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Rendering Techniques 2003: Leuven, Belgium
- Per H. Christensen, Daniel Cohen-Or, Stephen N. Spencer:

Proceedings of the 14th Eurographics Workshop on Rendering Techniques, Leuven, Belgium, June 25-27, 2003. ACM International Conference Proceeding Series 44, Eurographics Association 2003, ISBN 3-905673-03-7
Non-Photorealistic Rendering
- Matthew Kaplan, Elaine Cohen:

Computer Generated Celtic Design. 9-19, 293 - David Mould:

A Stained Glass Image Filter. 20-25
HDR and Tone Mapping
- Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys:

Interactive Time-Dependent Tone Mapping Using Programmable Graphics Hardware. 26-37 - Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie:

Delivering Interactivity to Complex Tone Mapping Operators. 38-44 - Thomas Kollig, Alexander Keller:

Efficient Illumination by High Dynamic Range Images. 45-51
Global Illumination
- Simon Premoze, Michael Ashikhmin, Peter Shirley:

Path Integration for Light Transport in Volumes. 52-63 - László Szirmay-Kalos, György Antal, Balázs Benedek:

Global Illumination Animation with Random Radiance Representation. 64-73 - Ingo Wald, Carsten Benthin, Philipp Slusallek:

Interactive Global Illumination in Complex and Highly Occluded Environments. 74-81
Textures
- Sebastian Magda, David J. Kriegman:

Fast Texture Synthesis on Arbitrary Meshes. 82-89 - Steve Zelinka, Michael Garland:

Interactive Texture Synthesis on Surfaces using Jump Maps. 90-96 - Andrew Nealen, Marc Alexa:

Hybrid Texture Synthesis. 97-105
Rendering
- Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel:

An Efficient Spatio-Temporal Architecture for Animation Rendering. 106-117 - Michael Wimmer, Peter Wonka:

Rendering Time Estimation for Real-Time Rendering. 118-129 - Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:

Interactive Rendering of Translucent Deformable Objects. 130-140
Light Fields and Matting
- Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec:

Capturing and Rendering with Incident Light Fields. 141-149 - Jason Stewart, Jingyi Yu, Steven J. Gortler, Leonard McMillan

:
A New Reconstruction Filter for Undersampled Light Fields. 150-156 - Pieter Peers, Philip Dutré:

Wavelet Environment matting. 157-166
Cloth and Filtering
- Mirko Sattler, Ralf Sarlette, Reinhard Klein:

Efficient and Realistic Visualization of Cloth. 167-178 - Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei:

Visualization of Woven Cloth. 179-185 - Prasun Choudhury, Jack Tumblin:

The Trilateral Filter for High Contrast Images and Meshes. 186-196
Shadows
- Carsten Dachsbacher, Marc Stamminger:

Translucent Shadow Maps. 197-201 - Chris Wyman, Charles D. Hansen:

Penumbra Maps: Approximate Soft Shadows in Real-Time. 202-207 - Eric Chan, Frédo Durand:

Rendering Fake Soft Shadows with Smoothies. 208-218 - Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold:

Rapid Shadow Generation in Real-World Lighting Environments. 219-229
Measurement and Color Matching
- Athinodoros S. Georghiades:

Recovering 3-D Shape and Reflectance From a Small Number of Photographs. 230-240 - Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan

:
Efficient Isotropic BRDF Measurement. 241-248 - Andreas Wenger, Tim Hawkins, Paul E. Debevec:

Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. 249-259
Refinement, Visibility and Selective Rendering
- Jaume Rigau, Miquel Feixas, Mateu Sbert:

Refinement Criteria Based on f-Divergences. 260-269 - Kirsten Cater, Alan Chalmers, Greg Ward:

Detail to Attention: Exploiting Visual Tasks for Selective Rendering. 270-280 - Xavier Décoret, Gilles Debunne, François X. Sillion:

Erosion Based Visibility Preprocessing. 281-288

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