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Publication search results
found 22 matches
- 2021
- Lucas Andreotti, Morgana Luiza Weber, Tiago Luz da Silva, Victor Flavio de Andrade Araujo, Soraia Raupp Musse:
Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters. SBGames 2021: 107-116 - Rafael Vales Bettker, Pedro Minini, Gabriel Pereira, Joaquim Vinicius Carvalho Assunção:
Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games. SBGames 2021: 172-181 - Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter:
Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments. SBGames 2021: 39-48 - Rômulo Férrer Filho, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Paulo Bruno de Sousa Serafim:
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. SBGames 2021: 87-96 - Élvio Gomes, Marlo Souza:
Systematic choice of video game benchmarks in Deep Reinforcement Learning. SBGames 2021: 162-171 - Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. SBGames 2021: 182-190 - Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive Branching Quests Based on Automated Planning and Story Arcs. SBGames 2021: 9-18 - Guido Mainardi, Aline Normoyle, Vinícius J. Cassol, Norman I. Badler, Soraia Raupp Musse:
An authoring tool to provide group and crowd animation using Natural Language scripts. SBGames 2021: 153-161 - Carlos Eduardo Vaisman Muniz, Wagner Luiz Oliveira dos Santos:
Generative Design applied to Cloud Modeling. SBGames 2021: 79-86 - Lucas Nardino, Diogo Schaffer, Felipe Elsner, Enzo Krzmienski, Victor Flavio de Andrade Araujo, Gabriel Fonseca Silva, Vinícius Jurinic Cassol, Rodolfo Migon Favaretto, Soraia Raupp Musse:
Perception of Personality Traits in Crowds of Virtual Humans. SBGames 2021: 117-125 - Erik Jhones F. do Nascimento, Tassiana M. Castro, Ana Carolina S. Abreu, Filipe A. Lira, Amauri H. Souza:
Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games. SBGames 2021: 136-143 - Leonardo T. Pereira, Breno M. F. Viana, Claudio Fabiano Motta Toledo:
Procedural Enemy Generation through Parallel Evolutionary Algorithm. SBGames 2021: 126-135 - Emerson B. Pinheiro, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Antonio José Melo Leite Júnior, George A. M. Gomes, Ícaro da S. Barbosa:
RealShooting: Expanding the experience of point-and-click target shooting games. SBGames 2021: 144-152 - Carlos Eduardo Pereira de Quadros, Diana Francisca Adamatti, Alessandro de Lima Bicho:
BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation. SBGames 2021: 29-38 - Enrique Wicks Rivas, Rodrigo Souza:
Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games. SBGames 2021: 97-106 - Miguel Rodrigues, Flávio R. S. Coutinho:
A Tool to Implement Adaptive Audio Techniques on Unity Games. SBGames 2021: 1-8 - Victor Travassos Sarinho:
GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games. SBGames 2021: 59-68 - Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. SBGames 2021: 19-28 - Rubens Anderson de S. Silva, Rossana M. C. Andrade:
D-CreEA: DSML for Creating Educational Analog Card Games. SBGames 2021: 49-58 - Adriel Augusto Germano Silva, Flávio Roberto dos Santos Coutinho:
UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games. SBGames 2021: 191-200 - Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates:
Games by End-Users: Analyzing Development Environments. SBGames 2021: 69-78 - 20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021. IEEE 2021, ISBN 978-1-6654-0189-0 [contents]
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