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Bradford W. Mott
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Publications
- 2023
- [c139]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c138]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - 2022
- [c121]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - 2021
- [c114]Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. AIED (2) 2021: 355-360 - [c111]Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. ITiCSE (1) 2021: 129-135 - [c108]Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. SIGCSE 2021: 52-58 - [c106]Fahmid Morshed Fahid, Xiaoyi Tian, Andrew Emerson, Joseph B. Wiggins, Dolly Bounajim, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. UMAP 2021: 189-200 - 2020
- [j11]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c103]Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. AIED (2) 2020: 240-245 - [c101]Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. CoG 2020: 654-657 - [c100]Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester:
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. EDM 2020 - [c99]Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. CSEDM@EDM 2020 - [c95]Mehmet Celepkolu, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Student Reflections on Pair Programming in Middle School: A Thematic Analysis. ICLS 2020 - [c91]Madeline Hinckle, Arif Rachmatullah, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. ITiCSE 2020: 225-231 - [c89]Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. SIGCSE 2020: 671-677 - [c88]Andrew Emerson, Andy Smith, Fernando J. Rodríguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. SIGCSE 2020: 825-831 - [c86]Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. SIGCSE 2020: 1328 - [c85]Andrew Emerson, Michael Geden, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. UMAP 2020: 62-70 - 2019
- [c82]Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. AIED (2) 2019: 195-200 - [c81]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. AIED (2) 2019: 314-318 - [c80]Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. CoG 2019: 1-8 - [c77]Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodríguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. EDM 2019 - [c73]Eric N. Wiebe, Jennifer E. London, Osman Aksit, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. SIGCSE 2019: 456-461 - [c72]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. SIGCSE 2019: 1269 - 2018
- [c71]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. AIIDE 2018: 243-249 - [c69]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. EDM 2018 - [c68]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. MA3HMI@ICMI 2018: 6-14 - [c66]Philip Sheridan Buffum, Kimberly Michelle Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, David C. Blackburn, James C. Lester:
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. SIGCSE 2018: 906-911 - [c65]Veronica Cateté, Nicholas Lytle, Yihuan Dong, Danielle Boulden, Bita Akram, Jennifer Houchins, Tiffany Barnes, Eric N. Wiebe, James C. Lester, Bradford W. Mott, Kristy Elizabeth Boyer:
Infusing computational thinking into middle grade science classrooms: lessons learned. WiPSCE 2018: 21:1-21:6 - 2017
- [c63]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Inducing Stealth Assessors from Game Interaction Data. AIED 2017: 212-223 - [c61]Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. AIED 2017: 299-310 - [c60]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Multimodal Goal Recognition in Open-World Digital Games. AIIDE 2017: 80-86 - 2016
- [j7]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. Comput. Sci. Eng. 18(2): 18-28 (2016) - [c56]Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester:
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. EDM 2016: 454-459 - [c55]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. EDM 2016: 575-576 - [c51]Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. SIGCSE 2016: 382-387 - 2015
- [c49]Philip Sheridan Buffum, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. AIED 2015: 64-73 - [c47]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. AIED 2015: 277-286 - [c46]Joseph F. Grafsgaard, Seung Y. Lee, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression. AIED 2015: 582-585 - [c43]Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martínez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodríguez, Eric N. Wiebe:
ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. SIGCSE 2015: 440
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