learn. 2(2): 35-54 (2012) - Amer Ibrahim, Francisco Luis Gutiérrez Vela, Patricia Paderewski-Rodríguez, José Luis González Sánchez, Natalia Padilla Zea:
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review. Int. J. Game Based Learn. 2(4): 18-40 (2012) - Tracey J. Mehigan, Ian J. Pitt:
Detecting Learning Style through Biometric Technology for Mobile GBL. Int. J. Game Based Learn. 2(2): 55-74 (2012) - Ricardo Javier Rademacher Mena:
Player Types, Play Styles, and Play Complexity: Updating the Entertainment Grid. Int. J. Game Based Learn. 2(2): 75-89 (2012) - David Richard Moore, E.-ling Hsiao:
Concept Learning and the Limitations of Arcade-Style Games. Int. J. Game Based Learn. 2(3): 1-10 (2012) - Alex Moseley:
An Alternate Reality for Education?: Lessons to be Learned from Online Immersive Games. Int. J. Game Based Learn. 2(3): 32-50 (2012) - Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell, Tony Tseng, Blair MacIntyre:
Game Jams: Community, Motivations, and Learning among Jammers. Int. J. Game Based Learn. 2(3): 51-70 (2012) - John M. Quick, Robert K. Atkinson, Lijia Lin:
Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference. Int. J. Game Based Learn. 2(3): 11-31 (2012) - Dovan Rai, Joseph E. Beck:
Math Learning Environment with Game-Like Elements: An Experimental Framework. Int. J. Game Based Learn. 2(2): 90-110 (2012) - Aishah Abdul Razak, Thomas M. Connolly, Thomas Hainey:
Teachers' Views on the Approach of Digital Games-Based Learning within the Curriculum for Excellence. Int. J. Game Based Learn. 2(1): 33-51 (2012) - Pauline Rooney:
A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process. Int. J. Game Based Learn. 2(4): 41-60 (2012) - Wee Hoe Tan, Sean Neill, Sue Johnston-Wilder:
How do Professionals' Attitudes Differ between what Game-Based Learning could Ideally Achieve and what is Usually Achieved. Int. J. Game Based Learn. 2(1): 1-15 (2012) - William R. Watson, Jun Fang:
PBL as a Framework for Implementing Video Games in the Classroom. Int. J. Game Based Learn. 2(1): 77-89 (2012) - Matthew M. White:
Designing Tutorial Modalities and Strategies for Digital Games: Lessons from Education. Int. J. Game Based Learn. 2(2): 13-34 (2012) - Josef Wiemeyer, Philipp Schneider:
Applying Serious Games to Motor Learning in Sport. Int. J. Game Based Learn. 2(4): 61-73 (2012) - Mark Young, Melanie Killen, Jennie Lee-Kim, Yoonjung Park:
Introducing Cool School: Where Peace Rules and Conflict Resolution can be Fun. Int. J. Game Based Learn. 2(4): 74-83 (2012)
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retrieved on 2024-11-06 11:23 CET from data curated by the dblp team
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