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Publication search results
found 69 matches
- 2022
- José Aguilar, Francisco Díaz
, Junior Altamiranda
, Nelson Perez Garcia, Ángel Pinto:
An Adaptive System for Emerging Serious Games Using a Swarm Intelligence Algorithm. IEEE Trans. Games 14(4): 598-609 (2022) - Alberto Alvarez
, Steve Dahlskog, José M. Font, Julian Togelius
:
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. IEEE Trans. Games 14(2): 202-211 (2022) - Alberto Alvarez
, José M. Font, Julian Togelius
:
Toward Designer Modeling Through Design Style Clustering. IEEE Trans. Games 14(4): 676-686 (2022) - Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz
, Pedro Antonio González-Calero
, Irene Camps-Ortueta
:
Measuring Control to Dynamically Induce Flow in Tetris. IEEE Trans. Games 14(4): 579-588 (2022) - Jared Lee Aurentz
, Adrián Martínez Navarro, David Ríos Insua
:
Learning the Rules of the Game: An Interpretable AI for Learning How to Play. IEEE Trans. Games 14(2): 253-261 (2022) - Francisco Bartolomé, Juan Pablo Moreno, Natalia Navas
, José Angel Vitali
, Rodrigo Ramele
, Juan Miguel Santos:
Training a Gaming Agent on Brainwaves. IEEE Trans. Games 14(1): 85-92 (2022) - Rinu Boney
, Alexander Ilin, Juho Kannala, Jarno Seppänen:
Learning to Play Imperfect-Information Games by Imitating an Oracle Planner. IEEE Trans. Games 14(2): 262-272 (2022) - Polona Caserman
, Shule Liu, Stefan Göbel
:
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame. IEEE Trans. Games 14(2): 243-252 (2022) - Polona Caserman
, Philip Schmidt, Thorsten Göbel, Jonas Zinnäcker, André Kecke, Stefan Göbel
:
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces. IEEE Trans. Games 14(4): 706-714 (2022) - Tristan Cazenave
:
Mobile Networks for Computer Go. IEEE Trans. Games 14(1): 76-84 (2022) - Anders Harboell Christiansen, Emil Gensby
, Bryan S. Weber
:
Deployment of Causal Effect Estimation in Live Games of Dota 2. IEEE Trans. Games 14(4): 654-662 (2022) - Michael Cook
, Jeremy Gow, Gillian Smith
, Simon Colton:
Danesh: Interactive Tools for Understanding Procedural Content Generators. IEEE Trans. Games 14(3): 329-338 (2022) - Michael Cook
, Azalea Raad:
Hyperstate Space Graphs. IEEE Trans. Games 14(3): 435-445 (2022) - Peter Fermin Dajime
, Heather Smith, Yanxin Zhang
:
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. IEEE Trans. Games 14(4): 687-695 (2022) - Qilin Deng
, Minghao Zhao, Kai Wang, Runze Wu
, Xudong Shen
, Jianrong Tao
, Changjie Fan:
Find Your Organization in MMORPGs. IEEE Trans. Games 14(3): 446-455 (2022) - Wouter Durnez
, Aleksandra Zheleva
, Mark Claypool
, Mathias Maes
, Klaas Bombeke
, Jan Van Looy
, Lieven De Marez
:
Spaz! The Effects of Local Latency on Player Actions in a Desktop-Based Exergame. IEEE Trans. Games 14(4): 623-631 (2022) - Aviv Elor
, Michael Powell
, Evanjelin Mahmoodi, Mircea Teodorescu
, Sri Kurniawan:
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation. IEEE Trans. Games 14(1): 107-115 (2022) - Xavier Fonseca
, Stephan G. Lukosch
, Heide K. Lukosch
, Frances M. T. Brazier:
Requirements for Location-Based Games for Social Interaction. IEEE Trans. Games 14(3): 377-390 (2022) - Maxwell Foxman
, David Beyea, Alex P. Leith
, Rabindra A. Ratan
, Vivian Hsueh Hua Chen
, Brian Klebig:
Beyond Genre: Classifying Virtual Reality Experiences. IEEE Trans. Games 14(3): 466-477 (2022) - Raluca D. Gaina
, Sam Devlin
, Simon M. Lucas
, Diego Pérez-Liébana
:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Trans. Games 14(2): 232-242 (2022) - James Goodman
, Diego Perez Liebana
, Simon Lucas
:
Visualizing Multiplayer Game Spaces. IEEE Trans. Games 14(4): 663-675 (2022) - Hung Guei
, Lung-Pin Chen, I-Chen Wu
:
Optimistic Temporal Difference Learning for 2048. IEEE Trans. Games 14(3): 478-487 (2022) - Matthew Guzdial
, Mark O. Riedl:
Conceptual Game Expansion. IEEE Trans. Games 14(1): 93-106 (2022) - Daniel Hernández
, Kevin Denamganaï
, Sam Devlin
, Spyridon Samothrakis
, James Alfred Walker:
A Comparison of Self-Play Algorithms Under a Generalized Framework. IEEE Trans. Games 14(2): 221-231 (2022) - Ercument Ilhan
, Jeremy Gow, Diego Perez Liebana
:
Student-Initiated Action Advising via Advice Novelty. IEEE Trans. Games 14(3): 522-532 (2022) - Ryota Ishii
, Keita Fujimaki, Ruck Thawonmas
:
Fighting-Game Gameplay Generation Using Highlight Cues. IEEE Trans. Games 14(3): 533-538 (2022) - Joshua Juvrud
, Gabriel Ansgariusson
, Patrik Selleby, Magnus Johansson:
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media. IEEE Trans. Games 14(2): 308-317 (2022) - Pavan Kantharaju
, Katelyn Alderfer
, Jichen Zhu, Bruce W. Char, Brian K. Smith
, Santiago Ontañón:
Modeling Player Knowledge in a Parallel Programming Educational Game. IEEE Trans. Games 14(1): 64-75 (2022) - Reshma Kar
, Lidia Ghosh
, Amit Konar
, Aruna Chakraborty, Atulya K. Nagar
:
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning. IEEE Trans. Games 14(4): 610-622 (2022) - Isaac Karth
, Adam M. Smith
:
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning. IEEE Trans. Games 14(3): 364-376 (2022)
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