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Randy F. Pausch
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- award: Presidential Young Investigator Award
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2000 – 2009
- 2008
- [c60]Randy Pausch:
Alice: a dying man's passion. SIGCSE 2008: 1 - 2007
- [j19]Randy Pausch, Donald Marinelli:
Carnegie Mellon's entertainment technology center: combining the left and right brain. Commun. ACM 50(7): 50-57 (2007) - [j18]Caitlin Kelleher, Randy Pausch:
Using storytelling to motivate programming. Commun. ACM 50(7): 58-64 (2007) - [j17]Jeffrey S. Pierce, Randy Pausch:
Generating 3D interaction techniques by identifying and breaking assumptions. Virtual Real. 11(1): 15-21 (2007) - [c59]Caitlin Kelleher, Randy F. Pausch, Sara B. Kiesler:
Storytelling alice motivates middle school girls to learn computer programming. CHI 2007: 1455-1464 - 2006
- [j16]Ben Shneiderman, Gerhard Fischer, Mary Czerwinski, Mitchel Resnick, Brad A. Myers, Linda Candy, Ernest A. Edmonds, Michael Eisenberg, Elisa Giaccardi
, Thomas T. Hewett, Pamela Jennings, Bill Kules, Kumiyo Nakakoji, Jay F. Nunamaker Jr., Randy F. Pausch, Ted Selker, Elisabeth Sylvan, Michael A. Terry:
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. Int. J. Hum. Comput. Interact. 20(2): 61-77 (2006) - [j15]Desney S. Tan, Darren Gergle
, Peter Scupelli
, Randy Pausch:
Physically large displays improve performance on spatial tasks. ACM Trans. Comput. Hum. Interact. 13(1): 71-99 (2006) - [c58]Caitlin Kelleher, Randy Pausch:
Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories. VL/HCC 2006: 165-172 - 2005
- [j14]Caitlin Kelleher, Randy Pausch:
Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Comput. Surv. 37(2): 83-137 (2005) - [c57]Caitlin Kelleher, Randy Pausch:
Stencils-based tutorials: design and evaluation. CHI 2005: 541-550 - 2004
- [c56]Desney S. Tan, Darren Gergle
, Peter Scupelli
, Randy Pausch:
Physically large displays improve path integration in 3D virtual navigation tasks. CHI 2004: 439-446 - [c55]Jeffrey S. Pierce, Randy F. Pausch:
Navigation with Place Representations and Visible Landmar. VR 2004: 173-180 - [c54]Jeffrey S. Pierce, Randy F. Pausch:
Colorplate: Navigation with Place Representations and Visible Landmarks. VR 2004: 288 - 2003
- [j13]Stephen Cooper, Wanda P. Dann, Randy Pausch:
Using Animated 3D Graphics to Prepare Novices for CS1. Comput. Sci. Educ. 13(1): 3-30 (2003) - [c53]Desney S. Tan, Darren Gergle
, Peter Scupelli, Randy Pausch:
With similar visual angles, larger displays improve spatial performance. CHI 2003: 217-224 - [c52]Wanda P. Dann, Toby Dragon, Stephen Cooper, Kevin Dietzler, Kathleen Ryan, Randy Pausch:
Objects: visualization of behavior and state. ITiCSE 2003: 84-88 - [c51]Jeffrey S. Pierce, Randy F. Pausch:
Specifying interaction surfaces using interaction maps. SI3D 2003: 189-192 - [c50]Stephen Cooper, Wanda P. Dann, Randy Pausch:
Teaching objects-first in introductory computer science. SIGCSE 2003: 191-195 - [c49]Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy F. Pausch:
Training for Physical Tasks in Virtual Environments: Tai Chi. VR 2003: 87- - [e2]Michael Zyda, Michael V. Capps, Randy F. Pausch, Gary Bishop:
Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003. ACM 2003, ISBN 1-58113-645-5 [contents] - 2002
- [c48]Adam M. Fass, Jodi Forlizzi, Randy Pausch:
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory. Symposium on Designing Interactive Systems 2002: 303-311 - [c47]Jeffrey S. Pierce, Randy F. Pausch:
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments. CHI 2002: 105-112 - [c46]Desney S. Tan, Randy Pausch:
Pre-emptive shadows: eliminating the blinding light from projectors. CHI Extended Abstracts 2002: 682-683 - [c45]Desney S. Tan, Randy F. Pausch, Jeanine K. Stefanucci, Dennis Proffitt:
Kinesthetic cues aid spatial memory. CHI Extended Abstracts 2002: 806-807 - [c44]Dan Maynes-Aminzade, Randy Pausch, Steven M. Seitz:
Techniques for Interactive Audience Participation. ICMI 2002: 15-20 - [c43]Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy Pausch:
MasterMotion: full body wireless virtual reality for Tai Chi. SIGGRAPH Abstracts and Applications 2002: 214 - [c42]Dan Maynes-Aminzade, Randy Pausch, Steven M. Seitz:
Techniques for interactive audience participation. SIGGRAPH Abstracts and Applications 2002: 257 - 2001
- [c41]Wanda P. Dann, Stephen Cooper, Randy Pausch:
Using visualization to teach novices recursion. ITiCSE 2001: 109-112 - [c40]Desney S. Tan, Jeanine K. Stefanucci, Dennis R. Proffitt, Randy Pausch:
The Infocockpit: providing location and place to aid human memory. PUI 2001: 2:1-2:4 - 2000
- [j12]Donald Marinelli, Randy F. Pausch, Janeen LaForce:
Entertainment Technology Center. IEEE Multim. 7(4): 78-81 (2000) - [j11]Brad A. Myers, Scott E. Hudson, Randy F. Pausch:
Past, present, and future of user interface software tools. ACM Trans. Comput. Hum. Interact. 7(1): 3-28 (2000) - [c39]Wanda P. Dann, Stephen Cooper, Randy Pausch:
Making the connection: programming with animated small world. ITiCSE 2000: 41-44
1990 – 1999
- 1999
- [j10]Jeffrey S. Pierce, Randy F. Pausch, Christopher B. Sturgill, Kevin Christiansen:
Designing a Successful HMD-Based Experience. Presence Teleoperators Virtual Environ. 8(4): 469-473 (1999) - [c38]Jeffrey S. Pierce, Brian C. Stearns, Randy F. Pausch:
Voodoo dolls: seamless interaction at multiple scales in virtual environments. SI3D 1999: 141-145 - 1998
- [j9]Ken Hinckley
, Randy F. Pausch, Dennis Proffitt, Neal F. Kassell:
Two-Handed Virtual Manipulation. ACM Trans. Comput. Hum. Interact. 5(3): 260-302 (1998) - [c37]Jeffrey S. Pierce, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Dan Moskowitz, Brian C. Stearns, Christopher B. Sturgill, Randy Pausch:
Alice: easy to learn interactive 3D graphics. CHI Conference Summary 1998: 26-27 - [c36]Randy F. Pausch:
The Interdisciplinary Challenge of Building Virtual Worlds. ACM Multimedia 1998: 1 - [c35]Jeffrey S. Pierce, Tina Cobb, Randy Pausch:
Alice. SIGGRAPH Abstracts and Applications 1998: 140 - [c34]Mel Slater, Nat Durlach, Lawrence J. Hettinger, Randy Pausch, Dennis R. Proffitt:
Are your there? Presence in virtual reality (panel): what is it about and why care? SIGGRAPH Abstracts and Applications 1998: 203-205 - [c33]Randy Pausch, Trevor Bryant, Jon Snoddy, Joe Garlington, Jordan Weisman:
Location-based entertainment (panel): the next generation. SIGGRAPH Abstracts and Applications 1998: 212-213 - 1997
- [c32]Ken Hinckley
, Randy F. Pausch, Dennis Proffitt, James Patten, Neal F. Kassell:
Cooperative Bimanual Action. CHI 1997: 27-34 - [c31]Ken Hinckley
, Randy F. Pausch, Dennis Proffitt:
Attention and Visual Feedback: The Bimanual Frame of Reference. SI3D 1997: 121-126, 192 - [c30]Randy F. Pausch, Dennis Proffitt, George H. Williams:
Quantifying immersion in virtual reality. SIGGRAPH 1997: 13-18 - [c29]Ken Hinckley
, Joe Tullio, Randy F. Pausch, Dennis Proffitt, Neal F. Kassell:
Usability Analysis of 3D Rotation Techniques. ACM Symposium on User Interface Software and Technology 1997: 1-10 - [c28]Jeffrey S. Pierce, Steve Audia, Tommy Burnette, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Ken Hinckley
, Kristen Monkaitis, James Patten, Joe Shochet, David Staack, Brian C. Stearns, Christopher B. Sturgill, George H. Williams, Randy F. Pausch:
Alice: Easy to Use Interactive 3D Graphics. ACM Symposium on User Interface Software and Technology 1997: 77-78 - 1996
- [c27]Randy F. Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine:
Disney's Aladdin: First Steps toward Storytelling in Virtual Reality. SIGGRAPH 1996: 193-203 - [c26]John Viega, Matthew Conway, George H. Williams, Randy F. Pausch:
3D Magic Lenses. ACM Symposium on User Interface Software and Technology 1996: 51-58 - 1995
- [j8]John C. Goble, Ken Hinckley
, Randy F. Pausch, John W. Snell, Neal F. Kassell:
Two-Handed Spatial Interface Tools for Neurosurgial Planning. Computer 28(7): 20-26 (1995) - [c25]Richard Stoakley, Matthew Conway, Randy F. Pausch:
Virtual Reality on a WIM: Interactive Worlds in Miniature. CHI 1995: 265-272 - [c24]Randy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen:
Navigation and locomotion in virtual worlds via flight into hand-held miniatures. SIGGRAPH 1995: 399-400 - [c23]Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda:
A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). SIGGRAPH 1995: 477-478 - [c22]Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch:
Performing work within virtual environments (panel session). SIGGRAPH 1995: 497-498 - [c21]Jim Durbin, Rich Gossweiler, Randy F. Pausch:
Amortizing 3D Graphics Optimization Across Multiple Frames. ACM Symposium on User Interface Software and Technology 1995: 13-19 - 1994
- [j7]Matthew Conway, Laura Vogtle, Randy F. Pausch:
One-Dimensional Motion Tailoring for the Disabled: A User Study. Presence Teleoperators Virtual Environ. 3(3): 244-251 (1994) - [j6]Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, Randy F. Pausch:
An Introductory Tutorial for Developing Multi-User Virtual Environments. Presence Teleoperators Virtual Environ. 3(4): 255-264 (1994) - [c20]Randy Pausch, Rich Gold, Tim Skelly, David Thiel:
What HCI designers can learn from video game designers. CHI Conference Companion 1994: 177-178 - [c19]Ken Hinckley
, Randy F. Pausch, John C. Goble, Neal F. Kassell:
Passive real-world interface props for neurosurgical visualization. CHI Conference Companion 1994: 232 - [c18]Rich Gossweiler, Randy F. Pausch:
A system for application-independent time-critical rendering. CHI Conference Companion 1994: 261-262 - [c17]Matthew Conway, Randy Pausch, Rich Gossweiler, Tommy Burnette:
Alice: a rapid prototyping system for building virtual environments. CHI Conference Companion 1994: 295-296 - [c16]Randy Pausch, Andries van Dam, Warren Robinett:
Implementing virtual reality. CHI Conference Companion 1994: 399-400 - [c15]Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell:
Passive real-world interface props for neurosurgical visualization. CHI 1994: 452-458 - [c14]Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam:
Research frontiers in virtual reality. SIGGRAPH 1994: 473-474 - [c13]Ken Hinckley
, Randy F. Pausch, John C. Goble, Neal F. Kassell:
A Survey of Design Issues in Spatial Input. ACM Symposium on User Interface Software and Technology 1994: 213-222 - 1993
- [j5]Robert J. K. Jacob, John J. Leggett, Brad A. Myers, Randy F. Pausch:
Interaction styles and input/output devices. Behav. Inf. Technol. 12(2): 69-79 (1993) - [c12]Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, Steve Miale:
Alice and DIVER: a software architecture for building environments. INTERCHI Adjunct Proceedings 1993: 13-14 - [c11]Richard Chimera, Jeff Barr, Martin Brunecky, Randy F. Pausch, Alain T. Rappaport:
Platform Independent User Interface Builders: Where are we headed? ACM Symposium on User Interface Software and Technology 1993: 235-236 - [e1]Scott E. Hudson, Randy Pausch, Brad T. Vander Zanden, James D. Foley:
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, UIST 1993, Atlanta, GA, USA, November 3-5, 1993. ACM 1993, ISBN 0-89791-628-X [contents] - 1992
- [j4]Randy F. Pausch, Ronald D. Williams:
Giving CANDY to Children: User-Tailored Gesture Input Driving an Articulator-Based Speech Synthesizer. Commun. ACM 35(5): 58-66 (1992) - [j3]Randy Pausch, Thomas Crea, Matthew Conway:
A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness. Presence Teleoperators Virtual Environ. 1(3): 344-363 (1992) - [j2]Randy F. Pausch, Matthew Conway, Robert DeLine:
Lessons Learned from SUIT, the Simple User Interface Toolkit. ACM Trans. Inf. Syst. 10(4): 320-344 (1992) - [c10]Randy Pausch, Robert DeLine, Matthew Conway:
SUIT: the simple user interface toolkit. CHI Posters and Short Talks 1992: 29 - [c9]Randy F. Pausch:
The Virginia User Interface Laboratory. CHI 1992: 63-64 - [c8]Randy F. Pausch, Laura Vogtle, Matthew Conway:
One dimensional motion tailoring for the disabled: a user study. CHI 1992: 405-411 - 1991
- [c7]Randy Pausch:
Virtual reality on five dollars a day. CHI 1991: 265-270 - [c6]Randy Pausch, Nathaniel R. Young II, Robert DeLine:
SUIT: the Pascal of user interface toolkits. UIST 1991: 117-125 - 1990
- [j1]Randy F. Pausch, J. Detmer:
Node Popularity as a Hypertext Browsing Aid. Electron. Publ. 3(4): 227-234 (1990) - [c5]Randy Pausch, Ronald D. Williams:
Tailor: creating custom user interfaces based on gesture. UIST 1990: 123-134
1980 – 1989
- 1988
- [c4]Alfred Z. Spector, Randy F. Pausch, G. Bruell:
Camelot: A Flexible Distributed Transaction Processing System. COMPCON 1988: 432-439 - 1987
- [c3]Alfred Z. Spector, Jeffrey L. Eppinger, Dean S. Daniels, Richard Draves, Joshua J. Bloch, Dan Duchamp, Randy F. Pausch, Dean S. Thompson:
High Performance Distributed Transaction Processing in a General Purpose Computing Environment. HPTS 1987: 220-242 - 1985
- [c2]Alfred Z. Spector, Dean S. Daniels, Dan Duchamp, Jeffrey L. Eppinger, Randy F. Pausch:
Distributed Transactions for Reliable Systems. SOSP 1985: 127-146 - 1983
- [c1]Mary Shaw
, Ellen Borison, Michael Horowitz, Tom Lane, David Nichols, Randy Pausch:
Descartes: A programming-language approach to interactive display interfaces. SIGPLAN 1983: 100-111
Coauthor Index
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