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Multimodal Technologies and Interaction, Volume 5
Volume 5, Number 1, January 2021
- Jane Turner, Ann Morrison:
Designing Slow Cities for More Than Human Enrichment: Dog Tales - Using Narrative Methods to Understand Co-Performative Place-Making. 1 - Jonathan Demelo, Kamran Sedig:
Forming Cognitive Maps of Ontologies Using Interactive Visualizations. 2 - Jaakko Hakulinen, Tuuli Keskinen, Markku Turunen, Sanni Siltanen:
Design Space for Voice-Based Professional Reporting. 3 - Acknowledgment to Reviewers of Multimodal Technologies and Interaction in 2020. 4
Volume 5, Number 2, February 2021
- Aatish Neupane, Derek L. Hansen, Jerry Alan Fails, Anud Sharma:
The Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review. 5 - Emanuel Vonach, Christoph Schindler, Hannes Kaufmann:
StARboard & TrACTOr: Actuated Tangibles in an Educational TAR Application. 6
Volume 5, Number 3, March 2021
- Simone Grassini, Karin Laumann, Ann Kristin Luzi:
Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs). 7 - Varvara Garneli, Konstantinos Patiniotis, Konstantinos Chorianopoulos:
Designing Multiplayer Serious Games with Science Content. 8 - Ioannis Kazanidis, Nikolaos Pellas, Athanasios Christopoulos:
A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies. 9 - Areej Abuhammad, Jannat F. M. Falah, Salsabeel F. M. AlFalah, Muhannad Abu-Tarboush, Ruba T. Tarawneh, Dimitris Drikakis, Vassilis Charissis:
"MedChemVR": A Virtual Reality Game to Enhance Medicinal Chemistry Education. 10 - Grazia Ragone, Judith Good, Kate Howland:
How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children. 11 - Léa Pillette, Bernard N'Kaoua, Romain Sabau, Bertrand Glize, Fabien Lotte:
Multi-Session Influence of Two Modalities of Feedback and Their Order of Presentation on MI-BCI User Training. 12 - Heting Wang, Vidya Gaddy, James Ross Beveridge, Francisco R. Ortega:
Building an Emotionally Responsive Avatar with Dynamic Facial Expressions in Human - Computer Interactions. 13 - Tom Jenkins:
Cohousing IoT: Technology Design for Life in Community. 14
Volume 5, Number 4, April 2021
- Jingyi Li, Ceenu George, Andrea Ngao, Kai Holländer, Stefan Mayer, Andreas Butz:
Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car. 15 - Simon Danner, Alexander Feierle, Carina Manger, Klaus Bengler:
Context-Adaptive Availability Notifications for an SAE Level 3 Automation. 16 - Maÿlis Merveilleux Du Vignaux, Pierre-Majorique Léger, Patrick Charland, Youness Salame, Emmanuel Durand, Nicolas Bouillot, Mylène Pardoen, Sylvain Sénécal:
An Exploratory Study on the Impact of Collective Immersion on Learning and Learning Experience. 17 - Maria C. R. Harrington, Zack Bledsoe, Chris Jones, James Miller, Thomas Pring:
Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip. 18 - Valérian Fraisse, Marcelo M. Wanderley, Catherine Guastavino:
Comprehensive Framework for Describing Interactive Sound Installations: Highlighting Trends through a Systematic Review. 19 - Christopher A. Le Dantec, Adriana Alvarado Garcia, Ciabhan L. Connelly, Amanda Meng:
Resisting Resolution: Enterprise Civic Systems Meet Community Organizing. 20 - Clemens Schartmüller, Klemens Weigl, Andreas Löcken, Philipp Wintersberger, Marco Steinhauser, Andreas Riener:
Displays for Productive Non-Driving Related Tasks: Visual Behavior and Its Impact in Conditionally Automated Driving. 21
Volume 5, Number 5, May 2021
- Henrik Detjen, Robert Niklas Degenhart, Stefan Schneegass, Stefan Geisler:
Supporting User Onboarding in Automated Vehicles through Multimodal Augmented Reality Tutorials. 22 - Robert Rowe:
Representations, Affordances, and Interactive Systems. 23 - Sever Tipei, Alan B. Craig, Paul F. Rodriguez:
Using High-Performance Computers to Enable Collaborative and Interactive Composition with DISSCO. 24 - Patrick Coe, Grigori E. Evreinov, Hasse Sinivaara, Arto Hippula, Roope Raisamo:
Haptic Actuation Plate for Multi-Layered In-Vehicle Control Panel. 25 - Carmen Kettwich, Andreas Schrank, Michael Oehl:
Teleoperation of Highly Automated Vehicles in Public Transport: User-Centered Design of a Human-Machine Interface for Remote-Operation and Its Expert Usability Evaluation. 26 - Yao Du, Thomas D. Grace, Krithika Jagannath, Katie Salen Tekinbas:
Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents. 27
Volume 5, Number 6, June 2021
- Nikolaos Pellas, Stylianos Mystakidis, Athanasios Christopoulos:
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education. 28 - Alice Haynes, Jonathan Lawry, Christopher Kent, Jonathan Rossiter:
FeelMusic: Enriching Our Emotive Experience of Music through Audio-Tactile Mappings. 29
Volume 5, Number 7, July 2021
- Jonas Blattgerste, Kristina Luksch, Carmen Lewa, Thies Pfeiffer:
TrainAR: A Scalable Interaction Concept and Didactic Framework for Procedural Trainings Using Handheld Augmented Reality. 30 - Jussi Rantala, Jari Kangas, Olli Koskinen, Tomi Nukarinen, Roope Raisamo:
Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality. 31 - Alexandre Clément, Luciano Moreira, Miriam Rosa, Gilberto Bernardes:
Musical Control Gestures in Mobile Handheld Devices: Design Guidelines Informed by Daily User Experience. 32 - Kathrin Pollmann:
The Modality Card Deck: Co-Creating Multi-Modal Behavioral Expressions for Social Robots with Older Adults. 33 - Konstantinos Perifanos, Dionysis Goutsos:
Multimodal Hate Speech Detection in Greek Social Media. 34 - Elin A. Björling, Belinda Louie, Patriya Wiesmann, Annie Camey Kuo:
Engaging English Language Learners as Cultural Informants in the Design of a Social Robot for Education. 35 - Jingyi Li, Alexandra Mayer, Andreas Butz:
Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales. 36 - Juan Garzón:
An Overview of Twenty-Five Years of Augmented Reality in Education. 37 - Tina Bobbe, Luca Oppici, Lisa-Marie Lüneburg, Oliver Münzberg, Shu-Chen Li, Susanne Narciss, Karl-Heinz Simon, Jens Krzywinski, Evelyn Muschter:
What Early User Involvement Could Look Like - Developing Technology Applications for Piano Teaching and Learning. 38 - Rosabel Roig-Vila, Héctor Romero-Guerra, José Rovira-Collado:
BookTubers as Multimodal Reading Influencers: An Analysis of Subscriber Interactions. 39
Volume 5, Number 8, August 2021
- Joseph K. Muguro, Pringgo Widyo Laksono, Yuta Sasatake, Kojiro Matsushita, Minoru Sasaki:
User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming. 40 - Josef Buchner, Michael Kerres:
Students as Designers of Augmented Reality: Impact on Learning and Motivation in Computer Science. 41 - Vivian Hsueh Hua Chen, Sarah Hian May Chan, Yong Ching Tan:
Perspective-Taking in Virtual Reality and Reduction of Biases against Minorities. 42 - Martina Schuß, Philipp Wintersberger, Andreas Riener:
Security Issues in Shared Automated Mobility Systems: A Feminist HCI Perspective. 43 - Pekka Kallioniemi, Alisa Burova, John Mäkelä, Tuuli Keskinen, Kimmo Ronkainen, Ville Mäkelä, Jaakko Hakulinen, Markku Turunen:
Multimodal Warnings in Remote Operation: The Case Study on Remote Driving. 44 - Corinne Wyss, Wolfgang Bührer, Florian Furrer, Adrian Degonda, Jan A. Hiss:
Innovative Teacher Education with the Augmented Reality Device Microsoft HoloLens - Results of an Exploratory Study and Pedagogical Considerations. 45 - Raghu Raman, Ricardo Vinuesa, Prema Nedungadi:
Acquisition and User Behavior in Online Science Laboratories before and during the COVID-19 Pandemic. 46 - Inês Soares, Ricardo B. Sousa, Marcelo Roberto Petry, António Paulo Moreira:
Accuracy and Repeatability Tests on HoloLens 2 and HTC Vive. 47 - Mohammad O. Wedyan, Jannat F. M. Falah, Ryan Alturki, Irini Giannopulu, Salsabeel F. M. AlFalah, Omar Ghaleb Elshaweesh, Adel Al-Jumaily:
Augmented Reality for Autistic Children to Enhance Their Understanding of Facial Expressions. 48
Volume 5, Number 9, September 2021
- Kathrin Pollmann, Daniel Ziegler:
A Pattern Approach to Comprehensible and Pleasant Human-Robot Interaction. 49 - Wenping Luo, Jianting Cao, Kousuke Ishikawa, Dongying Ju:
A Human-Computer Control System Based on Intelligent Recognition of Eye Movements and Its Application in Wheelchair Driving. 50 - Julia Forke, Peter Fröhlich, Stefan Suette, Michael Gafert, Jaison Puthenkalam, Lisa Diamond, Marcel Zeilinger, Manfred Tscheligi:
Understanding the Headless Rider: Display-Based Awareness and Intent-Communication in Automated Vehicle-Pedestrian Interaction in Mixed Traffic. 51 - Pablo Campo-Prieto, Gustavo Rodríguez-Fuentes, José María Cancela-Carral:
Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19. 52 - Jannat F. M. Falah, Mohammad O. Wedyan, Salsabeel F. M. AlFalah, Muhannad Abu-Tarboush, Ahmad Al-Jakheem, Muath Al-Faraneh, Areej Abuhammad, Vassilis Charissis:
Identifying the Characteristics of Virtual Reality Gamification for Complex Educational Topics. 53 - Daryna Dementieva, Daniil Moskovskiy, Varvara Logacheva, David Dale, Olga Kozlova, Nikita Semenov, Alexander Panchenko:
Methods for Detoxification of Texts for the Russian Language. 54 - Qingtian Yu, Haopeng Wang, Fedwa Laamarti, Abdulmotaleb El-Saddik:
Deep Learning-Enabled Multitask System for Exercise Recognition and Counting. 55 - Amal Abdulrahman, Deborah Richards:
In Search of Embodied Conversational and Explainable Agents for Health Behaviour Change and Adherence. 56
Volume 5, Number 10, October 2021
- Vinícius Silva, Filomena O. Soares, João Sena Esteves, Cristina P. Santos, Ana Paula Pereira Vieira:
Fostering Emotion Recognition in Children with Autism Spectrum Disorder. 57 - Pamela Saleme, Timo Dietrich, Bo Pang, Joy Parkinson:
Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children. 58 - Raquel Oliveira, Patrícia Arriaga, Ana Paiva:
Human-Robot Interaction in Groups: Methodological and Research Practices. 59 - Valtteri Wikström, Mari Falcon, Silja Martikainen, Jana Pejoska, Eva Durall, Merja Bauters, Katri Saarikivi:
Heart Rate Sharing at the Workplace. 60 - Andreas Riener, Dominik Schlackl, Julia Malsam, Josef Huber, Benjamin Homm, Marion Kaczmar, Iris Kleitsch, Alina Megos, Eunji Park, Gülsüm Sanverdi, Sabrina Schmidt, Daniel Bracaci, Esha Anees:
Improving the UX for Users of Automated Shuttle Buses in Public Transport: Investigating Aspects of Exterior Communication and Interior Design. 61 - Sanni Siltanen, Hanna Heinonen, Alisa Burova, Paulina Becerril Palma, Phong Truong, Viveka Opas, Markku Turunen:
There is Always a Way: Organizing VR User Tests with Remote and Hybrid Setups during a Pandemic - Learnings from Five Case Studies. 62 - Carlos Arcila Calderón, Javier J. Amores, Patricia Sánchez-Holgado, David Blanco-Herrero:
Using Shallow and Deep Learning to Automatically Detect Hate Motivated by Gender and Sexual Orientation on Twitter in Spanish. 63 - Miguel Ángel García-Ruíz, Bill Kapralos, Genaro Rebolledo-Mendez:
An Overview of Olfactory Displays in Education and Training. 64
Volume 5, Number 11, November 2021
- Camille Truong-Allié, Alexis Paljic, Alexis Roux, Martin Herbeth:
User Behavior Adaptive AR Guidance for Wayfinding and Tasks Completion. 65 - Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Michael Jenkin, Norman Jaimes, Kamen Kanev:
Virtual and Augmented Reality Direct Ophthalmoscopy Tool: A Comparison between Interactions Methods. 66 - Marlene Gertz, Simone Schütz-Bosbach, Sarah Diefenbach:
Smartphone and the Self: Experimental Investigation of Self-Incorporation of and Attachment to Smartphones. 67 - Alessandro Ansani, Marco Marini, Luca Mallia, Isabella Poggi:
Music and Time Perception in Audiovisuals: Arousing Soundtracks Lead to Time Overestimation No Matter Their Emotional Valence. 68 - Jana Fank, Christian Knies, Frank Diermeyer:
Analysis of a Human-Machine Interface for Cooperative Truck Overtaking Maneuvers on Freeways: Increase Success Rate and Assess Driving Behavior during System Failures. 69 - Joelle-Denise Lux, Alexandra Budke, Emmanuel Guardiola:
Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education. 70 - Ela Liberman-Pincu, Amit David, Vardit Sarne-Fleischmann, Yael Edan, Tal Oron-Gilad:
Comply with Me: Using Design Manipulations to Affect Human-Robot Interaction in a COVID-19 Officer Robot Use Case. 71
Volume 5, Number 12, December 2021
- Josh Aaron Miller, Seth Cooper:
Case Studies in Game-Based Complex Learning. 72 - Daniel Kerrigan, Jessica Hullman, Enrico Bertini:
A Survey of Domain Knowledge Elicitation in Applied Machine Learning. 73 - Till Halbach, Trenton Schulz, Wolfgang Leister, Ivar Solheim:
Robot-Enhanced Language Learning for Children in Norwegian Day-Care Centers. 74 - Duyen Lam, Thuong N. Hoang, Atul Sajjanhar:
Identification of Usability Issues of Interactive Technologies in Cultural Heritage through Heuristic Evaluations and Usability Surveys. 75 - Bo Molenaar, Breixo Soliño Fernández, Alessandra Polimeno, Emilia I. Barakova, Aoju Chen:
Pitch It Right: Using Prosodic Entrainment to Improve Robot-Assisted Foreign Language Learning in School-Aged Children. 76 - Mirjam de Haas, Paul Vogt, Emiel Krahmer:
When Preschoolers Interact with an Educational Robot, Does Robot Feedback Influence Engagement? 77 - Hebitz C. H. Lau, Jeffrey C. F. Ho:
Dimension-Based Interactions with Virtual Assistants: A Co-Design Project with Design Fictions. 78 - Mafkereseb Kassahun Bekele, Erik Champion, David A. McMeekin, Hafizur Rahaman:
The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage. 79 - José Ramón Calvo-Ferrer, José Belda-Medina:
The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us. 80 - Ismo Rakkolainen, Ahmed Farooq, Jari Kangas, Jaakko Hakulinen, Jussi Rantala, Markku Turunen, Roope Raisamo:
Technologies for Multimodal Interaction in Extended Reality - A Scoping Review. 81 - Maria Cristina Costa, Paulo Santos, João Manuel Patrício, António Manso:
An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning. 82 - Oleksandra G. Keehl, Edward F. Melcer:
Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game. 83 - Yiyuan Wang, Luke Hespanhol, Martin Tomitsch:
How Can Autonomous Vehicles Convey Emotions to Pedestrians? A Review of Emotionally Expressive Non-Humanoid Robots. 84
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