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Publication search results
found 183 matches
- 2024
- Chun-Hsin Kuo, Meng-Jun Chen, Robasa Nababan, Hsiao-Ching She:
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion. IEEE Trans. Learn. Technol. 17: 229-240 (2024) - Weichen Li, Rati Devidze, Waleed Mustafa, Sophie Fellenz:
Ethics in Action: Training Reinforcement Learning Agents for Moral Decision-making In Text-based Adventure Games. AISTATS 2024: 1954-1962 - Annisa Dhia Baswedan, Satoru Tokuhisa:
The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science Museum. CHI PLAY Companion 2024: 18-23 - Merlin Steven Opp, Kathrin Gerling, Meshaiel M. Alsheail, Dmitry Alexandrovsky, Marvin Wolf:
Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. CHI PLAY Companion 2024: 312-317 - Terence Govender, Johanna Catharina Lubbe, Joan Arnedo-Moreno:
Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning. GEM 2024: 1-6 - Kyrie Zhixuan Zhou, Chunyu Liu, Jingwen Shan, Devorah Kletenik, Rachel F. Adler:
Accessible Adventures: Teaching Accessibility to High School Students Through Games. CoRR abs/2406.04637 (2024) - Parisa Sargolzaei, Mudit Rastogi, Loutfouz Zaman:
Advancing Mixed Reality Game Development: An Evaluation of a Visual Game Analytics Tool in Action-Adventure and FPS Genres. CoRR abs/2408.01573 (2024) - 2023
- Iqbal Ainur Rizki, Hanandita Veda Saphira, Yusril Alfarizy, Aulia Dwi Saputri, Riski Ramadani, Nadi Suprapto:
Adventuring Physics: Integration of Adventure Game and Augmented Reality Based on Android in Physics Learning. Int. J. Interact. Mob. Technol. 17(1): 4-21 (2023) - Thanakorn Uiphanit, Satien Janpla, Thatsanan Chutosri, Pongpisid Liangyoo, Natcha Wattanaprapa, Pongsakorn Kingsuwankul, Wannarat Bunchongkien, Phachaya Chiewchan, Aekkaphob Intarapoo, Chunyarat Nititerapad:
Code Adventure: An Educational Game for Learning JAVA Programming. Int. J. Interact. Mob. Technol. 17(22): 26-37 (2023) - Howard Hao-Jan Chen, Hsiao-Ling Hsu, Zhi-Hong Chen:
A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning. Interact. Learn. Environ. 31(4): 1889-1905 (2023) - Sihyun Jeong, Hyun Ho Yun, Yoonji Lee, Yeeun Han:
Glow the Buzz: a VR Puzzle Adventure Game Mainly Played Through Haptic Feedback. CHI Extended Abstracts 2023: 593:1-593:6 - Mei-Hsiang Chen, Si Wai Mak, Lan-Ling Huang:
A Pilot Study of Ring Fit Adventure Game System Applied to Upper Extremity Rehabilitation for Stroke. HCI (14) 2023: 354-365 - Mareike Weber, Marc Riar, Benedikt Morschheuser:
Is Adaptive Gamification just a Theoretical Fairytale? An Experiment in a Text-based Adventure Game for Data Crowdsourcing. HICSS 2023: 1126-1136 - Kaj Coolen, Jeppe Groen, Hao-Xuan Lu, Niels Winkelman, Erik D. Van der Spek:
Augmented Adventures: Using Different Perspectives to Design Novel Tabletop Game Experiences with Augmented Reality. ICEC 2023: 251-260 - Weichen Li, Rati Devidze, Sophie Fellenz:
Learning to Play Text-Based Adventure Games with Maximum Entropy Reinforcement Learning. ECML/PKDD (4) 2023: 39-54 - Weichen Li, Rati Devidze, Sophie Fellenz:
Potential-based reward shaping for learning to play text-based adventure games. CoRR abs/2302.10720 (2023) - 2022
- Spyros Papadimitriou:
Adaptive scenarios and tutoring using fuzzy reasoning in an intelligent educational adventure game. University of Piraeus, Greece, 2022 - Social Adventure: Designing Interactive Smart Speaker Social Skills Games for People with Intellectual Disability. Int. J. Gaming Comput. Mediat. Simulations 14(1): 0 (2022)
- Juan José Muñoz Falcó, Raúl Montoliu-Colás:
The "Room" in Text Adventure Games and Analysis of Real Geographical Locations in Aventuras AD Games. Trans. Digit. Games Res. Assoc. 6(1) (2022) - João Paulo Sousa, Gonçalo Oliveira, Inês Barbedo, Bárbara Barroso, Rogério Tavares, Rui Pedro Lopes:
Implementation and Playtesting for a World Adventure Game's Procedural Content Generation System. ArtsIT 2022: 187-197 - Tyler Howard McIntosh, Jonathan Weinel, Stuart Cunningham:
Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game. Audio Mostly Conference 2022: 155-158 - Dirk M. Reyes, Julia J. Santos, Andrea L. Tsai:
Designing an Educational Point-and-Click Adventure Game About Cognitive Flexibility. HCI (39) 2022: 88-95 - Samuli Laato, Sampsa Rauti:
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games. HICSS 2022: 1-10 - Yuqian Sun, Xuran Ni, Haozhen Feng, Ray LC, Chang Hee Lee, Ali Asadipour:
Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model. ICIDS 2022: 651-672 - Alec M. Bodzin, Robson Araujo Junior, Kenneth Straw, Surui Huang, Benjamin Zalatan, Kathryn Semmens, David Anastasio, Thomas C. Hammond:
Flood Adventures: A Flood Preparedness Simulation Game. iLRN 2022: 1-5 - 2021
- Rafael Prieto de Lope, Nuria Medina-Medina, Matias Urbieta, Alejandra Beatriz Lliteras, Antonio Mora García:
A novel UML-based methodology for modeling adventure-based educational games. Entertain. Comput. 38: 100429 (2021) - Filip Jankowski:
Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990). Game Stud. 21(1) (2021) - Omar Martínez Osorio, Juan Manuel Martínez Zaragoza, Josué Neftalí García Matías, Alberto de Jesus Díaz Ortíz:
OMO Adventure video game modeling for the teaching of mathematics in basic education. Int. J. Comb. Optim. Probl. Informatics 12(2): 47-53 (2021) - Yadong Xi, Xiaoxi Mao, Le Li, Lei Lin, Yanjiang Chen, Shuhan Yang, Xuhan Chen, Kailun Tao, Zhi Li, Gongzheng Li, Lin Jiang, Siyan Liu, Zeng Zhao, Minlie Huang, Changjie Fan, Zhipeng Hu:
KuiLeiXi: a Chinese Open-Ended Text Adventure Game. ACL (demo) 2021: 175-184 - Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes:
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. CHI PLAY 2021: 43-48
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