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Abdennour El Rhalibi
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2010 – 2019
- 2019
- [j16]Aaron Boddy, William Hurst, Michael Mackay, Abdennour El Rhalibi:
Density-Based Outlier Detection for Safeguarding Electronic Patient Record Systems. IEEE Access 7: 40285-40294 (2019) - [j15]Aaron Boddy, William Hurst, Michael Mackay, Abdennour El Rhalibi, Thar Baker, Casimiro Aday Curbelo Montañez:
An Investigation into Healthcare-Data Patterns. Future Internet 11(2): 30 (2019) - [c54]Hande Tokucoglu, Xun Chen, Abdennour El Rhalibi, Tahsin Tecelli Opoz:
Sensor Based Cost Modelling for a Knowledge Support System Development. ICAC 2019: 1-6 - [e8]Abdennour El Rhalibi, Zhigeng Pan, Haiyan Jin, Dandan Ding, Andrés Adolfo Navarro Newball, Yinghui Wang:
E-Learning and Games - 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings. Lecture Notes in Computer Science 11462, Springer 2019, ISBN 978-3-030-23711-0 [contents] - [e7]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat:
Transactions on Edutainment XV. Lecture Notes in Computer Science 11345, Springer 2019, ISBN 978-3-662-59350-9 [contents] - 2018
- [c53]Sarmad A. Abdulazeez, Abdennour El Rhalibi:
Dynamic Load Balancing for Massively Multiplayer Online Games Using OPNET. Edutainment 2018: 177-191 - [c52]Ali Alqarni, Abdennour El Rhalibi, Yuanyuan Shen:
Game-Theoretic Based Service Level Agreement for Cloud Computing. ICMCS 2018: 1-6 - 2017
- [c51]Abdennour El Rhalibi, Dhiya Al-Jumeily:
Dynamic Area of Interest Management for Massively Multiplayer Online Games Using OPNET. DeSE 2017: 50-55 - [c50]Pisit Praiwattana, Abdennour El Rhalibi:
Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure. Edutainment 2017: 75-84 - [c49]Darryl O'Hare, William Hurst, David Tully, Abdennour El Rhalibi:
A Study into Autonomous Scanning for 3D Model Construction. Edutainment 2017: 182-190 - [c48]Aaron Boddy, William Hurst, Michael Mackay, Abdennour El Rhalibi:
A study into data analysis and visualisation to increase the cyber-resilience of healthcare infrastructures. IML 2017: 32:1-32:7 - [e6]Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles:
E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10345, Springer 2017, ISBN 978-3-319-65848-3 [contents] - 2016
- [j14]Efstathios Goudoulakis, Abdennour El Rhalibi, Madjid Merabti:
A Novel Multi-Agent Planning System for Digital Interactive Storytelling. Comput. Entertain. 14(1): 3:1-3:22 (2016) - [c47]Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily:
Evaluation of scalability and communication in MMOGs. CCNC 2016: 393-398 - [c46]Aaron Boddy, William Hurst, Michael Mackay, Abdennour El Rhalibi:
A Study into Detecting Anomalous Behaviours within HealthCare Infrastructures. DeSE 2016: 111-117 - [c45]Pisit Praiwattana, Abdennour El Rhalibi:
Scenario Generation with Cellular Automaton for Game-Based Crisis Simulation System. DeSE 2016: 157-162 - [c44]Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily:
Simulation of Area of Interest Management for Massively Multiplayer Online Games Using OPNET. DeSE 2016: 163-168 - [c43]David Tully, Abdennour El Rhalibi, Christopher Carter, Sud Sudirman:
Generating a Novel Scene-Graph Structure for a Modern GIS Rendering Framework. DeSE 2016: 169-174 - [c42]Pisit Praiwattana, Abdennour El Rhalibi:
Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System. Edutainment 2016: 85-100 - [c41]Sarmad A. Abdulazeez, Abdennour El Rhalibi, Dhiya Al-Jumeily:
Simulation of Massively Multiplayer Online Games communication using OPNET custom application. ISCC 2016: 97-102 - [c40]Aaron Boddy, William Hurst, Michael Mackay, Abdennour El Rhalibi:
Securing Health Care Information Systems using Visualisation Techniques. UKAIS 2016: 11 - [e5]Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu:
E-Learning and Games - 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers. Lecture Notes in Computer Science 9654, Springer 2016, ISBN 978-3-319-40258-1 [contents] - 2015
- [j13]David Tully, Abdennour El Rhalibi, Chris Carter, Sud Sudirman:
Hybrid 3D Rendering of Large Map Data for Crisis Management. ISPRS Int. J. Geo Inf. 4(3): 1033-1054 (2015) - [c39]Sud Sudirman, Abdennour El Rhalibi:
Improving Camera Pose Estimation for Indoor Marker-less Augmented Reality. CIT/IUCC/DASC/PICom 2015: 994-999 - [c38]Sarmad A. Abdulazeez, Abdennour El Rhalibi, Madjid Merabti, Dhiya Al-Jumeily:
Survey of solutions for Peer-to-Peer MMOGs. ICNC 2015: 1106-1110 - [c37]David Tully, Abdennour El Rhalibi, Zhigeng Pan, Chris Carter, Sud Sudirman:
Automated Procedural Generation of Urban Environments Using Open Data for City Visualisation. ICIG (3) 2015: 545-551 - [c36]David Tully, Abdennour El Rhalibi, Zhigeng Pan, Chris Carter, Sud Sudirman:
Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix. ICIG (3) 2015: 562-572 - [c35]William Hurst, Graham Davis, Abdennour El Rhalibi, David Tully, Zhigeng Pan:
Predicting and Visualising City Noise Levels to Support Tinnitus Sufferers. ICIG (3) 2015: 583-598 - 2014
- [j12]Ricardo Leandro Parreira Duarte, Abdennour El Rhalibi, Madjid Merabti:
Coarticulation and speech synchronization in MPEG-4 based facial animation. Kybernetes 43(8): 1165-1182 (2014) - [c34]Faisal Alsrheed, Abdennour El Rhalibi, Martin Randles, Madjid Merabti:
Intelligent agents for automated cloud computing negotiation. ICMCS 2014: 1169-1174 - 2013
- [j11]Xuequan Lu, Mingliang Xu, Wenzhi Chen, Zonghui Wang, Abdennour El Rhalibi:
Adaptive-AR Model with Drivers' Prediction for Traffic Simulation. Int. J. Comput. Games Technol. 2013: 904154:1-904154:8 (2013) - [c33]Chris Carter, Abdennour El Rhalibi, Madjid Merabti:
A novel scalable hybrid architecture for MMOG. ICME Workshops 2013: 1-6 - [c32]Ricardo L. Parreira Duarte, Abdennour El Rhalibi, Chris Carter, Madjid Merabti:
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks. VS-GAMES 2013: 1-8 - 2012
- [c31]Abdennour El Rhalibi, Efstathios Goudoulakis, Madjid Merabti:
DIS planning algorithms evaluation. CCNC 2012: 492-496 - [c30]Abdennour El Rhalibi, Ricardo L. Parreira Duarte, Chris Carter, Simon Cooper, Madjid Merabti:
Evaluation of a Quadric-Based Surface adaptive LOD for MPEG-4 FA. CCNC 2012: 497-501 - [c29]Chris Carter, Abdennour El Rhalibi, Madjid Merabti:
A Survey of AoIM, Distribution and Communication in Peer-To-Peer Online Games. ICCCN 2012: 1-5 - [c28]Ricardo Leandro Parreira Duarte, Abdennour El Rhalibi, Christopher Carter, Simon Cooper, Madjid Merabti:
An MPEG-4 Quadric-based LoD simplification for facial animation. ICMCS 2012: 743-748 - [c27]Efstathios Goudoulakis, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab:
Framework for multi-agent planning and coordination in DIS. WASA 2012: 65-71 - [e4]Daniel Thalmann, Enhua Wu, Zhigeng Pan, Abdennour El Rhalibi, Nadia Magnenat-Thalmann, Matt Adcock:
Virtual Reality Continuum and its Applications in Industry, VRCAI 2012, Singapore, December 2-4, 2012. ACM 2012, ISBN 978-1-4503-1825-9 [contents] - 2011
- [j10]Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang Xu, Abdennour El Rhalibi, Yu Wu:
UEGM: uncertain emotion generator under multi-stimulus. Comput. Animat. Virtual Worlds 22(2-3): 141-149 (2011) - [j9]Gengdai Liu, Mingliang Xu, Zhigeng Pan, Abdennour El Rhalibi:
Human motion generation with multifactor models. Comput. Animat. Virtual Worlds 22(4): 351-359 (2011) - [c26]Abdennour El Rhalibi, Madjid Merabti, Ruwei Yun, Dan Liu:
Game based learning with Homura 3D, for dinosaurs life teaching. CCNC 2011: 332-336 - [c25]Abdennour El Rhalibi, Simon Cooper, Chris Carter, Madjid Merabti, Jon Wetherall:
Web-based hardware accelerated procedural content generation. CCNC 2011: 368-372 - [c24]Abdennour El Rhalibi, Madjid Merabti, Ruwei Yun, Dan Liu:
Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge. DeSE 2011: 419-424 - [c23]Abdennour El Rhalibi, Chris Carter, Simon Cooper, Madjid Merabti:
Highly Realistic MPEG-4 Compliant Facial Animation with Charisma. ICCCN 2011: 1-6 - 2010
- [j8]Abdennour El Rhalibi, Chris Carter, Simon Cooper, Madjid Merabti, Marc Price:
Charisma: High-performance Web-based MPEG-compliant animation framework. Comput. Entertain. 8(2): 8:1-8:15 (2010) - [j7]Mingliang Xu, Zhigeng Pan, Hongxing Lu, Yangdong Ye, Pei Lv, Abdennour El Rhalibi:
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy. IEEE Trans. Comput. Intell. AI Games 2(1): 27-39 (2010) - [c22]Chris Carter, Abdennour El Rhalibi, Madjid Merabti, A. Taleb-Bendiab:
Hybrid Client-Server, Peer-to-Peer framework for MMOG. ICME 2010: 1558-1563 - [c21]Chris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid Merabti:
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework. MIG 2010: 326-338
2000 – 2009
- 2009
- [j6]Abdennour El Rhalibi, Kok Wai Wong, Marc Price:
Artificial Intelligence for Computer Games. Int. J. Comput. Games Technol. 2009: 251652:1-251652:3 (2009) - [j5]Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price:
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games. Trans. Edutainment 2: 19-32 (2009) - [c20]Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price:
Homura and Net-Homura: The creation and web-based deployment of cross-platform 3D games. ICUMT 2009: 1-8 - [c19]Paul Fergus, K. Kafiyat, Madjid Merabti, A. Taleb-Bendiab, Abdennour El Rhalibi:
Remote physiotherapy treatments using wireless body sensor networks. IWCMC 2009: 1191-1197 - [c18]Paul Fergus, Kashif Kifayat, Simon Cooper, Madjid Merabti, Abdennour El Rhalibi:
A framework for physical health improvement using Wireless Sensor Networks and gaming. PervasiveHealth 2009: 1-4 - [e3]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi:
Transactions on Edutainment II. Lecture Notes in Computer Science 5660, Springer 2009, ISBN 978-3-642-03269-1 [contents] - 2008
- [j4]Abdennour El Rhalibi, Madjid Merabti:
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. Int. J. Comput. Games Technol. 2008: 432365:1-432365:18 (2008) - [j3]Madjid Merabti, Abdennour El Rhalibi, Yuanyuan Shen, Jorge Daniel, Alcantara Melendez, Marc Price:
Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories. Trans. Edutainment 1: 118-134 (2008) - [c17]Abdennour El Rhalibi, Madjid Merabti, Paul Fergus, Yuanyuan Shen:
Perceptual User Interface as Games Controller. CCNC 2008: 1059-1064 - [c16]Paul Fergus, David Llewellyn-Jones, Amjad Shaheed, Madjid Merabti, Abdennour El Rhalibi:
Networked Appliances: Manipulation of 3D Multimedia Streams. CCNC 2008: 1117-1122 - [c15]Madjid Merabti, Abdennour El Rhalibi, Amjad Shaheed, Paul Fergus, Marc Price:
Virtual Environments with Content Sharing. Edutainment 2008: 328-342 - [e2]Zhigeng Pan, Xiaopeng Zhang, Abdennour El Rhalibi, Woontack Woo, Yi Li:
Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings. Lecture Notes in Computer Science 5093, Springer 2008, ISBN 978-3-540-69734-3 [contents] - [e1]Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi:
Transactions on Edutainment I. Lecture Notes in Computer Science 5080, Springer 2008, ISBN 978-3-540-69737-4 [contents] - 2007
- [c14]Paul Fergus, David Llewellyn-Jones, Madjid Merabti, Abdennour El Rhalibi:
Bridging the Gap between Networked Appliances and Virtual Worlds. AINA Workshops (1) 2007: 935-940 - 2006
- [j2]Abdennour El Rhalibi:
Foreword to the best papers of the GDTW 2005. Comput. Entertain. 4(4): 5 (2006) - [c13]Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen:
AoIM in peer-to-peer multiplayer online games. Advances in Computer Entertainment Technology 2006: 71 - [c12]Abdennour El Rhalibi, Madjid Merabti:
Interest management and scalability issues in P2P MMOG. CCNC 2006: 1188-1192 - [c11]Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen:
Improving Game Processing in Multithreading and Multiprocessor Architecture. Edutainment 2006: 669-679 - 2005
- [j1]Abdennour El Rhalibi, Madjid Merabti:
Agents-based modeling for a peer-to-peer MMOG architecture. Comput. Entertain. 3(2): 3 (2005) - [c10]Abdennour El Rhalibi, Nick Baker, Madjid Merabti:
Emotional agent model and architecture for NPCs group control and interaction to facilitate leadership roles in computer entertainment. Advances in Computer Entertainment Technology 2005: 156-163 - [c9]Abdennour El Rhalibi, Michael Burkey:
A Hybrid AI System for Agent Adaptation in a First Person Shooter. CIG 2005 - [c8]Abdennour El Rhalibi, Steve Costa, David England:
Game Engineering for a Multiprocessor Architecture. DiGRA Conference 2005 - [c7]Abdennour El Rhalibi, Martin Hanneghan, Stephen Tang, David England:
Extending Soft Models to Game Design: Flow, Challenges and Conflicts. DiGRA Conference 2005 - [c6]Abdennour El Rhalibi, A. Taleb-Bendiab:
Harnessing Agent-Based Games Research for Analysis of Collective Agent Behavior in Critical Settings. WRAC 2005: 286-298 - 2004
- [c5]David Joseph Chaplin, Abdennour El Rhalibi:
IPD for emotional NPC societies in games. Advances in Computer Entertainment Technology 2004: 51-60 - [c4]Stephano Zanetti, Abdennour El Rhalibi:
Machine learning techniques for FPS in Q3. Advances in Computer Entertainment Technology 2004: 239-244 - 2003
- [c3]Abdennour El Rhalibi, Gerry Kelleher:
An approach to dynamic vehicle routing, rescheduling and disruption metrics. SMC 2003: 3613-3618
1990 – 1999
- 1995
- [c2]Abdennour El Rhalibi, François Prunet, C. Durante:
From Modelling Using Function Charts for Control Systems to Analysis Using Petri Nets. MASCOTS 1995: 389-393 - 1994
- [c1]M.-H. Gentil, Didier Crestani, Abdennour El Rhalibi, C. Durante:
A new high level testability measure: description and evaluation. VTS 1994: 421-426
Coauthor Index
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