CHI 2003:
Fort Lauderdale,
Florida,
USA
Gilbert Cockton, Panu Korhonen (Eds.):
Proceedings of the 2003 Conference on Human Factors in Computing Systems, CHI 2003, Ft. Lauderdale, Florida, USA, April 5-10, 2003.
ACM 2003, ISBN 1-58113-630-7
Interaction techniques for handheld devices
- Ka-Ping Yee:
Peephole displays: pen interaction on spatially aware handheld computers.
1-8
Domesticated design
- Tom Rodden, Steve Benford:
The evolution of buildings and implications for the design of ubiquitous domestic environments.
9-16
- Hilary Hutchinson, Wendy E. Mackay, Bo Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen, Nicolas Roussel, Björn Eiderbäck:
Technology probes: inspiring design for and with families.
17-24
Accessibility interfaces
- Sri Hastuti Kurniawan, Alasdair King, David Gareth Evans, Paul Blenkhorn:
Design and user evaluation of a joystick-operated full-screen magnifier.
25-32
- Julie A. Jacko, Ingrid U. Scott, François Sainfort, Leon Barnard, Paula J. Edwards, V. Kathlene Emery, Thitima Kongnakorn, Kevin P. Moloney, Brynley S. Zorich:
Older adults and visual impairment: what do exposure times and accuracy tell us about performance gains associated with multimodal feedback?
33-40
- Faustina Hwang, Simeon Keates, Patrick Langdon, P. John Clarkson:
Multiple haptic targets for motion-impaired computer users.
41-48
Sharable displays
New techniques for presenting instructions and transcripts
Input interaction
Privacy and trust
Usability of large scale public systems
Peripheral and ambient displays
Pointing and manipulation
Large displays
Designing design
Modeling user behavior
Digital sociability
Issues in software development
- W. Keith Edwards, Victoria Bellotti, Anind K. Dey, Mark W. Newman:
The challenges of user-centered design and evaluation for infrastructure.
297-304
- Aaron Wilson, Margaret M. Burnett, Laura Beckwith, Orion Granatir, Ledah Casburn, Curtis R. Cook, Mike Durham, Gregg Rothermel:
Harnessing curiosity to increase correctness in end-user programming.
305-312
- Brian P. Bailey, Joseph A. Konstan:
Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design.
313-320
Designing applications for handheld devices
Integrating tools and tasks
Techniques for on-screen shapes,
text and handwriting
Searching and organizing
- Suresh K. Bhavnani, Christopher K. Bichakjian, Timothy M. Johnson, Roderick J. Little, Frederick A. Peck, Jennifer L. Schwartz, Victor J. Strecher:
Strategy hubs: next-generation domain portals with search procedures.
393-400
- Ka-Ping Yee, Kirsten Swearingen, Kevin Li, Marti A. Hearst:
Faceted metadata for image search and browsing.
401-408
- Kerry Rodden, Kenneth R. Wood:
How do people manage their digital photographs?
409-416
Psychology and physiology
Design for the socially mobile
Cambera-based input and video techniques
Interaction techniques for constrained Ddsplays
Web usability
- Betsy Beier, Misha W. Vaughan:
The bull's-eye: a framework for web application user interface design guidelines.
489-496
- Marilyn Hughes Blackmon, Muneo Kitajima, Peter G. Polson:
Repairing usability problems identified by the cognitive walkthrough for the web.
497-504
- Ed Huai-hsin Chi, Adam Rosien, Gesara Supattanasiri, Amanda Williams, Christiaan Royer, Celia Chow, Erica Robles, Brinda Dalal, Julie Chen, Steve B. Cousins:
The bloodhound project: automating discovery of web usability issues using the InfoScent simulator.
505-512
New directions in video conferencing
- Susan R. Fussell, Leslie D. Setlock, Robert E. Kraut:
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks.
513-520
- Roel Vertegaal, Ivo Weevers, Changuk Sohn, Chris Cheung:
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction.
521-528
- Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, Martina Angela Sasse:
The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment.
529-536
Between u and i
People at leisure:
social mixed reality
- Florian Mueller, Stefan Agamanolis, Rosalind W. Picard:
Exertion interfaces: sports over a distance for social bonding and fun.
561-568
- Martin Flintham, Steve Benford, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Nick Tandavanitj, Matt Adams, Ju Row-Farr:
Where on-line meets on the streets: experiences with mobile mixed reality games.
569-576
- Barry Brown, Ian MacColl, Matthew Chalmers, Areti Galani, Cliff Randell, Anthony Steed:
Lessons from the lighthouse: collaboration in a shared mixed reality system.
577-584
Recommender systems and social computing
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