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Éric Piette
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2020 – today
- 2024
- [j9]Éric Piette, Walter Crist, Dennis J. N. J. Soemers, Lisa Rougetet, Summer Courts, Tim Penn, Achille Morenville:
GameTable COST action: kickoff report. J. Int. Comput. Games Assoc. 46(1): 11-27 (2024) - [j8]Dennis J. N. J. Soemers, Jakub Kowalski, Éric Piette, Achille Morenville, Walter Crist:
GameTable Working Group 1 meeting report on search, planning, learning, and explainability. J. Int. Comput. Games Assoc. 46(1): 28-35 (2024) - [c19]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoG 2024: 1-8 - [i21]Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius:
GAVEL: Generating Games Via Evolution and Language Models. CoRR abs/2407.09388 (2024) - 2023
- [j7]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial state-action features for general games. Artif. Intell. 321: 103937 (2023) - [j6]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne:
The 2022 Ludii AI competition. J. Int. Comput. Games Assoc. 45(1): 16-27 (2023) - [j5]Dennis J. N. J. Soemers, Spyridon Samothrakis, Éric Piette, Matthew Stephenson:
Extracting tactics learned from self-play in general games. Inf. Sci. 624: 277-298 (2023) - [j4]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Towards a General Transfer Approach for Policy-Value Networks. Trans. Mach. Learn. Res. 2023 (2023) - [i20]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CoRR abs/2301.03913 (2023) - 2022
- [j3]Cameron Browne, Éric Piette, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers:
Report on the 2nd Digital Ludeme Project Workshop. J. Int. Comput. Games Assoc. 44(2): 56-66 (2022) - [c18]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CG 2022: 121-130 - [i19]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial State-Action Features for General Games. CoRR abs/2201.06401 (2022) - [i18]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoRR abs/2205.00451 (2022) - 2021
- [c17]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. ACG 2021: 211-222 - [c16]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. ACG 2021: 223-234 - [c15]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. ACG 2021: 235-246 - [c14]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoG 2021: 1-8 - [c13]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoG 2021: 1-4 - [i17]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. CoRR abs/2101.00843 (2021) - [i16]Éric Piette, Cameron Browne, Dennis J. N. J. Soemers:
Ludii Game Logic Guide. CoRR abs/2101.02120 (2021) - [i15]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. CoRR abs/2102.12375 (2021) - [i14]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoRR abs/2105.12846 (2021) - [i13]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoRR abs/2107.01078 (2021) - [i12]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. CoRR abs/2109.09507 (2021) - [i11]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. CoRR abs/2111.02839 (2021) - [i10]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. CoRR abs/2111.11329 (2021) - 2020
- [c12]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoG 2020: 245-252 - [c11]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. ECAI 2020: 411-418 - [i9]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoRR abs/2006.00283 (2020)
2010 – 2019
- 2019
- [c10]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. KEG@AAAI 2019: 70-75 - [c9]Cameron Browne, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers:
A Practical Introduction to the Ludii General Game System. ACG 2019: 167-179 - [c8]Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Biasing MCTS with Features for General Games. CEC 2019: 450-457 - [c7]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoG 2019: 1-4 - [c6]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoG 2019: 1-4 - [c5]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoG 2019: 1-8 - [c4]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoG 2019: 1-8 - [c3]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoG 2019: 1-2 - [i8]Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Biasing MCTS with Features for General Games. CoRR abs/1903.08942 (2019) - [i7]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. CoRR abs/1905.05013 (2019) - [i6]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoRR abs/1905.05809 (2019) - [i5]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i4]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoRR abs/1907.00240 (2019) - [i3]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoRR abs/1907.00244 (2019) - [i2]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoRR abs/1907.00245 (2019) - [i1]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoRR abs/1907.00246 (2019) - 2017
- [j2]Frédéric Koriche, Sylvain Lagrue, Éric Piette, Sébastien Tabary:
WoodStock : un programme-joueur générique. Rev. d'Intelligence Artif. 31(3): 281-310 (2017) - [c2]Frédéric Koriche, Sylvain Lagrue, Éric Piette, Sébastien Tabary:
Constraint-Based Symmetry Detection in General Game Playing. IJCAI 2017: 280-287 - 2016
- [b1]Éric Piette:
Une nouvelle approche au General Game Playing dirigée par les contraintes. (Une nouvelle approche au General Game Playing dirigée par les contraintes). Artois University, Arras, France, 2016 - [j1]Frédéric Koriche, Sylvain Lagrue, Éric Piette, Sébastien Tabary:
General game playing with stochastic CSP. Constraints An Int. J. 21(1): 95-114 (2016) - 2014
- [c1]Maxime Morge, Éric Piette:
Practical Application of Matchmaking Problem: Trainee Allocation for Teachers. PAAMS 2014: 195-206
Coauthor Index
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last updated on 2024-10-16 21:23 CEST by the dblp team
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