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Publication search results
found 62 matches
- 2024
- Hsin-Yen Yen, Hsuan Hsu, Wen-Hsin Huang:
Virtual reality natural experiences for mental health: comparing the effects between different immersion levels. Virtual Real. 28(1): 52 (2024) - Christian Merz, Christopher Göttfert, Carolin Wienrich, Marc Erich Latoschik:
Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration. VR 2024: 859-869 - 2023
- Minh Nguyen, Shivi Vats, Sam Van Damme, Jeroen van der Hooft, Maria Torres Vega, Tim Wauters, Filip De Turck, Christian Timmerer, Hermann Hellwagner:
Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study. IEEE Access 11: 128898-128910 (2023) - Max Renner, Sarah Evans, Matt Applegate:
VR in the Classroom: From Immersion Experiences to Creating 360º Video. DH 2023 - Livia Scienza, Aecio Jorge Macedo Braga, Lucia Paloma Freitas da Silva, Mariana Maciel de Maciel:
User Experience and Immersion in VR and Non-VR Versions of Slime Rancher: A Playtest Evaluation with the ARI Questionnaire and GUESS-18 Scale. HCI (47) 2023: 300-307 - Pei-Shan Teng:
Investigating the Enhancement of Reading Immersion Experience Through the Integration of Interactive E-Books and Augmented Reality. HCI (50) 2023: 196-202 - José Carlos Duarte, Leonardo C. Marques, Bruno Gadelha, Tayana Conte:
An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse. ICEIS (2) 2023: 304-311 - Qasim Saboor, Hamd Mehfooz-Khan, Alexander Raake, Stephanie Arévalo Arboleda:
A Virtual Gardening Experience: Evaluating the effect of haptic feedback on spatial presence, perceptual realism, mental immersion, and user experience. MUM 2023: 514-516 - 2022
- Théo Combe:
Expérience utilisateur en immersion virtuelle: étude de facteurs d'échelle pour une perception similaire dans un CAVE et un casque immersif. (User experience in virtual immersion: a study of scale factors for a similar perception in a CAVE and an immersive helmet). Karlsruhe Institute of Technology, Germany, 2022 - Hongtao Yu, Qiong Wu, Mengni Zhou, Qi Li, Jiajia Yang, Satoshi Takahashi, Yoshimichi Ejima, Jinglong Wu:
The effects of crossmodal semantic reliability for audiovisual immersion experience of virtual reality. Int. J. Mechatronics Autom. 9(4): 161-171 (2022) - Hui Fei Lin:
Influence of Virtual Experience Immersion, Product Control, and Stimulation on Advertising Effects. J. Glob. Inf. Manag. 30(9): 1-19 (2022) - Cuicui Wang, Krystal Flemming, Zhen Yang, Giulia Cortiana, Jessica Lammert, Yasaman Rafat, Sha Tao, Marc F. Joanisse:
Second Language Immersion Experience Could Help the Brain Response to Second Language Reading for Native Chinese Speakers. J. Cogn. Neurosci. 34(12): 2311-2319 (2022) - Jinbo Xu, Yueqing Wei:
Analysis of the Attainable Design Paths of Non-heritage Cultural Tourism Immersion Experience - An Example of the Tujia City Living Room Project in Enshi Prefecture. HCI (48) 2022: 370-377 - 2021
- Maëlys Jusseaux:
A la recherche de l'Expérience Numineuse Patrimoniale (ENP) : exploration d'une essence du patrimoine grâce aux technologies de l'interactivité et de l'immersion. (Seeking the Numinous Heritage Experience (NHE) : exploring an essence of cultural heritage with interactive and immersive technologies). University Paris 8, France, 2021 - Mei-En Hsu, Meng-Tzu Cheng:
Immersion experiences and behavioural patterns in game-based learning. Br. J. Educ. Technol. 52(5): 1981-1999 (2021) - Yuan-Yu Teng, Wen-Chi Chou, Meng-Tzu Cheng:
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions. J. Comput. Assist. Learn. 37(2): 475-486 (2021) - Maÿlis Merveilleux Du Vignaux, Pierre-Majorique Léger, Patrick Charland, Youness Salame, Emmanuel Durand, Nicolas Bouillot, Mylène Pardoen, Sylvain Sénécal:
An Exploratory Study on the Impact of Collective Immersion on Learning and Learning Experience. Multimodal Technol. Interact. 5(4): 17 (2021) - Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes:
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. CHI PLAY 2021: 43-48 - Javier Silva, Juan-Manuel Belda-Lois, Sofía Iranzo, Begoña Mateo, Víctor de Nalda-Tárrega, Nicolás Palomares, José Laparra-Hernández, José S. Solaz:
Emotion State Induction for the Optimization of Immersion and User Experience in Automated Vehicle Simulator. CHIRA 2021: 251-257 - 2020
- Jungmin Son, Junseop Lee:
Investigating how the mobile app users' past purchase experience affects app download behaviour: the role of immersion and abstention. Int. J. Mob. Commun. 18(6): 714-735 (2020) - Lénaïc B. Cadet, Hanna Chainay:
Memory of virtual experiences: Role of immersion, emotion and sense of presence. Int. J. Hum. Comput. Stud. 144: 102506 (2020) - Katja Rogers, Maximilian Milo, Michael Weber, Lennart E. Nacke:
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. CHI PLAY 2020: 414-426 - Felix Böck:
Kann das Zusammenspiel aus Immersion und Präsenz zum Erfolg des Lernprozesses beitragen? (Can the Interaction of Immersion and Presence Experience Contribute to the Success of the Learning Process?). SEUH 2020: 36-43 - 2019
- Julian Moreira:
Évaluer l'apport du binaural dans une application mobile audiovisuelle. (Assessing the quality of experience of audiovisual services in a context of mobility : contribution of sound immersion). Conservatoire national des arts et métiers, Paris, France, 2019 - Ricardo Navarro, Vanessa Vega, Sergio Martinez, María José Espinosa, Daniel Hidalgo, Brian Benavente:
Designing Experiences: A Virtual Reality Video Game to Enhance Immersion. AHFE (22) 2019: 233-242 - Federica Pallavicini, Alessandro Pepe:
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions. CHI PLAY (Companion) 2019: 195-210 - 2018
- Manuela Hafner, Jeroen Jansz:
The Players' Experience of Immersion in Persuasive Games. Int. J. Serious Games 5(4): 63-79 (2018) - Paul J. Zak, Jorge A. Barraza:
Measuring Immersion in Experiences with Biosensors - Preparation for International Joint Conference on Biomedical Engineering Systems and Technologies. BIOSIGNALS 2018: 303-307 - Cale J. Passmore, Max Valentin Birk, Regan L. Mandryk:
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. CHI 2018: 383 - Elke E. Reinhuber, Ross A. Williams, Benjamin Seide:
The Scale of Immersion: Different audio-visual experiences exemplified by the 360º video Secret Detours. EVA 2018
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