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Entertainment Computing, Volume 50
Volume 50, 2024
- Mônica da Consolação Machado, Lucila Ishitani:
Recommendations for games to attract women to computing courses. 100633 - Xinyu He, Hui Zhou:
Game aids application combined with listening music therapy in the teaching of exceptional child. 100635 - Nan Lu:
Mental health rehabilitation of college students based on self-regulated music psychotherapy. 100636 - Enrico Pollarolo, Sofia Papavlasopoulou, Francesca Granone, Elin Reikerås:
Play with Coding Toys in Early Childhood Education and Care: Teachers' Pedagogical Strategies, Views and Impact on Children's Development. A Systematic Literature Review. 100637 - Chao Hong:
Group behavior recognition algorithm for basketball video based on hidden tag mining strategy under gamification teaching and learning. 100638 - Sharish Gupta, Sarbjeet Singh:
Indian dance classification using machine learning techniques: A survey. 100639 - Egemen Manci, Çagdas Güdücü, Erkan Günay, Güven Güvendi, Mark Campbell, Cem S. Bediz:
The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults. 100640 - Fengcui Zhang:
Improved BTM topic embedding method for Web text data extraction. 100642 - Fanbo Li, Hongfeng Zhang, Cora Un In Wong, Xiaolong Chen:
Interpreting the mixed model of sustained engagement in online gamified learning: A dual analysis based on MPLUS and FSQCA. 100643 - Saeed Amiri-Chimeh, Hassan Haghighi, Mojtaba Vahidi-Asl:
JAHAN: A framework for procedural generation of game maps from design specifications. 100644 - Jie Hao:
Online piano learning game design method: Piano music style recognition based on CRNNH. 100645 - Fang Wang, Oswaldo Lorenzo Quiles, Jie Li:
Music-driven generative dance movement teaching game based on a multi-feature fusion strategy. 100646 - Zhongbao Ma, Wei Li:
Design of online teaching interaction mode for vocational education based on gamified-learning. 100647 - Alagiri Govindasamy, D. Rajeswari, R. Srinivasan, A. Arivarasi:
Cost-Effective digital twin Design for entertainment Enterprise's through Machine learning. 100648 - Tudor-Daniel Hutul, Adina Karner-Hutuleac, Andreea Hutul:
"Go-tcha!": The social component of mental health during the Covid-19 pandemic and the benefits of playing Pokemon Go. 100649 - J. Parameswari, G. Yoganandan, M. Vasan:
Mediating effect of self-esteem on the purchase intention of problematic online gamers. 100650 - Sri Mala Kalaiarasan, Ali Vafaei-Zadeh, Haniruzila Hanifah, T. Ramayah:
Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework. 100651 - José María Buades-Rubio, Antoni Jaume-i-Capó, David López González, Gabriel Moyà Alcover:
Solving nonograms using neural networks. 100652 - Shaza Khatab, Mohamad Hassan Hijab, Achraf Othman, Dena Al-Thani:
Collaborative play for autistic children: A systematic literature review. 100653 - Bin Zhang, Pengfei Zhao:
Acceleration model of online educational games based on improved ensemble ML algorithm. 100654 - Jiani Zhang:
Influence of network video film and television communication based on sampling theory. 100655 - Xiaocheng Zhu, Xiaoqing Xu:
The application of gaming virtual scenarios generated by point cloud 3D in inducing psychological intervention. 100656 - Neil Patrick Del Gallego:
Constructing a game engine: A proposed game engine architecture course for undergraduate students. 100657 - Chia-Lin Hsu:
Does a gamified website matter? An extended UTAUT model with regulatory fit, user experience, engagement, and attitudes. 100658 - Svn Murthy, P. S. Ramesh, Pydimarri Padmaja, Bechoo Lal, G. Jagadeeswar Reddy, Narender Chinthamu:
Using social networking evidence to examine the impact of environmental factors on social Followings: An innovative Machine learning method. 100659 - Yue Li, Endong Wang:
Construction of personalized recommendation model for educational video game resources based on knowledge graph. 100660 - Muskan Chawla, Surya Narayan Panda, Vikas Khullar, Kamal Deep Garg, Mohit Angurala:
Deep learning based next word prediction aided assistive gaming technology for people with limited vocabulary. 100661 - Yang Pan:
Sports game teaching and high precision sports training system based on virtual reality technology. 100662 - Zhixing Guo, Ruck Thawonmas, Xiangshi Ren:
Rethinking dynamic difficulty adjustment for video game design. 100663 - N. Veena, M. Prasad, S. Aruna Deepthi, B. Swaroopa Rani, Manjushree Nayak, Siddi Someshwar:
An Optimized Recurrent Neural Network for re-modernize food dining bowls and estimating food capacity from images. 100664 - Yashwanth Nanjappa, Vinay Kumar Nassa, Gunjan Varshney, Bechoo Lal, S. Pandey, Anil V. Turukmane:
Improving migration forecasting for transitory foreign tourists using an Ensemble DNN-LSTM model. 100665 - Bingyu Zhang, Wenwen Jiang:
Research on the application value of Multimedia-Based virtual reality technology in drama education activities. 100667 - M. Pradeepa, S. Kumaraperumal, Kishori Kasat, Lakshmana Phaneendra Maguluri, Umaya Salma Shajahan, Smita M. Gaikwad:
Digital evolution: Investigating the dynamic interactions of learners with social media. 100668 - Gang Hao, Ling Cao:
Action capture and VR interactive system for online experimental teaching. 100669 - Chao Liu, Di Liu:
Deep reinforcement learning algorithm based on multi-agent parallelism and its application in game environment. 100670 - Lixin Li, Lei Wang, Nan Luo:
Application of e-learning and artificial intelligence interactive entertainment in character analysis of literary works. 100671 - Xiujuan Yuan, Qiang Zheng:
Analysis of interactive impact and student behavior of teaching online courses based on gamified learning. 100672 - Yao Zheng, Lei Wang:
Voice coding interactive music game teaching mode based on wireless network. 100673 - Ajmeera Kiran, Satish S. Salunkhe, B. Srinivas, M. Vanitha, Mohammed Altaf Ahmed, Janjhyam Venkata Naga Ramesh:
Accelerating autonomous vehicle safety through Real-Time Immersive virtual reality gaming simulations. 100674 - Yao Zheng, Lei Wang:
Application of entertainment virtual technology based on network information resources in piano teaching. 100675 - Xianxiao Zhou:
Simulation research on interactive entertainment e-learning based on visual saliency testing in music multimedia teaching system. 100676 - Chang Mei:
Application of e-learning and new media teaching platform based on human computer interaction technology in civil and commercial law courses. 100677 - Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, Ronghuai Huang:
How environmental perception affects players' in-game behaviors? Towards developing games in compliance with sustainable development goals. 100678 - Faranak Khodakarami, Yoones A. Sekhavat, Fereshteh Alizadeh:
Evergreen: An existential video game to increase the indices associated with existential thinking in the audience. 100679 - Wulong Xu:
Simulation of e-learning visualization technology based on image enhancement in the communication mode of public performance art videos. 100680 - Wanwan Qian:
Application of e-learning and interactive business experience based on edge computing in smart city tourism management. 100681 - Yajun Xu:
Intelligent e-learning system in the development of preschool music education based on digital audio technology. 100682 - Haipeng Liang, Longguo Tian:
Research on the design and application of 3D scene animation game entertainment system based on user motion sensing participation. 100683 - Chongfei Li, Yi Cao, Jing Lv:
Design and Implementation of a Physical Education Teaching and Training Mode Management System. 100684 - Kun Fu, Zhen Liu, Xueyou Ren, Shenning Zhang:
Design and research of educational mode in context of teaching gamification. 100685 - Laura Climent, Alessio Longhi, Alejandro Arbelaez, Maurizio Mancini:
A framework for designing Reinforcement Learning agents with Dynamic Difficulty Adjustment in single-player action video games. 100686 - Serefraz Akyaman, Ekrem Cem Alppay:
Effects of industrial design properties of game controllers on player experience. 100687 - Yashwanth Nanjappa, M. Guru Vimal Kumar, K. Vanisree, D. V. Divakara Rao, Saiyed Faiayaz Waris, Narender Chinthamu:
Future-proofing entertainment: Navigating market changes in television and internet video services through predictive modeling. 100688 - Jinjin Zhang:
E-learning application in immersive music entertainment teaching system based on genetic network algorithm. 100689 - Yuntao Li, Xiang Li, Xueqin Li:
Simulation of E-learning in English learner writing teaching based on natural language processing and machine learning algorithms. 100690 - Junling Yu:
Construction of large scale English teaching corpus and e-learning system based on Apache Hadoop algorithm. 100691 - Hui Xian, Shukun Wu:
Design of an English vocabulary e-learning recommendation system based on word bag model and recurrent neural network algorithm. 100692 - Paulo Rita, João Guerreiro, Ricardo Ramos, Ricardo G. Caetano:
The role of microtransactions in impulse buying and purchase intention in the video game market. 100693 - Omid Ghasemi, Mohammad Abooyee, Somayeh Labafi, Mansour Shirzad:
The role of video games in enhancing managers' strategic thinking and cognitive abilities: An experiential survey. 100694 - Lei Zhao, Jie Zhang:
Machine learning based business intelligence security and privacy analysis with gaming model in training complexity application. 100695 - Peng Huang:
Decoding Emotions: Intelligent visual perception for movie image classification using sustainable AI in entertainment computing. 100696 - Young-joo Kang, Ui-jun Lee, Saerom Lee:
Who Makes Popular Content? Information Cues from Content Creators for Users' game Choice: Focusing on User-Created Content Platform "Roblox". 100697 - Wang Cun:
Business simulation analysis based on leadership development with crisis management using gaming techniques and machine learning model. 100698 - G. P. Bharathi, I. Chandra, Durga Prasada Rao Sanagana, Chaitanya Kanth Tummalachervu, Vuda Sreenivasa Rao, Sadineni Neelima:
AI-driven adaptive learning for enhancing business intelligence simulation games. 100699 - Wenjie Bao:
Simulation of vocal teaching platform based on target speech extraction algorithm and cloud computing e-learning. 100700 - Chaobi Zhan, Chul-Soo Kim, Xin Wei:
3D image processing technology based on interactive entertainment application in cultural and creative product design. 100701 - Louise H. Trudgett-Klose, Sarven S. McLinton:
"Pro Gamers" & Cyberbullying: Workplace bullying & sexual harassment in professional video gaming. 100702 - Mengmeng Han, Imelda Lorenzo Najord:
Virtual reality with e-learning model in business management and knowledge complex environment for gaming analysis. 100703 - Shi Liuwanyue:
Course genres classification of music e-learning platform based on deep learning big data intelligent processing algorithm. 100704 - Fang Sun:
E-learning and AI search decision based on deep learning algorithms application in economic and legal optimization. 100705 - Jung-Kuei Yang, Shi-Jim Yen, Serkan Kavak:
Deep learning approaches to the game of Connect6. 100707 - Yu Rui:
Simulation of e-learning in vocal network teaching experience system based on intelligent Internet of things technology. 100711 - Qi Fang:
Research on VR e-learning based on load balancing algorithm in intelligent music education system. 100712 - Wang Zheng:
Intelligent e-learning design for art courses based on adaptive learning algorithms and artificial intelligence. 100713 - Ying Zheng:
E-learning and speech dynamic recognition based on network transmission in music interactive teaching experience. 100716
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