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Computer Graphics Forum, Volume 20
Volume 20, Number 1, 2001
- Sabine Coquillart, David J. Duke:
Editorial. Comput. Graph. Forum 20(1): 2 (2001) - Eugene Fiume:
Obituary, Alain Fournier 1943-2000. 3-4 - Andreas Schilling:
Antialiasing of Environment Maps. 5-11 - Michael C. Doggett, Anders Kugler, Wolfgang Straßer:
Displacement Mapping using Scan Conversion Hardware Architectures. 13-26 - David R. Nadeau, Jon D. Genetti, Steve Napear, Bernard Pailthorpe, Carter Emmart, Erik Wesselak, Dennis Davidson:
Visualizing Stars and Emission Nebulas. 27-33 - Ahmad H. Nasri, Cornelius W. A. M. van Overveld, Brian Wyvill:
A Recursive Subdivision Algorithm for Piecewise Circular Spline. 35-45 - Jordi Esteve, Pere Brunet, Àlvar Vinacua:
Multiresolution for Algebraic Curves and Surfaces using Wavelets. 47-58 - A. James, A. M. Day:
Erratum: Conflict Neutralization on Binary Space Partitioning. 59 - Huw Jones, Philip J. Willis:
Event Report: The John Lansdown Award. 61
Volume 20, Number 2, 2001
- Sabine Coquillart, David J. Duke:
Editorial. Comput. Graph. Forum 20(2): 66 (2001) - Samir Akkouche, Eric Galin:
Adaptive Implicit Surface Polygonization Using Marching Triangles. 67-80 - Jeffrey Smith, Andrew P. Witkin, David Baraff:
Fast and Controllable Simulation of the Shattering of Brittle Objects. 81-90 - Martin Isenburg:
Triangle Strip Compression. 91-101 - Grit Thürmer:
Smoothing Normal Vectors on Discrete Surfaces While Preserving Slope Discontinuities. 103-114 - Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong:
Constrained Fairing for Meshes. 115-123 - Ken Brodlie, Jason D. Wood:
Recent Advances in Volume Visualization. 125-148 - Normand Brière, Pierre Poulin:
Adaptive Representation of Specular Light. 149-159 - Luis Gustavo Nonato, Rosane Minghim, Maria Cristina Ferreira de Oliveira, Geovan Tavares:
A Novel Approach for Delaunay 3D Reconstruction with a Comparative Analysis in the Light of Applications. 161-174
Volume 20, Number 3, 2001
Invited Talks
- Holly E. Rushmeier:
Rendering: Input and Output. xv - Chris Hecker:
Why Games Will Be the Preeminent Art Form of the 21stCentury. xvi - Markus Gross:
Are Points the Better Graphics Primitives? xvii
- J. R. T. Lane, Vali Lalioti:
Reflective Interaction in Virtual Environments. 1-8 - Oliver G. Staadt, Martin Näf, Edouard Lamboray, Stephan Würmlin:
JAPE: A Prototyping System for Collaborative Virtual Environments. 8-17 - Eyal Teler, Dani Lischinski:
Streaming of Complex 3D Scenes for Remote Walkthroughs. 17-25
- Petr Felkel, Mario Bruckschwaiger, Rainer Wegenkittl:
Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest. 26-35 - David E. Breen, Sean Mauch, Ross T. Whitaker, Jia Mao:
3D Metamorphosis Between Different Types of Geometric Models. 36-48 - Ky Giang Nguyen, Dietmar Saupe:
Rapid high quality compression of volume data for visualization. 49-57 - Holly E. Rushmeier, Laurent Balmelli, Fausto Bernardini:
Horizon Map Capture. 85-94 - Ilya Eckstein, Vitaly Surazhsky, Craig Gotsman:
Texture Mapping with Hard Constraints. 95-104 - Yuya Iwakiri, Toyohisa Kaneko:
PC-based Real-time Texture Painting on Real World Objects. 105-113
- Atsushi Kunimatsu, Y. Watanabe, Hiroko Fujii, T. Saito, Kazuhiro Hiwada, Heihachi Ueki:
Fast simulation and rendering techniques for fluid objects. 57-67 - Roman Durikovic:
Animation of Soap Bubble Dynamics, Cluster Formation and Collision. 67-76 - Mark J. Harris, Anselmo Lastra:
Real-Time Cloud Rendering. 76-85
- David Bourguignon, Marie-Paule Cani, George Drettakis:
Drawing for Illustration and Annotation in 3D. 114-123 - Der-Lor Way, Zen-Chung Shih:
The Synthesis of Rock Textures in Chinese Landscape Painting. 123-131 - Hyung Woo Kang, Soon Hyung Pyo, Ken-ichi Anjyo, Sung Yong Shin:
Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images. 132-141
- Jörg Haber, Karol Myszkowski, Hitoshi Yamauchi, Hans-Peter Seidel:
Perceptually Guided Corrective Splatting. 142-153 - Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:
Interactive Rendering with Coherent Ray Tracing. 153-165 - Hartmut Schirmacher, Ming Li, Hans-Peter Seidel:
On-the-Fly Processing of Generalized Lumigraphs. 165-174
- Nicolas Halper, Ralf Helbing, Thomas Strothotte:
A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence. 174-183 - Bert Freudenberg, Maic Masuch, Thomas Strothotte:
Walk-Through Illustrations. Comput. Graph. Forum 20(3) (2001) - Masaki Oshita, Akifumi Makinouchi:
A Dynamic Motion Control Technique for Human-like Articulated Figures. 192-203
- Simon Gibson, Toby Howard, Roger J. Hubbold:
Flexible Image-Based Photometric Reconstruction using Virtual Light Sources. 203-214 - Ram Shacked, Dani Lischinski:
Automatic Lighting Design using a Perceptual Quality Metric. 215-227 - Sergey V. Ershov, Konstantin Kolchin, Karol Myszkowski:
Rendering Pearlescent Appearance Based On Paint-Composition Modelling. 227-238
- Charles F. Rose III, Peter-Pike J. Sloan, Michael F. Cohen:
Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation. 239-250 - Yoshifumi Kitamura, Tomohiko Higashi, Takayuki Iida, Fumio Kishino:
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. 251-259 - Tzvetomir Ivanov Vassilev, Bernhard Spanlang, Yiorgos Chrysanthou:
Fast Cloth Animation on Walking Avatars. 260-267
- Xavier Granier, George Drettakis:
Incremental Updates for Rapid Glossy Global Illumination. 268-277 - Xavier Serpaggi, Bernard Peroche:
An Adaptive Method for Indirect Illumination Using Light Vectors. 268-277 - László Szirmay-Kalos, Ferenc Csonka, György Antal:
Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration. 288-298
- Claudio Rocchini, Paolo Cignoni, Claudio Montani, Paolo Pingi, Roberto Scopigno:
A low cost optical 3D scanner. Comput. Graph. Forum 20(3) (2001) - Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann:
Integrating Behavioural Animation Techniques. 309-318 - Michael Hauth, Olaf Etzmuß:
A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods. 319-328
- Sunil Hadap, Nadia Magnenat-Thalmann:
Modeling Dynamic Hair as a Continuum. 329-338 - L.-M. Reissell, Dinesh K. Pai:
Modeling Stochastic Dynamical Systems for Interactive Simulation. 339-348 - Xunlei Wu, Michael S. Downes, Tolga Göktekin, Frank Tendick:
Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes. 349-358
- Satoshi Tanaka, Akihiro Shibata, Hiroaki Yamamoto, Hisakiyo Kotsuru:
Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces. 359-367 - Yutaka Ohtake, Alexander G. Belyaev:
Mesh Optimization for Polygonized Isosurfaces. 368-376 - Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Visualisation of Isosurfaces with Parametric Cubes. 377-384 - Rüdiger Westermann, Christof Rezk-Salama:
Real-Time Volume Deformations. 443-451 - Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, M. Eduard Gröller:
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering. 452-460 - Xavier Tricoche, Gerik Scheuermann, Hans Hagen:
Tensor Topology Tracking: A Visualization Method For Time-Dependent 2D Symmetric Tensor Fields. 461-470
- Kouki Watanabe, Alexander G. Belyaev:
Detection of Salient Curvature Features on Polygonal Surfaces. 385-392 - Jens Vorsatz, Christian Rössl, Leif Kobbelt, Hans-Peter Seidel:
Feature Sensitive Remeshing. 393-401 - Mario Botsch, Leif Kobbelt:
Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. 402-410
- Peter Wonka, Michael Wimmer, François X. Sillion:
Instant Visibility. 411-421 - Samuel Hans Martin Roth, Patrick Diezi, Markus H. Gross:
Raytracing Triangular Bézier Patches. 422-432 - Pere Brunet, Isabel Navazo, Jarek Rossignac, Carlos Saona-Vázquez:
Hoops: 3D Curves as Conservative Occluders for Cell Visibility. 431-442
- Jérôme Maillot, Jos Stam:
A Unified Subdivision Scheme for Polygonal Modeling. 471-479 - Pierre Alliez, Mathieu Desbrun:
Valence-Driven Connectivity Encoding for 3D Meshes. 480-489 - Jean-Daniel Boissonnat, Frédéric Cazals:
Coarse-to-fine surface simplification with geometric guarantees. 490-499
- Stephen A. Ehmann, Ming C. Lin:
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition. 500-511 - Denis V. Ivanov, Yevgeniy Kuzmin:
Spatial Patches - A Primitive for 3D Model Representation. 522-532 - Katja Bühler:
Linear Interval Estimations for Parametric Objects - Theory and Application. 0
Volume 20, Number 4, 2001
- David J. Duke, Roberto Scopigno:
Editorial. 178 - Ming-Shing Su, Ming-Tat Ko, Kuo-Young Cheng:
Control of Feature-point-driven Facial Animation Using a Hypothetical Face. 179-188 - Simon Premoze, Michael Ashikhmin:
Rendering Natural Waters. 189-199 - Steffi Beckhaus, Felix Ritter, Thomas Strothotte:
Guided Exploration with Dynamic Potential Fields: the CubicalPath System. 201-210 - Ann McNamara:
Visual Perception in Realistic Image Synthesis. 211-224 - Wolfgang Heidrich:
Interactive Display of Global Illumination Solutions for Non-diffuse Environments - A Survey. 225-243 - David B. Arnold, A. M. Day, Vince J. Jennings, A. Courtenay, David A. Duce:
Haptic Device Control - Will it Fit Standardized Input Models? 245-256 - Ella Barkan, Dan Gordon:
CP3: Robust, Output-sensitive Display of Convex Polyhedra in Scanline Mode. 257-269 - Domingo Martín, Juan Carlos Torres:
Rendering Silhouettes with Virtual Lights. 271-282 - Michael Meißner, Dirk Bartz, R. Günther, Wolfgang Straßer:
Visibility Driven Rasterization. 283-294
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