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12th MIS4TEL 2022: L'Avila, Italy
- Marco Temperini, Vittorio Scarano, Ivana Marenzi, Milos Kravcik, Elvira Popescu, Rosa Lanzilotti, Rosella Gennari, Fernando de la Prieta, Tania Di Mascio, Pierpaolo Vittorini:
Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference, MIS4TEL 2022, L'Avila, Italy, 13-15 July 2022. Lecture Notes in Networks and Systems 580, Springer 2023, ISBN 978-3-031-20616-0 - Karma Dabaghi, Silia Abou Arbid:
Blended Learning in the Foundational Design Studio. 1-6 - Carolina Robledo-Castro, Luis Fernando Castillo Ossa, Christian Hederich-Martínez:
Is It Possible to Improve the Development of Executive Functions in Children by Teaching Computational Thinking? 7-12 - Sven Strickroth, Florian Holzinger:
Supporting the Semi-automatic Feedback Provisioning on Programming Assignments. 13-19 - Simone Leonardi, Marco Torchiano:
Educational Chatbot to Support Question Answering on Slack. 20-25 - Anna Maria Angelone, Pierpaolo Vittorini:
A Case Study on Students' Opinions About Adaptive and Classical Tests. 26-36 - José Medardo Tapia-Téllez, Aurelio López-López, Samuel González López, Jesús Miguel García Gorrostieta:
Readability Assessment of Academic Texts at Different Degree Levels. 37-47 - Jamil Extremera, Diego Vergara, Sara Rodríguez:
Materials Science and Engineering Education Based on Reality-Virtuality Technologies. 48-58 - Leonardo Caporarello, Stefano Magoni:
Kaleidoscope: A Multi-perspective Technology-Enhanced Observation Method to Support the Development of Negotiation Skills. 59-64 - Antonio Fabrizio Fiume, Filippo Sciarrone, Marco Temperini:
A New Metric to Help Teachers Unveil Meaningful Learning in Concept Maps. 65-74 - Veronica Rossano, Berardina De Carolis, Paolodamiano Manzoni:
Mini-games to Motivate and Engage Users in Learning Recycling Rules. 75-80 - Javier Parra-Domínguez, Sergio Manzano, Andrea Gil-Egido, Fernando de la Prieta, Pablo Chamoso, Sara Rodríguez-González:
Evaluation of the Bibliographical Importance of Digital Educational Disruption Related to Social Networks. The Case of LinkedIn Learning. 81-86 - Vincenza Cofini, Mario Muselli, Pierpaolo Vittorini, Annalucia Moretti, Stefano Necozione:
May a Distance Learning Course in Statistics Satisfy Medical Students? The Experience with an Italian University Sample During the Covid Pandemic. 87-96 - Amel Yessad:
Combining Learner Model and Reinforcement Learning for Adaptive Sequencing of Learning Activities. 97-102 - Stella Kolarik, Katharina Ziolkowski, Christoph Schlüter:
Effects of VR on Learning Experience and Success. 103-112 - Zuzana Kubincová, Ján Kluka, Martin Homola, Adrián Marusák:
Educational Code-Review Tool: A First Glimpse. 113-122 - Yongchao Wu, Aron Henriksson, Jalal Nouri, Martin Duneld, Xiu Li:
Retrieving Key Topical Sentences with Topic-Aware BERT When Conducting Automated Essay Scoring. 123-132 - Xiu Li, Jalal Nouri, Aron Henriksson, Martin Duneld, Yongchao Wu:
Automatic Educational Concept Extraction Using NLP. 133-138 - Stefania Capogna, Giulia Cecchini, Maria Chiara De Angelis, Vindice Deplano, Giovanni Di Gennaro, Michela Fiorese, Angela Macrì:
Digital Environment for Literacy and Future Education. A Pilot Experience of Serious Game Co-design. 139-148 - Apoorva Upadhyaya, Catharina Pfeiffer, Oleh Astappiev, Ivana Marenzi, Stefanie Lenzer, Andreas Nehring, Marco Fisichella:
How Learnweb Can Support Science Education Research on Climate Change in Social Media. 149-154 - Iván Cantador, J. Ignacio Criado, Laura Alcaide-Muñoz, María E. Cortés-Cediel, Irene Liarte:
Open Government Data in Higher Education: A Multidisciplinary Innovation Teaching Experience. 155-164 - Andrea Bonani, Rosella Gennari, Alessandra Melonio, Mehdi Rizvi:
Design and Computational Thinking with IoTgo: What Teachers Think. 165-174 - Kasper Rodil, Mihai Ciungu, Peter Leth, Steffan Christensen, Umesh Ramnarain, Mafor Penn:
Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural Heritage. 175-180 - Vita Santa Barletta, Federica Caruso, Tania Di Mascio, Antonio Piccinno:
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges. 181-195
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