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Publication search results
found 44 matches
- 2010
- Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, Mark O. Riedl:
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool. AIIDE 2010 - Sumit Basu, Chris Jurney, Bob Sottilare, R. Michael Young:
Invited Talks. AIIDE 2010 - Peter I. Cowling, Christian Gmeinwieser:
AI for Herding Sheep. AIIDE 2010 - Christian J. Darken, Daniel McCue, Michael Guerrero:
Realistic Fireteam Movement in Urban Environments. AIIDE 2010 - Mirjam Palosaari Eladhari:
The Pataphysic Institute. AIIDE 2010 - Timothy Furtak, Michael Buro:
On the Complexity of Two-Player Attrition Games Played on Graphs. AIIDE 2010 - Richard G. Gibson, Neesha Desai, Richard Zhao:
An Automated Technique for Drafting Territories in the Board Game Risk. AIIDE 2010 - Kevin Gold:
Training Goal Recognition Online from Low-Level Inputs in an Action-Adventure Game. AIIDE 2010 - Kevin Gold, Alexandra Olivier:
Using Machine Translation to Convert Between Difficulties in Rhythm Games. AIIDE 2010 - David Hunter Hale, G. Michael Youngblood:
Adversarial Navigation Mesh Alteration. AIIDE 2010 - Philip Hanson, Charles Rich:
A Non-Modal Approach to Integrating Dialogue and Action. AIIDE 2010 - Daniel Harabor, Adi Botea:
Breaking Path Symmetries on 4-Connected Grid Maps. AIIDE 2010 - Frederick W. P. Heckel, G. Michael Youngblood:
Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption. AIIDE 2010 - Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin:
Polymorph: A Model for Dynamic Level Generation. AIIDE 2010 - Alexander William Kring, Alex J. Champandard, Nick Samarin:
DHPA* and SHPA*: Efficient Hierarchical Pathfinding in Dynamic and Static Game Worlds. AIIDE 2010 - Pat Langley, Nishant Trivedi, Matt Banister:
A Command Language for Taskable Virtual Agents. AIIDE 2010 - Kennard R. Laviers, Gita Sukthankar:
A Monte Carlo Approach for Football Play Generation. AIIDE 2010 - Boyang Li, Mark O. Riedl:
An Offline Planning Approach to Game Plotline Adaptation. AIIDE 2010 - Brian Magerko, Casey Fiesler, Allan Baumer:
Fuzzy Micro-Agents for Interactive Narrative. AIIDE 2010 - Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin:
The Prom: An Example of Socially-Oriented Gameplay. AIIDE 2010 - Santiago Ontañón, Jichen Zhu:
Story and Text Generation through Computational Analogy in the Riu System. AIIDE 2010 - Jeff Orkin, Tynan Smith, Deb K. Roy:
Behavior Compilation for AI in Games. AIIDE 2010 - Luke Perkins:
Terrain Analysis in Real-Time Strategy Games: An Integrated Approach to Choke Point Detection and Region Decomposition. AIIDE 2010 - Jonathan P. Rowe, James C. Lester:
Modeling User Knowledge with Dynamic Bayesian Networks in Interactive Narrative Environments. AIIDE 2010 - Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards Automatic Personalized Content Generation for Platform Games. AIIDE 2010 - AmirAli Sharifi, Richard Zhao, Duane Szafron:
Learning Companion Behaviors Using Reinforcement Learning in Games. AIIDE 2010 - James Skorupski, Michael Mateas:
Novice-Friendly Authoring of Plan-Based Interactive Storyboards. AIIDE 2010 - Gillian Smith, Jim Whitehead, Michael Mateas:
Tanagra: An Intelligent Level Design Assistant for 2D Platformers. AIIDE 2010 - Pieter Spronck, Freek den Teuling:
Player Modeling in Civilization IV. AIIDE 2010 - Nathan R. Sturtevant, Robert Geisberger:
A Comparison of High-Level Approaches for Speeding Up Pathfinding. AIIDE 2010
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