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Christian Geiger 0001
Person information
- affiliation: Düsseldorf University of Applied Sciences, Department of Media, Düsseldorf, Germany
- affiliation (former): University of Paderborn, Department of Computer Science, Paderborn, Germany
Other persons with the same name
- Christian Geiger — disambiguation page
- Christian Geiger 0002
— Technical University of Munich, Institute for Machine Tools and Industrial Management, Garching, Germany
- Chris Geiger — disambiguation page
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Books and Theses
- 1999
- [b1]Christian Geiger:
Schneller Entwurf interaktiver dreidimensionaler Computeranimationen: Beiträge zur wissensbasierten Modellierung und Illustration komplexer technischer Systeme. University of Paderborn, Germany, Shaker 1999, ISBN 978-3-8265-6731-5, pp. 1-392
Journal Articles
- 2022
- [j3]Bastian Dewitz, Roman Bibo, Sobhan Moazemi
, Sebastian Kalkhoff, Stephan Recker, Artur Liebrecht, Artur Lichtenberg, Christian Geiger, Frank Steinicke, Hug Aubin, Falko Schmid:
Real-time 3D scans of cardiac surgery using a single optical-see-through head-mounted display in a mobile setup. Frontiers Virtual Real. 3 (2022) - 2021
- [j2]Marcel Tiator, Anna Maria Kerkmann, Christian Geiger, Paul Grimm:
US2RO: Union of Superpoints to Recognize Objects. Int. J. Semantic Comput. 15(4): 513-537 (2021) - 2017
- [j1]Alina Huldtgren, Fabian Mertl, Anja Vormann, Christian Geiger:
Reminiscence of People With Dementia Mediated by Multimedia Artifacts. Interact. Comput. 29(5): 679-696 (2017)
Conference and Workshop Papers
- 2023
- [c135]Charlotte Triebus
, Christian Geiger
:
kin_proxy - An AR Dance Performance for Ethical Discourse. ARTECH 2023: 10:1-10:8 - [c134]Chris Geiger
, Emil Gerhard
, Mitja Säger
:
persona.fractalis II - A trialog between artist, user and algorithm. ARTECH 2023: 12:1-12:4 - [c133]Charlotte Triebus
, Christian Geiger
:
Precious Camouflage - A Dance Performance Interweaving Human Movement and Artificial Intelligence. ARTECH 2023: 49:1-49:4 - [c132]Bastian Dewitz
, Sobhan Moazemi
, Sebastian Kalkhoff
, Steven Kessler
, Christian Geiger
, Frank Steinicke
, Hug Aubin
, Falko Schmid
:
Enacted Selves in Technological Activities - Framework and Case Study in Immersive Telementoring. MuC 2023: 289-299 - 2022
- [c131]Marcel Tiator, Calvin Huhn, Christian Geiger, Paul Grimm:
OpenXtract: A Blender Add-On for the Accelerated Extraction of the Objects of Interest. AIVR 2022: 99-103 - [c130]Fiona Draxler, Jochen Feitsch, Robin Neuhaus, Ronda Ringfort-Felner, Markus Wieland, Marc Hassenzahl, Chris Geiger:
Virtuelle und Augmentierte Realität für Partizipation und Teilhabe. MuC (Workshopband) 2022 - [c129]Daniel Greve, Marcel Tiator, Christian Kreischer, Christian Geiger:
Personalized Motion Analysis with Consideration of Body Segment Shapes. MuC 2022: 467-471 - 2021
- [c128]Charlotte Triebus, Ivana Druzetic, Bastian Dewitz, Calvin Huhn, Paul Kretschel, Christian Geiger:
is a rose - A Performative Installation between the Tangible and the Digital. TEI 2021: 80:1-80:4 - 2020
- [c127]Marcel Tiator, Anna Maria Kerkmann, Christian Geiger, Paul Grimm:
Using Semantic Segmentation to Assist the Creation of Interactive VR Applications. AIVR 2020: 1-9 - [c126]Philipp Ladwig, Alexander Pech, Ralf Dörner, Christian Geiger:
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. AIVR 2020: 82-90 - [c125]Marcel Tiator, Christian Geiger, Paul Grimm:
Point Cloud Segmentation with Deep Reinforcement Learning. ECAI 2020: 2768-2775 - [c124]Philipp Ladwig, Kester Evers, Eric J. Jansen, Ben Fischer, David Nowottnik, Christian Geiger:
MotionHub: Middleware for Unification of Multiple Body Tracking Systems. MOCO 2020: 1:1-1:8 - 2019
- [c123]Bastian Dewitz, Frank Steinicke, Christian Geiger:
Functional Workspace for One-Handed Tap and Swipe Microgestures. MuC (Workshopband) 2019 - [c122]Tonja Machulla, Anastasia Treskunov, Florian Lang, Sebastian Rings, Caspar Prasuhn, Fariba Mostajeran, Holger Klapperich, Marc Hassenzahl, Chris Geiger:
Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden. MuC (Workshopband) 2019 - [c121]Anastasia Treskunov, Emil Cyrill Gerhardt, David Nowottnik, Ben Fischer, Laurin Gerhardt, Mitja Säger, Christian Geiger:
ICAROSmuIti - A VR Test Environment for the Development of Multimodal and Multi-User Interaction Concepts. MuC 2019: 909-911 - 2018
- [c120]Marcel Tiator, Fabian Büntig, Christian Geiger:
Dynamic Movement Monitoring - Algorithms for Real Time Exercise Movement Feedback. ICT4AWE 2018: 184-191 - [c119]Christian Zimmer, Nanette Ratz, Michael Bertram, Christian Geiger:
War Children: Using AR in a Documentary Context. ISMAR Adjunct 2018: 390-394 - [c118]Christian Zimmer, Nanette Ratz, Michael Bertram, Christian Geiger:
Kriegskinder: Einsatz von Augmented Reality für dokumentarische Inhalte. MuC (Workshopband) 2018 - [c117]Jochen Feitsch, Christian Geiger:
The Expanded Body - Ergebnisse einer tänzerisch-künstlerischen Intervention. MuC (Workshopband) 2018 - [c116]Laurin Gerhardt, Marcel Tiator, Mitja Säger, Christian Geiger:
Walking on Sunshine - Dynamische Wetterparameter in Outdoor VR. MuC (Workshopband) 2018 - [c115]Ivana Druzetic, Fabian Büntig, Christoph Vogel, Anastasia Treskunov, Michael Bertram, Christian Geiger:
Photo Sprayer: A VR Application for Digital Art Creation. MUM 2018: 537-543 - [c114]Philipp Ladwig, Christian Geiger:
A Literature Review on Collaboration in Mixed Reality. REV 2018: 591-600 - [c113]Bastian Dewitz, Philipp Ladwig, Frank Steinicke, Christian Geiger:
Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction. SUI 2018: 185 - [c112]Marcel Tiator, Christian Geiger, Bastian Dewitz, Ben Fischer, Laurin Gerhardt, David Nowottnik, Hendrik Preu:
Venga!: climbing in mixed reality. Superhuman Sports Design Challenge 2018: 9:1-9:8 - [c111]Marcel Tiator, Ben Fischer, Laurin Gerhardt, David Nowottnik, Hendrik Preu, Christian Geiger:
Cliffhanger-VR. VR 2018: 779-780 - 2017
- [c110]Philipp Ladwig, Jens Herder
, Christian Geiger:
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals. ICAT-EGVE 2017: 205-212 - [c109]Bastian Dewitz, Roman Wiche, Chris Geiger, Frank Steinicke, Jochen Feitsch:
AR Sound Sandbox: A Playful Interface for Musical and Artistic Expression. INTETAIN 2017: 59-76 - [c108]Marcel Tiator, Okan Köse, Roman Wiche, Christian Geiger, Fritz Dorn:
Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment. INTETAIN 2017: 105-119 - [c107]Anastasia Treskunov, Christoph Vogel, Marta Wróblewska, Michael Bertram, Fabian Büntig, Christian Geiger:
G: RASS - Experiencing a City Through an Artist's Eyes. INTETAIN 2017: 142-145 - [c106]Christian Zimmer, Michael Bertram, Fabian Büntig, Daniel Drochtert, Christian Geiger:
Mobile augmented reality illustrations that entertain and inform with the hololens. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2017: 10:1 - [c105]Christian Zimmer, Michael Bertram, Fabian Büntig, Daniel Drochtert, Christian Geiger:
Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2017: 23:1-23:7 - [c104]Christian Zimmer, Daniel Drochtert, Christian Geiger, Michael Brink, Rolf Mütze:
Mobile previsualization using augmented reality: a use case from film production. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2017: 24:1-24:5 - 2016
- [c103]Fabian Werfel, Roman Wiche, Jochen Feitsch, Christian Geiger:
Empathizing Audiovisual Sense Impairments: Interactive Real-Time Illustration of Diminished Sense Perception. AH 2016: 15:1-15:8 - [c102]Alina Huldtgren, Fabian Mertl, Anja Vormann, Christian Geiger:
Reminiscence of People with Dementia Mediated by a Tangible Multimedia Book. ICT4AgeingWell 2016: 191-201 - 2015
- [c101]Alina Huldtgren, Anja Vormann, Christian Geiger:
Mapping Memories for People with Dementia. ICT4AgeingWell (Selected Papers) 2015: 165-184 - [c100]Alina Huldtgren, Anja Vormann, Christian Geiger:
Reminiscence Map - Insights to Design for People with Dementia from a Tangible Prototype. ICT4AgeingWell 2015: 233-242 - [c99]Alina Huldtgren, Fabian Mertl, Anja Vormann, Chris Geiger:
Probing the Potential of Multimedia Artefacts to Support Communication of People with Dementia. INTERACT (3) 2015: 71-79 - [c98]Fabian Mertl, Bastian Dewitz, Uli Braas, Arthur Glomb, Alina Huldtgren, Anja Vormann, Christian Geiger:
Erinnerungsfenster für Demenzkranke. MuC 2015: 295-298 - [c97]Okan Köse, Christian Mayer, Fabian Bünting, Christian Geiger:
persona.fractalis - eine körpergesteuerte 3D-Installation. MuC 2015: 443-446 - [c96]Daniel Drochtert, Christian Geiger, Michael Hogen, Alina Huldtgren, Okan Köse, Roman Wiche, Lukas Loss:
Public Brewing: a Media Façade with a Mixed Reality Interface. PerDis 2015: 69-75 - [c95]Daniel Drochtert, Christian Geiger:
Collaborative magic lens graph exploration. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 25:1-25:3 - 2014
- [c94]Alina Huldtgren, Christian Mayer, Oliver Kierepka, Chris Geiger:
Towards serendipitous urban encounters with SoundtrackOfYourLife. Advances in Computer Entertainment 2014: 28:1-28:8 - [c93]Christian Mayer, Patrick Pogscheba, Dionysios Marinos, Björn Wöldecke, Christian Geiger:
An audio-visual music installation with dichotomous user interactions. Advances in Computer Entertainment 2014: 55:1-55:6 - [c92]Dionysios Marinos, Christian Geiger:
Facilitating the creation of natural interactions for live audiovisual performances: an authoring-by-demonstration approach. Audio Mostly Conference 2014: 12:1-12:6 - [c91]Daniel Glomberg, Christoph Vogel, Daniel Drochtert, Alina Huldtgren, Christian Geiger:
P(a)inball - Flippern mit Schmerz. MuC (Workshopband) 2014: 41-44 - [c90]Daniel Glomberg, Daniel Kirchhof, Okan Köse, Fabian Schöndorff, Marcel Tiator, Roman Wiche, Christian Geiger:
ZeroGravity - eine virtuelle Nutzererfahrung in Luft und Wasser. MuC (Workshopband) 2014: 49-52 - [c89]Cornelius Poepel, Jochen Feitsch, Marco Strobel, Christian Geiger:
Design and Evaluation of a Gesture Controlled Singing Voice Installation. NIME 2014: 359-362 - [c88]Björn Wöldecke, Dionysios Marinos, Christian Geiger:
Flexible Registration of Multiple Displays. PerDis 2014: 86-91 - [c87]Jochen Feitsch, Marco Strobel, Stefan Meyer, Christian Geiger:
Tangible and body-related interaction techniques for a singing voice synthesis installation. TEI 2014: 157-164 - [c86]Christian Geiger, Michael Hogen, Jörn Hornig, Michael Schaar:
Datenreise: digital bits made tangible. TEI 2014: 283-284 - [c85]Damian T. Dziwis, Anja Vormann, Felix Wiethölter, Christian Geiger, Dionysios Marinos:
The conductor's philosophy: embodied generative visual music. TEI 2014: 343-344 - 2013
- [c84]Simon Thiele, Laurid Meyer, Christian Geiger, Daniel Drochtert, Björn Wöldecke:
Virtual archery with tangible interaction. 3DUI 2013: 67-70 - [c83]Dionysios Marinos, Björn Wöldecke, Christian Geiger:
Poster: Prototyping natural interactions in virtual studio environments by demonstrationby - Combining spatial mapping with gesture following. 3DUI 2013: 153-154 - [c82]Björn Wöldecke, Dionysios Marinos, Christian Geiger:
Poster: MagicLensVS - Towards a flexible framework for quick setup of visual feedback in a virtual studio. 3DUI 2013: 183-184 - [c81]Jochen Feitsch, Marco Strobel, Christian Geiger:
Singing Like a Tenor without a Real Voice. Advances in Computer Entertainment 2013: 258-269 - [c80]Christian Geiger, Simon Thiele, Laurid Meyer, Stefan Meyer, Lutz Hören, Daniel Drochtert:
Goin' Goblins - Iterative Design of an Entertaining Archery Experience. Advances in Computer Entertainment 2013: 284-295 - [c79]Edward Andrukaniec, Carmen Franken, Daniel Kirchhof, Tobias Kraus, Fabian Schöndorff, Christian Geiger:
OUTLIVE - An Augmented Reality Multi-user Board Game Played with a Mobile Device. Advances in Computer Entertainment 2013: 501-504 - [c78]Jochen Feitsch, Marco Strobel, Christian Geiger:
Caruso: augmenting users with a tenor's voice. AH 2013: 239-240 - [c77]Jochen Feitsch, Marco Strobel, Christian Geiger:
CARUSO Singen wie ein Tenor. MuC (Workshopband) 2013: 531-534 - [c76]Daniel Drochtert, Konstantin Owetschkin, Laurid Meyer, Christian Geiger:
Demonstration of mobile virtual archery. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 62:1 - [c75]Konstantin Owetschkin, Laurid Meyer, Chris Geiger, Daniel Drochtert:
Mobile virtual archery. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2013: 62:1 - [c74]Dionysios Marinos, Björn Wöldecke, Chris Geiger:
Prototyping natural interactions in virtual studio environments by demonstration: combining spatial mapping with gesture following. VRIC 2013: 2:1-2:8 - 2012
- [c73]Dionysios Marinos, Chris Geiger, Jens Herder
:
Large-area moderator tracking and demonstrational configuration of position based interactions for virtual studios. EuroITV 2012: 105-114 - [c72]Oliver Kierepka, Constantin Brosda, Christian Geiger:
The Soundtrack Of Your Life. ICEC 2012: 437-440 - [c71]Christian Geiger, Cornelius Pöpel, Holger Reckter, Jürgen Scheible, Anja Vormann:
Partitur 2012. MuC (Workshopband) 2012: 277-278 - [c70]Simon Thiele, Christian Geiger:
"Werde zum virtuellen Pfeil" - Simulation des traditionellen Bogenschießens. MuC (Workshopband) 2012: 533-536 - [c69]Simon Thiele, Christian Geiger:
Realitätsnahe Interaktion in einem 3D-Simulator für traditionelles Bogenschießen. VR/AR 2012: 85-96 - 2011
- [c68]Jens Herder
, Constantin Brosda, Sascha Djuderija, Daniel Drochtert, Omer Genc, Stephan Joeres, Patrick Kellerberg, Simon Looschen, Christian Geiger, Björn Wöldecke:
TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions. 3DUI 2011: 103-104 - [c67]Dionysios Marinos, Björn Wöldecke, Christian Geiger, Tobias Schwirten:
Design of a touchless multipoint musical interface in a virtual studio environment. Advances in Computer Entertainment Technology 2011: 33 - [c66]Annika Möser, Thomas Reufer, Chris Geiger:
Multitouch and pen interaction for 3D configuration of virtual yachts at trade fairs. Advances in Computer Entertainment Technology 2011: 74 - [c65]Steffi Beckhaus, Christian Geiger:
mi.begreifbar - Medieninformatik begreifbar machen. MuC (Workshopband) 2011: 143-146 - [c64]Cornelius Pöpel, Holger Reckter, Christian Geiger:
Innovative Computerbasierte Musikinterfaces III (ICMI). MuC (Workshopband) 2011: 219-220 - [c63]Björn Wöldecke, Dionysios Marinos, Christian Geiger:
Berührungslose Interaktion für Musikdarbietungen im virtuellen Studio. MuC (Workshopband) 2011: 245-249 - 2010
- [c62]Jörg Stöcklein, Patrick Pogscheba, Christian Geiger, Volker Paelke:
MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. Afrigraph 2010: 27-36 - [c61]Sebastian Göbel, Christian Geiger, Christin Heinze, Dionysios Marinos:
Creating a virtual archery experience. AVI 2010: 337-340 - [c60]Thomas Reufer, Martin Panknin, Christian Geiger:
SensoDroid: multimodal interaction controlled mobile gaming. Humans and Computers 2010: 32-36 - [c59]Monika Klapdohr, Björn Wöldecke, Dionysios Marinos, Jens Herder, Christian Geiger, Wolfgang Vonolfen:
Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios. Humans and Computers 2010: 72-80 - [c58]Christian Geiger, Jens Herder, Sebastian Göbel, Christin Heinze, Dionysios Marinos:
Design and Virtual Studio Presentation of a Traditional Archery Simulator. MuC (Workshopband) 2010: 37-44 - [c57]Björn Wöldecke, Christian Geiger, Holger Reckter, Florian Schulz:
ANTracks 2.0 - Generative Music on Multiple Multitouch Devices Categories and Subject Descriptors. NIME 2010: 348-351 - [c56]Dionysios Marinos, Chris Geiger, Tobias Schwirten, Sebastian Göbel:
Multitouch navigation in zoomable user interfaces for large diagrams. ITS 2010: 275-276 - [c55]Tobias Schwirten, Chris Geiger, Dionysios Marinos:
radarTOUCH: multi-touch interaction on large planar surfaces. ITS 2010: 314 - [c54]Jörg Stöcklein, Christian Geiger, Volker Paelke:
Mixed reality in the loop - design process for interactive mechatronical systems. VR 2010: 303-304 - 2009
- [c53]Holger Reckter, Christian Geiger, Jürgen Singer, Stephan Streuber:
Tech-note: Iterative design and test of a multimodal experience. 3DUI 2009: 99-102 - [c52]Anke Lehmann
, Christian Geiger, Björn Wöldecke, Jörg Stöcklein:
Poster: Design and evaluation of 3D content with wind output. 3DUI 2009: 151-152 - [c51]Jörg Stöcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba:
Poster: MVCE - a design pattern to guide the development of next generation user interfaces. 3DUI 2009: 153-154 - [c50]Florian Schulz, Christian Geiger, Holger Reckter:
ANTracks: generative mobile music composition. Advances in Computer Entertainment Technology 2009: 302-305 - [c49]Dionysios Marinos, Chris Geiger:
An immersive multiuser music generation interface. Advances in Computer Entertainment Technology 2009: 433-434 - [c48]Jörg Stöcklein, Christian Geiger, Volker Paelke, Patrick Pogscheba:
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. HCI (13) 2009: 244-253 - [c47]Christian Geiger, Holger Reckter, Roman Dumitrescu
, Sascha Kahl, Jan Berssenbrügge:
A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens. HCI (2) 2009: 791-800 - [c46]Steffi Beckhaus, Christian Geiger, Cornelius Pöpel, Holger Reckter:
Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2009. MuC (Workshopband) 2009: 153-154 - [c45]Florian Schulz, Christian Geiger, Holger Reckter:
Generative Musikerzeugung auf dem iPhone. MuC (Workshopband) 2009: 175-178 - [c44]Stefanie Müller, Brian Schimmel, Holger Reckter, Peter Weinreich, Stefan Schulze, Christian Geiger, Roman Dumitrescu:
Eine Benutzerschnittstelle zur Visualisierung komplexer Diagramme. MuC 2009: 393-402 - [c43]Björn Wöldecke, Tom Vierjahn
, Matthias Flasko, Jens Herder
, Christian Geiger:
Steering actors through a virtual set employing vibro-tactile feedback. TEI 2009: 169-174 - [c42]Gundula Dörries, Christian Geiger, Anke Lehmann
, Andrea Wegstein:
HorseIO - virtual riding lessons with a low-cost tangible horse interface. TEI 2009: 205-206 - 2008
- [c41]Christian Geiger, Oliver Rattay:
TubeMouse - A Two-Handed Input Device for Flexible Objects. 3DUI 2008: 27-34 - [c40]Christian Geiger, Holger Reckter, David Paschke, Florian Schulz:
Poster: Evolution of a Theremin-Based 3D-Interface for Music Synthesis. 3DUI 2008: 163-164 - [c39]Steffi Beckhaus, Christian Geiger, Cornelius Pöpel, Holger Reckter:
Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008. MuC (Workshopband) 2008: 85 - [c38]David Paschke, Christian Geiger, Florian Schulz, Holger Reckter:
Evolution und Evaluation Theremin-Basierter Interfaces. MuC (Workshopband) 2008: 113-115 - [c37]Christian Geiger, Holger Reckter, Stephan Streuber:
Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung. MuC 2008: 177-186 - [c36]Christian Geiger, Holger Reckter, David Paschke, Florian Schulz, Cornelius Poepel:
Towards Participatory Design and Evaluation of Theremin-based Musical Interfaces. NIME 2008: 303-306 - [c35]Christian Geiger, Robin Fritze, Anke Lehmann
, Jörg Stöcklein:
HYUI: a visual framework for prototyping hybrid user interfaces. TEI 2008: 63-70 - 2007
- [c34]Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze:
Development of an augmented reality game by extendinga 3D authoring system. Advances in Computer Entertainment Technology 2007: 230-231 - [c33]Ralf Dörner, Christian Geiger, Anke Lehmann, Leif Oppermann:
Mixed Reality Techniques for Visualizations in a 3D Information Space. SimVis 2007: 259-270 - 2006
- [c32]Christian Geiger, Volker Paelke, Ivonne Gansen:
Navigating by Following Stories. TIDSE 2006: 324-333 - 2004
- [c31]Ralf Dörner
, Leif Oppermann, Christian Geiger:
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. ISMAR 2004: 268-269 - [c30]Christian Geiger, Tim Schmidt, Jörg Stöcklein:
Rapid Development of Expressive AR Applications. ISMAR 2004: 292-293 - [c29]Christian Geiger, Leif Oppermann:
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen. SimVis 2004: 263-274 - [c28]Christian Geiger, Volker Paelke, Christian Reimann:
Mobile Entertainment Computing. TIDSE 2004: 142-147 - 2003
- [c27]Christian Geiger, Leif Oppermann:
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte. SimVis 2003: 453-464 - 2002
- [c26]Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein:
Testable Design Representations for Mobile Augmented Reality Authoring. ISMAR 2002: 281-284 - [c25]Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke:
Authoring mixed reality - a component and framework-based approach. IWEC 2002: 405-413 - [c24]Volker Paelke, Jörg Stöcklein, Lennart Grötzbach, Christian Geiger, Christian Reimann, Waldemar Rosenbach:
The AR-ENIGMA: a PDA based interactive illustration. SIGGRAPH Abstracts and Applications 2002: 260 - [c23]Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein:
Interaktive Visuelle Inhalte auf Mobilen Endgeräten. SimVis 2002: 133-146 - [c22]Christian Geiger, Christian Reimann:
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen. SimVis 2002: 329-330 - 2001
- [c21]Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling, Waldemar Rosenbach:
Interaktive VR/AR-Inhalte auf mobilen Endgeräten. GI Jahrestagung (2) 2001: 1247-1254 - [c20]Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling:
Mobile AR4ALL. ISAR 2001: 181-182 - [c19]Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach:
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. SimVis 2001: 187-202 - [c18]Stephan Flake, Christian Geiger, Wolfgang Müller, Volker Paelke, Waldemar Rosenbach, Jürgen Ruf:
Customer-Oriented Systems Design through Virtual Prototypes. WETICE 2001: 263-268 - 2000
- [c17]Christian Geiger, Markus Latzel:
Prototyping of complex plan based behavior for 3D actors. Agents 2000: 451-458 - [c16]Christian Geiger, Guido Grottendieck, Markus Latzel:
A System for the Rapid Design of 3D Creatures with Complex Behavior. SimVis 2000: 261-276 - [c15]Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach:
A framework for the structured design of VR/AR content. VRST 2000: 75-82 - 1999
- [c14]Stephan Flake, Christian Geiger:
CASA - Structured Design of a Specification Language for Intelligent Agents. ASIAN 1999: 373-374 - [c13]Christian Geiger, Georg Lehrenfeld, Wolfgang Müller:
Visual Specification, Modelling, and Illustration of Complex Systems. HICSS 1999 - [c12]Christian Geiger, Georg Lehrenfeld, Wolfgang Müller:
Virtuelles Prototyping einer Robotersteuerung durch interaktive 3D-Simulation. SimVis 1999: 139-152 - [c11]Christian Geiger, Volker Paelke:
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. SimVis 1999: 337-358 - 1998
- [c10]Christian Geiger, Wolfgang Müller:
Visuelle Spezifikation, Modellierung und Animation im Systementwurf. SimVis 1998: 206-220 - [c9]Christian Geiger, Wolfgang Müller, Waldemar Rosenbach:
SAM - An Animated 3D Programming Language. VL 1998: 228-235 - 1997
- [c8]Christian Geiger, Ralf Hunstock, Joachim Niewels:
Simulation und 3D-Animation eines kraftvektorgesteuerten Hausanschluß-Inspektionssystems. SimVis 1997: 223-236 - [c7]Marita Dücker, Christian Geiger, Georg Lehrenfeld, Wolfgang Müller, Christoph Tahedl:
A Visual Language for Qualitative Data. VL 1997: 272-273 - [c6]Marita Dücker, Christian Geiger, Ralf Hunstock, Georg Lehrenfeld, Wolfgang Müller:
Visual-Textual Prototyping of 4D Scenes. VL 1997: 332-339 - 1996
- [c5]Christian Geiger, Georg Lehrenfeld, Ralf Hunstock, A. Weber:
Using Concurrent Object Based Modeling With 3D Animation for Early Prototyping. ESM 1996: 486-490 - [c4]Christian Geiger, Ralf Hunstock, Volker Paelke:
Rapid Prototyping of Animated 3-D Objects. EUROMEDIA 1996: 111-118 - [c3]Christian Geiger, Ralf Hunstock, Georg Lehrenfeld, Wolfgang Müller, Julia Quintanilla, Christoph Tahedl, Anke Weber:
Visual Modeling and 3D-Representation with a Complete Visual Programming Language - A Case Study in Manufacturing. VL 1996: 304-305 - 1994
- [c2]Christian Geiger, Georg Lehrenfeld:
Modellierung intelligenter Strategien in komplexen Systemen mit Concurrent Fuzzy Prolog. Fuzzy Days 1994: 439-446 - 1993
- [c1]Christian Geiger, Georg Lehrenfeld, V. Wiechers:
ConFuP - A Concurrent Logic Language with Fuzzy Semantics. Fuzzy Days 1993: 121-130
Parts in Books or Collections
- 2022
- [p2]Ralf Doerner, Christian Geiger, Leif Oppermann, Volker Paelke, Steffi Beckhaus:
Interaction in Virtual Worlds. Virtual and Augmented Reality 2022: 201-244 - 2016
- [p1]Jonas Freiknecht, Christian Geiger, Daniel Drochtert, Wolfgang Effelsberg, Ralf Dörner:
Game Engines. Serious Games 2016: 127-159
Editorship
- 2014
- [e3]Yoram Chisik, Christian Geiger, Shoichi Hasegawa:
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, ACE '14, Funchal, Madeira, Portugal, November 11-14, 2014. ACM 2014, ISBN 978-1-4503-2945-3 [contents] - [e2]Yoram Chisik, Christian Geiger, Shoichi Hasegawa:
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, Funchal, Portugal, November 11-14, 2014. ACM 2014, ISBN 978-1-4503-3314-6 [contents] - 2012
- [e1]Christian Geiger, Jens Herder, Tom Vierjahn:
Virtuelle und Erweiterte Realität - 9. Workshop der GI-Fachgruppe VR/AR 2012, Düsseldorf, Deutschland, September 19-20, 2012. Proceedings. Shaker 2012, ISBN 978-3-8440-1309-2 [contents]
Informal and Other Publications
- 2023
- [i2]Philipp Ladwig, Rene Ebertowski, Alexander Pech, Ralf Dörner, Christian Geiger:
Towards a Pipeline for Real-Time Visualization of Faces for VR-based Telepresence and Live Broadcasting Utilizing Neural Rendering. CoRR abs/2301.01490 (2023) - 2020
- [i1]Philipp Ladwig, Alexander Pech, Ralf Dörner, Christian Geiger:
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. CoRR abs/2011.03630 (2020)
Coauthor Index
![](https://dblp.uni-trier.de/img/cog.dark.24x24.png)
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