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Publication search results
found 75 matches
- 2024
- Serefraz Akyaman, Ekrem Cem Alppay:
Effects of industrial design properties of game controllers on player experience. Entertain. Comput. 50: 100687 (2024) - Saeed Amiri-Chimeh, Hassan Haghighi, Mojtaba Vahidi-Asl:
JAHAN: A framework for procedural generation of game maps from design specifications. Entertain. Comput. 50: 100644 (2024) - Wenjie Bao:
Simulation of vocal teaching platform based on target speech extraction algorithm and cloud computing e-learning. Entertain. Comput. 50: 100700 (2024) - G. P. Bharathi, I. Chandra, Durga Prasada Rao Sanagana, Chaitanya Kanth Tummalachervu, Vuda Sreenivasa Rao, Sadineni Neelima:
AI-driven adaptive learning for enhancing business intelligence simulation games. Entertain. Comput. 50: 100699 (2024) - José María Buades-Rubio, Antoni Jaume-i-Capó, David López González, Gabriel Moyà Alcover:
Solving nonograms using neural networks. Entertain. Comput. 50: 100652 (2024) - Muskan Chawla, Surya Narayan Panda, Vikas Khullar, Kamal Deep Garg, Mohit Angurala:
Deep learning based next word prediction aided assistive gaming technology for people with limited vocabulary. Entertain. Comput. 50: 100661 (2024) - Laura Climent, Alessio Longhi, Alejandro Arbelaez, Maurizio Mancini:
A framework for designing Reinforcement Learning agents with Dynamic Difficulty Adjustment in single-player action video games. Entertain. Comput. 50: 100686 (2024) - Wang Cun:
Business simulation analysis based on leadership development with crisis management using gaming techniques and machine learning model. Entertain. Comput. 50: 100698 (2024) - Qi Fang:
Research on VR e-learning based on load balancing algorithm in intelligent music education system. Entertain. Comput. 50: 100712 (2024) - Kun Fu, Zhen Liu, Xueyou Ren, Shenning Zhang:
Design and research of educational mode in context of teaching gamification. Entertain. Comput. 50: 100685 (2024) - Neil Patrick Del Gallego:
Constructing a game engine: A proposed game engine architecture course for undergraduate students. Entertain. Comput. 50: 100657 (2024) - Omid Ghasemi, Mohammad Abooyee, Somayeh Labafi, Mansour Shirzad:
The role of video games in enhancing managers' strategic thinking and cognitive abilities: An experiential survey. Entertain. Comput. 50: 100694 (2024) - Alagiri Govindasamy, D. Rajeswari, R. Srinivasan, A. Arivarasi:
Cost-Effective digital twin Design for entertainment Enterprise's through Machine learning. Entertain. Comput. 50: 100648 (2024) - Zhixing Guo, Ruck Thawonmas, Xiangshi Ren:
Rethinking dynamic difficulty adjustment for video game design. Entertain. Comput. 50: 100663 (2024) - Sharish Gupta, Sarbjeet Singh:
Indian dance classification using machine learning techniques: A survey. Entertain. Comput. 50: 100639 (2024) - Mengmeng Han, Imelda Lorenzo Najord:
Virtual reality with e-learning model in business management and knowledge complex environment for gaming analysis. Entertain. Comput. 50: 100703 (2024) - Jie Hao:
Online piano learning game design method: Piano music style recognition based on CRNNH. Entertain. Comput. 50: 100645 (2024) - Gang Hao, Ling Cao:
Action capture and VR interactive system for online experimental teaching. Entertain. Comput. 50: 100669 (2024) - Xinyu He, Hui Zhou:
Game aids application combined with listening music therapy in the teaching of exceptional child. Entertain. Comput. 50: 100635 (2024) - Chao Hong:
Group behavior recognition algorithm for basketball video based on hidden tag mining strategy under gamification teaching and learning. Entertain. Comput. 50: 100638 (2024) - Chia-Lin Hsu:
Does a gamified website matter? An extended UTAUT model with regulatory fit, user experience, engagement, and attitudes. Entertain. Comput. 50: 100658 (2024) - Peng Huang:
Decoding Emotions: Intelligent visual perception for movie image classification using sustainable AI in entertainment computing. Entertain. Comput. 50: 100696 (2024) - Tudor-Daniel Hutul, Adina Karner-Hutuleac, Andreea Hutul:
"Go-tcha!": The social component of mental health during the Covid-19 pandemic and the benefits of playing Pokemon Go. Entertain. Comput. 50: 100649 (2024) - Sri Mala Kalaiarasan, Ali Vafaei-Zadeh, Haniruzila Hanifah, T. Ramayah:
Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework. Entertain. Comput. 50: 100651 (2024) - Young-joo Kang, Ui-jun Lee, Saerom Lee:
Who Makes Popular Content? Information Cues from Content Creators for Users' game Choice: Focusing on User-Created Content Platform "Roblox". Entertain. Comput. 50: 100697 (2024) - Shaza Khatab, Mohamad Hassan Hijab, Achraf Othman, Dena Al-Thani:
Collaborative play for autistic children: A systematic literature review. Entertain. Comput. 50: 100653 (2024) - Faranak Khodakarami, Yoones A. Sekhavat, Fereshteh Alizadeh:
Evergreen: An existential video game to increase the indices associated with existential thinking in the audience. Entertain. Comput. 50: 100679 (2024) - Ajmeera Kiran, Satish S. Salunkhe, B. Srinivas, M. Vanitha, Mohammed Altaf Ahmed, Janjhyam Venkata Naga Ramesh:
Accelerating autonomous vehicle safety through Real-Time Immersive virtual reality gaming simulations. Entertain. Comput. 50: 100674 (2024) - Chongfei Li, Yi Cao, Jing Lv:
Design and Implementation of a Physical Education Teaching and Training Mode Management System. Entertain. Comput. 50: 100684 (2024) - Yuntao Li, Xiang Li, Xueqin Li:
Simulation of E-learning in English learner writing teaching based on natural language processing and machine learning algorithms. Entertain. Comput. 50: 100690 (2024)
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