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Roland Geraerts
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2020 – today
- 2022
- [c26]Yiran Zhao, Roland Geraerts:
Automatic Parameter Tuning via Reinforcement Learning for Crowd Simulation with Social Distancing. MMAR 2022: 87-92 - 2020
- [j12]Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, Roland Geraerts:
Comparing navigation meshes: Theoretical analysis and practical metrics. Comput. Graph. 91: 52-82 (2020) - [c25]Noud Savenije, Roland Geraerts, Wolfgang Hürst:
CrowdAR Table An AR system for Real-time Interactive Crowd Simulation. AIVR 2020: 57-59
2010 – 2019
- 2019
- [c24]Wolfgang Hürst, Roland Geraerts, Yiran Zhao:
CrowdAR Table - An AR Table for Interactive Crowd Simulation. AIVR 2019: 302-305 - 2018
- [j11]Wouter van Toll, Atlas F. Cook IV, Marc J. van Kreveld, Roland Geraerts:
The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh. ACM Trans. Spatial Algorithms Syst. 4(1): 2:1-2:34 (2018) - [c23]Jordi L. Vermeulen, Arne Hillebrand, Roland Geraerts:
Annotating Traversable Gaps in Walkable Environments. ICRA 2018: 3045-3052 - 2017
- [j10]Jordi L. Vermeulen, Arne Hillebrand, Roland Geraerts:
A comparative study of k-nearest neighbour techniques in crowd simulation. Comput. Animat. Virtual Worlds 28(3-4) (2017) - [i1]Wouter van Toll, Atlas F. Cook IV, Marc J. van Kreveld, Roland Geraerts:
The Explicit Corridor Map: A Medial Axis-Based Navigation Mesh for Multi-Layered Environments. CoRR abs/1701.05141 (2017) - 2016
- [j9]Angelos Kremyzas, Norman Jaklin, Roland Geraerts:
Towards social behavior in virtual-agent navigation. Sci. China Inf. Sci. 59(11): 112102 (2016) - [c22]Arne Hillebrand, Marjan van den Akker, Roland Geraerts, Han Hoogeveen:
Performing Multicut on Walkable Environments - Obtaining a Minimally Connected Multi-layered Environment from a Walkable Environment. COCOA 2016: 311-325 - [c21]Wouter van Toll, Atlas F. Cook IV, Marc J. van Kreveld, Roland Geraerts:
The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation. SoCG 2016: 70:1-70:5 - [c20]Wouter van Toll, Roy Triesscheijn, Marcelo Kallmann, Ramon Oliva, Nuria Pelechano, Julien Pettré, Roland Geraerts:
A comparative study of navigation meshes. MIG 2016: 91-100 - [c19]Arne Hillebrand, Marjan van den Akker, Roland Geraerts, Han Hoogeveen:
Separating a walkable environment into layers. MIG 2016: 101-106 - [e2]Michael Neff, Roland Geraerts, Hubert P. H. Shum:
Proceedings of the 9th International Conference on Motion in Games, MIG 2016, Burlingame, California, USA, October 10-12, 2016. ACM 2016, ISBN 978-1-4503-4592-7 [contents] - 2015
- [c18]Wouter van Toll, Roland Geraerts:
Dynamically Pruned A* for re-planning in navigation meshes. IROS 2015: 2051-2057 - [c17]Norman Jaklin, Angelos Kremyzas, Roland Geraerts:
Adding sociality to virtual pedestrian groups. VRST 2015: 163-172 - 2014
- [c16]Rudi Bonfiglioli, Wouter van Toll, Roland Geraerts:
GPGPU-accelerated construction of high-resolution generalized voronoi diagrams and navigation meshes. MIG 2014: 25-30 - [c15]Norman Jaklin, Mark Tibboel, Roland Geraerts:
Computing high-quality paths in weighted regions. MIG 2014: 77-86 - 2013
- [j8]Norman Jaklin, Atlas F. Cook IV, Roland Geraerts:
Real-time path planning in heterogeneous environments. Comput. Animat. Virtual Worlds 24(3-4): 285-295 (2013) - 2012
- [j7]Wouter van Toll, Atlas F. Cook IV, Roland Geraerts:
Real-time density-based crowd simulation. Comput. Animat. Virtual Worlds 23(1): 59-69 (2012) - [j6]Wouter van Toll, Atlas F. Cook IV, Roland Geraerts:
A navigation mesh for dynamic environments. Comput. Animat. Virtual Worlds 23(6): 535-546 (2012) - [c14]Ioannis Karamouzas, Roland Geraerts, A. Frank van der Stappen:
Space-Time Group Motion Planning. WAFR 2012: 227-243 - 2011
- [j5]Ben J. H. van Basten, Arjan Egges, Roland Geraerts:
Combining path planners and motion graphs. Comput. Animat. Virtual Worlds 22(1): 59-78 (2011) - [c13]Wouter van Toll, Atlas F. Cook IV, Roland Geraerts:
Navigation meshes for realistic multi-layered environments. IROS 2011: 3526-3532 - 2010
- [c12]Roland Geraerts:
Planning short paths with clearance using explicit corridors. ICRA 2010: 1997-2004 - [c11]Marjan van den Akker, Roland Geraerts, Han Hoogeveen, Corien Prins:
Path Planning for Groups Using Column Generation. MIG 2010: 94-105
2000 – 2009
- 2009
- [c10]Ioannis Karamouzas, Roland Geraerts, Mark H. Overmars:
Indicative routes for path planning and crowd simulation. FDG 2009: 113-120 - [c9]Roland Geraerts:
Camera Planning in Virtual Environments Using the Corridor Map Method. MIG 2009: 194-206 - [e1]Arjan Egges, Roland Geraerts, Mark H. Overmars:
Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings. Lecture Notes in Computer Science 5884, Springer 2009, ISBN 978-3-642-10346-9 [contents] - 2008
- [c8]Mark H. Overmars, Ioannis Karamouzas, Roland Geraerts:
Flexible Path Planning Using Corridor Maps. ESA 2008: 1-12 - [c7]Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars:
Using the Corridor Map Method for Path Planning for a Large Number of Characters. MIG 2008: 11-22 - 2007
- [j4]Roland Geraerts, Mark H. Overmars:
Creating High-quality Paths for Motion Planning. Int. J. Robotics Res. 26(8): 845-863 (2007) - [j3]Roland Geraerts, Mark H. Overmars:
The corridor map method: a general framework for real-time high-quality path planning. Comput. Animat. Virtual Worlds 18(2): 107-119 (2007) - [j2]Roland Geraerts, Mark H. Overmars:
Reachability-based analysis for Probabilistic Roadmap planners. Robotics Auton. Syst. 55(11): 824-836 (2007) - [c6]Roland Geraerts, Mark H. Overmars:
The Corridor Map Method: Real-Time High-Quality Path Planning. ICRA 2007: 1023-1028 - 2006
- [j1]Roland Geraerts, Mark H. Overmars:
Sampling and node adding in probabilistic roadmap planners. Robotics Auton. Syst. 54(2): 165-173 (2006) - [c5]Roland Geraerts, Mark H. Overmars:
Creating High-quality Roadmaps for Motion Planning in Virtual Environments. IROS 2006: 4355-4361 - 2005
- [c4]Roland Geraerts, Mark H. Overmars:
Reachability Analysis of Sampling Based Planners. ICRA 2005: 404-410 - [c3]Roland Geraerts, Mark H. Overmars:
On improving the clearance for robots in high-dimensional configuration spaces. IROS 2005: 679-684 - 2004
- [c2]Roland Geraerts, Mark H. Overmars:
Clearance based Path Optimization for Motion Planning. ICRA 2004: 2386-2392 - 2002
- [c1]Roland Geraerts, Mark H. Overmars:
A Comparative Study of Probabilistic Roadmap Planners. WAFR 2002: 43-58
Coauthor Index
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