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Publication search results
found 65 matches
- 2016
- Alex Mitchell:
Making the Familiar Unfamiliar: Techniques for Creating Poetic Gameplay. DiGRA/FDG 2016 - Kati Alha, Elina Koskinen, Janne Paavilainen, Juho Hamari:
Critical Acclaim and Commercial Success in Mobile Free-to-Play Games. DiGRA/FDG 2016 - Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Playing with Data: Procedural Generation of Adventures from Open Data. DiGRA/FDG 2016 - Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson:
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars? DiGRA/FDG 2016 - Alessandro Canossa, Truong-Huy D. Nguyen, Magy Seif El-Nasr:
G-Player: Exploratory Visual Analytics for Accessible Knowledge Discovery. DiGRA/FDG 2016 - Rosa Carbo-Mascarell:
Walking Simulators: The Digitisation of an Aesthetic Practice. DiGRA/FDG 2016 - Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakraborttii, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Huascar Sanchez, Jim Whitehead, Brenda Laurel:
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery. DiGRA/FDG 2016 - Seth Cooper, Sebastian Deterding, Theo Tsapakos:
Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. DiGRA/FDG 2016 - Samer Al Dafai:
Conventions within eSports: Exploring Similarities in Design. DiGRA/FDG 2016 - Claire Dormann:
Toward Ludic Gerontechnology: a Review of Games for Dementia Care. DiGRA/FDG 2016 - Gerald Farca:
The Emancipated Player. DiGRA/FDG 2016 - Gerald Farca, Charlotte Ladevèze:
The Journey to Nature: The Last of Us as Critical Dystopia. DiGRA/FDG 2016 - Martin Fasterholdt, Martin Pichlmair, Christoffer Holmgård:
You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. DiGRA/FDG 2016 - Mathias Fuchs:
"Ruinensehnsucht" - Longing for Decay in Computer Games. DiGRA/FDG 2016 - Lukas C. Gerber, Michael C. Doshi, Honesty Kim, Ingmar H. Riedel-Kruse:
BioGraphr: Science Games on a Biotic Computer. DiGRA/FDG 2016 - Lukas C. Gerber, Honesty Kim, Ingmar H. Riedel-Kruse:
Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games. DiGRA/FDG 2016 - René Glas:
Paratextual Play: Unlocking the Nature of Making-of Material of Games. DiGRA/FDG 2016 - William Goddard, Alexander Muscat:
Designing Unconventional Use of Conventional Displays in Games: Some Assembly Required. DiGRA/FDG 2016 - Marcello A. Gómez Maureira, Fons J. Verbeek:
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game. DiGRA/FDG 2016 - Johnathan Harrington:
4x Gamer as Myth: Understanding through Player Mythologies. DiGRA/FDG 2016 - Casper Harteveld, Yetunde Folajimi, Steven C. Sutherland:
Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education. DiGRA/FDG 2016 - Pierre-Yves Hurel:
"Playing RPG Maker"? Amateur Game Design and Video Gaming. DiGRA/FDG 2016 - Aaron Isaksen, Andy Nealen:
A Statistical Analysis of Player Improvement and Single-Player High Scores. DiGRA/FDG 2016 - Josh Jarrett:
Critically Approaching the Playful and Participatory Genealogy of MOBAs. DiGRA/FDG 2016 - Jonne Arjoranta:
What Does it Mean to be Orlanthi? Hermeneutic Challenge in King of Dragon Pass. DiGRA/FDG 2016 - Phillip Jordan, Wayne Buente, Paula Alexandra Silva, Howard Rosenbaum:
Selling out the magic circle: free-toplay games and developer ethics. DiGRA/FDG 2016 - Veli-Matti Karhulahti:
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. DiGRA/FDG 2016 - Geoff Kaufman, Mary Flanagan:
Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. DiGRA/FDG 2016 - Sky Kauweloa, Jennifer Sunrise Winter:
Collegiate E-sports as Work or Play. DiGRA/FDG 2016 - Marina Knauer, Joschka Mütterlein:
Two Worlds, One Gameplay: A Classification of Visual AR Games. DiGRA/FDG 2016
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