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Randy F. Pausch
Person information
- award: Presidential Young Investigator Award
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2000 – 2009
- 2008
- [c60]Randy Pausch:
Alice: a dying man's passion. SIGCSE 2008: 1 - 2007
- [j19]Randy Pausch, Donald Marinelli:
Carnegie Mellon's entertainment technology center: combining the left and right brain. Commun. ACM 50(7): 50-57 (2007) - [j18]Caitlin Kelleher, Randy Pausch:
Using storytelling to motivate programming. Commun. ACM 50(7): 58-64 (2007) - [j17]Jeffrey S. Pierce, Randy Pausch:
Generating 3D interaction techniques by identifying and breaking assumptions. Virtual Real. 11(1): 15-21 (2007) - [c59]Caitlin Kelleher, Randy F. Pausch, Sara B. Kiesler:
Storytelling alice motivates middle school girls to learn computer programming. CHI 2007: 1455-1464 - 2006
- [j16]Ben Shneiderman, Gerhard Fischer, Mary Czerwinski, Mitchel Resnick, Brad A. Myers, Linda Candy, Ernest A. Edmonds, Michael Eisenberg, Elisa Giaccardi, Thomas T. Hewett, Pamela Jennings, Bill Kules, Kumiyo Nakakoji, Jay F. Nunamaker Jr., Randy F. Pausch, Ted Selker, Elisabeth Sylvan, Michael A. Terry:
Creativity Support Tools: Report From a U.S. National Science Foundation Sponsored Workshop. Int. J. Hum. Comput. Interact. 20(2): 61-77 (2006) - [j15]Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch:
Physically large displays improve performance on spatial tasks. ACM Trans. Comput. Hum. Interact. 13(1): 71-99 (2006) - [c58]Caitlin Kelleher, Randy Pausch:
Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories. VL/HCC 2006: 165-172 - 2005
- [j14]Caitlin Kelleher, Randy Pausch:
Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Comput. Surv. 37(2): 83-137 (2005) - [c57]Caitlin Kelleher, Randy Pausch:
Stencils-based tutorials: design and evaluation. CHI 2005: 541-550 - 2004
- [c56]Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch:
Physically large displays improve path integration in 3D virtual navigation tasks. CHI 2004: 439-446 - [c55]Jeffrey S. Pierce, Randy F. Pausch:
Navigation with Place Representations and Visible Landmar. VR 2004: 173-180 - [c54]Jeffrey S. Pierce, Randy F. Pausch:
Colorplate: Navigation with Place Representations and Visible Landmarks. VR 2004: 288 - 2003
- [j13]Stephen Cooper, Wanda P. Dann, Randy Pausch:
Using Animated 3D Graphics to Prepare Novices for CS1. Comput. Sci. Educ. 13(1): 3-30 (2003) - [c53]Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch:
With similar visual angles, larger displays improve spatial performance. CHI 2003: 217-224 - [c52]Wanda P. Dann, Toby Dragon, Stephen Cooper, Kevin Dietzler, Kathleen Ryan, Randy Pausch:
Objects: visualization of behavior and state. ITiCSE 2003: 84-88 - [c51]Jeffrey S. Pierce, Randy F. Pausch:
Specifying interaction surfaces using interaction maps. SI3D 2003: 189-192 - [c50]Stephen Cooper, Wanda P. Dann, Randy Pausch:
Teaching objects-first in introductory computer science. SIGCSE 2003: 191-195 - [c49]Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy F. Pausch:
Training for Physical Tasks in Virtual Environments: Tai Chi. VR 2003: 87- - [e2]Michael Zyda, Michael V. Capps, Randy F. Pausch, Gary Bishop:
Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003. ACM 2003, ISBN 1-58113-645-5 [contents] - 2002
- [c48]Adam M. Fass, Jodi Forlizzi, Randy Pausch:
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory. Symposium on Designing Interactive Systems 2002: 303-311 - [c47]Jeffrey S. Pierce, Randy F. Pausch:
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments. CHI 2002: 105-112 - [c46]Desney S. Tan, Randy Pausch:
Pre-emptive shadows: eliminating the blinding light from projectors. CHI Extended Abstracts 2002: 682-683 - [c45]Desney S. Tan, Randy F. Pausch, Jeanine K. Stefanucci, Dennis Proffitt:
Kinesthetic cues aid spatial memory. CHI Extended Abstracts 2002: 806-807 - [c44]Dan Maynes-Aminzade, Randy Pausch, Steven M. Seitz:
Techniques for Interactive Audience Participation. ICMI 2002: 15-20 - [c43]Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy Pausch:
MasterMotion: full body wireless virtual reality for Tai Chi. SIGGRAPH Abstracts and Applications 2002: 214 - [c42]Dan Maynes-Aminzade, Randy Pausch, Steven M. Seitz:
Techniques for interactive audience participation. SIGGRAPH Abstracts and Applications 2002: 257 - 2001
- [c41]Wanda P. Dann, Stephen Cooper, Randy Pausch:
Using visualization to teach novices recursion. ITiCSE 2001: 109-112 - [c40]Desney S. Tan, Jeanine K. Stefanucci, Dennis R. Proffitt, Randy Pausch:
The Infocockpit: providing location and place to aid human memory. PUI 2001: 2:1-2:4 - 2000
- [j12]Donald Marinelli, Randy F. Pausch, Janeen LaForce:
Entertainment Technology Center. IEEE Multim. 7(4): 78-81 (2000) - [j11]Brad A. Myers, Scott E. Hudson, Randy F. Pausch:
Past, present, and future of user interface software tools. ACM Trans. Comput. Hum. Interact. 7(1): 3-28 (2000) - [c39]Wanda P. Dann, Stephen Cooper, Randy Pausch:
Making the connection: programming with animated small world. ITiCSE 2000: 41-44
1990 – 1999
- 1999
- [j10]Jeffrey S. Pierce, Randy F. Pausch, Christopher B. Sturgill, Kevin Christiansen:
Designing a Successful HMD-Based Experience. Presence Teleoperators Virtual Environ. 8(4): 469-473 (1999) - [c38]Jeffrey S. Pierce, Brian C. Stearns, Randy F. Pausch:
Voodoo dolls: seamless interaction at multiple scales in virtual environments. SI3D 1999: 141-145 - 1998
- [j9]Ken Hinckley, Randy F. Pausch, Dennis Proffitt, Neal F. Kassell:
Two-Handed Virtual Manipulation. ACM Trans. Comput. Hum. Interact. 5(3): 260-302 (1998) - [c37]Jeffrey S. Pierce, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Dan Moskowitz, Brian C. Stearns, Christopher B. Sturgill, Randy Pausch:
Alice: easy to learn interactive 3D graphics. CHI Conference Summary 1998: 26-27 - [c36]Randy F. Pausch:
The Interdisciplinary Challenge of Building Virtual Worlds. ACM Multimedia 1998: 1 - [c35]Jeffrey S. Pierce, Tina Cobb, Randy Pausch:
Alice. SIGGRAPH Abstracts and Applications 1998: 140 - [c34]Mel Slater, Nat Durlach, Lawrence J. Hettinger, Randy Pausch, Dennis R. Proffitt:
Are your there? Presence in virtual reality (panel): what is it about and why care? SIGGRAPH Abstracts and Applications 1998: 203-205 - [c33]Randy Pausch, Trevor Bryant, Jon Snoddy, Joe Garlington, Jordan Weisman:
Location-based entertainment (panel): the next generation. SIGGRAPH Abstracts and Applications 1998: 212-213 - 1997
- [c32]Ken Hinckley, Randy F. Pausch, Dennis Proffitt, James Patten, Neal F. Kassell:
Cooperative Bimanual Action. CHI 1997: 27-34 - [c31]Ken Hinckley, Randy F. Pausch, Dennis Proffitt:
Attention and Visual Feedback: The Bimanual Frame of Reference. SI3D 1997: 121-126, 192 - [c30]Randy F. Pausch, Dennis Proffitt, George H. Williams:
Quantifying immersion in virtual reality. SIGGRAPH 1997: 13-18 - [c29]Ken Hinckley, Joe Tullio, Randy F. Pausch, Dennis Proffitt, Neal F. Kassell:
Usability Analysis of 3D Rotation Techniques. ACM Symposium on User Interface Software and Technology 1997: 1-10 - [c28]Jeffrey S. Pierce, Steve Audia, Tommy Burnette, Kevin Christiansen, Dennis Cosgrove, Matthew Conway, Ken Hinckley, Kristen Monkaitis, James Patten, Joe Shochet, David Staack, Brian C. Stearns, Christopher B. Sturgill, George H. Williams, Randy F. Pausch:
Alice: Easy to Use Interactive 3D Graphics. ACM Symposium on User Interface Software and Technology 1997: 77-78 - 1996
- [c27]Randy F. Pausch, Jon Snoddy, Robert Taylor, Scott Watson, Eric Haseltine:
Disney's Aladdin: First Steps toward Storytelling in Virtual Reality. SIGGRAPH 1996: 193-203 - [c26]John Viega, Matthew Conway, George H. Williams, Randy F. Pausch:
3D Magic Lenses. ACM Symposium on User Interface Software and Technology 1996: 51-58 - 1995
- [j8]John C. Goble, Ken Hinckley, Randy F. Pausch, John W. Snell, Neal F. Kassell:
Two-Handed Spatial Interface Tools for Neurosurgial Planning. Computer 28(7): 20-26 (1995) - [c25]Richard Stoakley, Matthew Conway, Randy F. Pausch:
Virtual Reality on a WIM: Interactive Worlds in Miniature. CHI 1995: 265-272 - [c24]Randy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen:
Navigation and locomotion in virtual worlds via flight into hand-held miniatures. SIGGRAPH 1995: 399-400 - [c23]Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda:
A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). SIGGRAPH 1995: 477-478 - [c22]Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch:
Performing work within virtual environments (panel session). SIGGRAPH 1995: 497-498 - [c21]Jim Durbin, Rich Gossweiler, Randy F. Pausch:
Amortizing 3D Graphics Optimization Across Multiple Frames. ACM Symposium on User Interface Software and Technology 1995: 13-19 - 1994
- [j7]Matthew Conway, Laura Vogtle, Randy F. Pausch:
One-Dimensional Motion Tailoring for the Disabled: A User Study. Presence Teleoperators Virtual Environ. 3(3): 244-251 (1994) - [j6]Rich Gossweiler, Robert J. Laferriere, Michael L. Keller, Randy F. Pausch:
An Introductory Tutorial for Developing Multi-User Virtual Environments. Presence Teleoperators Virtual Environ. 3(4): 255-264 (1994) - [c20]Randy Pausch, Rich Gold, Tim Skelly, David Thiel:
What HCI designers can learn from video game designers. CHI Conference Companion 1994: 177-178 - [c19]Ken Hinckley, Randy F. Pausch, John C. Goble, Neal F. Kassell:
Passive real-world interface props for neurosurgical visualization. CHI Conference Companion 1994: 232 - [c18]Rich Gossweiler, Randy F. Pausch:
A system for application-independent time-critical rendering. CHI Conference Companion 1994: 261-262 - [c17]Matthew Conway, Randy Pausch, Rich Gossweiler, Tommy Burnette:
Alice: a rapid prototyping system for building virtual environments. CHI Conference Companion 1994: 295-296 - [c16]Randy Pausch, Andries van Dam, Warren Robinett:
Implementing virtual reality. CHI Conference Companion 1994: 399-400 - [c15]Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell:
Passive real-world interface props for neurosurgical visualization. CHI 1994: 452-458 - [c14]Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam:
Research frontiers in virtual reality. SIGGRAPH 1994: 473-474 - [c13]Ken Hinckley, Randy F. Pausch, John C. Goble, Neal F. Kassell:
A Survey of Design Issues in Spatial Input. ACM Symposium on User Interface Software and Technology 1994: 213-222 - 1993
- [j5]Robert J. K. Jacob, John J. Leggett, Brad A. Myers, Randy F. Pausch:
Interaction styles and input/output devices. Behav. Inf. Technol. 12(2): 69-79 (1993) - [c12]Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, Steve Miale:
Alice and DIVER: a software architecture for building environments. INTERCHI Adjunct Proceedings 1993: 13-14 - [c11]Richard Chimera, Jeff Barr, Martin Brunecky, Randy F. Pausch, Alain T. Rappaport:
Platform Independent User Interface Builders: Where are we headed? ACM Symposium on User Interface Software and Technology 1993: 235-236 - [e1]Scott E. Hudson, Randy Pausch, Brad T. Vander Zanden, James D. Foley:
Proceedings of the Sixth ACM Symposium on User Interface Software and Technology, UIST 1993, Atlanta, GA, USA, November 3-5, 1993. ACM 1993, ISBN 0-89791-628-X [contents] - 1992
- [j4]Randy F. Pausch, Ronald D. Williams:
Giving CANDY to Children: User-Tailored Gesture Input Driving an Articulator-Based Speech Synthesizer. Commun. ACM 35(5): 58-66 (1992) - [j3]Randy Pausch, Thomas Crea, Matthew Conway:
A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness. Presence Teleoperators Virtual Environ. 1(3): 344-363 (1992) - [j2]Randy F. Pausch, Matthew Conway, Robert DeLine:
Lessons Learned from SUIT, the Simple User Interface Toolkit. ACM Trans. Inf. Syst. 10(4): 320-344 (1992) - [c10]Randy Pausch, Robert DeLine, Matthew Conway:
SUIT: the simple user interface toolkit. CHI Posters and Short Talks 1992: 29 - [c9]Randy F. Pausch:
The Virginia User Interface Laboratory. CHI 1992: 63-64 - [c8]Randy F. Pausch, Laura Vogtle, Matthew Conway:
One dimensional motion tailoring for the disabled: a user study. CHI 1992: 405-411 - 1991
- [c7]Randy Pausch:
Virtual reality on five dollars a day. CHI 1991: 265-270 - [c6]Randy Pausch, Nathaniel R. Young II, Robert DeLine:
SUIT: the Pascal of user interface toolkits. UIST 1991: 117-125 - 1990
- [j1]Randy F. Pausch, J. Detmer:
Node Popularity as a Hypertext Browsing Aid. Electron. Publ. 3(4): 227-234 (1990) - [c5]Randy Pausch, Ronald D. Williams:
Tailor: creating custom user interfaces based on gesture. UIST 1990: 123-134
1980 – 1989
- 1988
- [c4]Alfred Z. Spector, Randy F. Pausch, G. Bruell:
Camelot: A Flexible Distributed Transaction Processing System. COMPCON 1988: 432-439 - 1987
- [c3]Alfred Z. Spector, Jeffrey L. Eppinger, Dean S. Daniels, Richard Draves, Joshua J. Bloch, Dan Duchamp, Randy F. Pausch, Dean S. Thompson:
High Performance Distributed Transaction Processing in a General Purpose Computing Environment. HPTS 1987: 220-242 - 1985
- [c2]Alfred Z. Spector, Dean S. Daniels, Dan Duchamp, Jeffrey L. Eppinger, Randy F. Pausch:
Distributed Transactions for Reliable Systems. SOSP 1985: 127-146 - 1983
- [c1]Mary Shaw, Ellen Borison, Michael Horowitz, Tom Lane, David Nichols, Randy Pausch:
Descartes: A programming-language approach to interactive display interfaces. SIGPLAN 1983: 100-111
Coauthor Index
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