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ACG 2021: Virtual Event
- Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer:
Advances in Computer Games - 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13262, Springer 2022, ISBN 978-3-031-11487-8
Learning in Games
- Cheng Yi, Tomoyuki Kaneko:
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction. 3-13 - Boris Doux, Benjamin Négrevergne, Tristan Cazenave:
Deep Reinforcement Learning for Morpion Solitaire. 14-26 - Lucas Gnecco Heredia, Tristan Cazenave:
Expert Iteration for Risk. 27-37
Search in Games
- Nicolas Fabiano, Tristan Cazenave:
Sequential Halving Using Scores. 41-52 - Gilad Moskowitz, Vadim Ponomarenko:
A Heuristic Approach to the Game of Sylver Coinage. 61-70 - Aðalsteinn Pálsson, Yngvi Björnsson:
Evaluating Interpretability Methods for DNNs in Game-Playing Agents. 71-81
Solving Games
- Satoshi Tanaka, François Bonnet, Sébastien Tixeuil, Yasumasa Tamura:
Quixo is Solved. 85-95 - Jos W. H. M. Uiterwijk:
Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort. 96-106 - Jos W. H. M. Uiterwijk:
Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort. 107-117 - Ryan Hayward, Robert Hearn, Mahya Jamshidian:
BoxOff is NP-Complete. 118-127
Chess Patterns
- Miha Bizjak, Matej Guid:
Automatic Recognition of Similar Chess Motifs. 131-141 - Rejwana Haque, Ting-Han Wei, Martin Müller:
On the Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases. 142-152 - Dave Gomboc, Christian R. Shelton:
Chess Endgame Compression via Logic Minimization. 153-162
Player Modelling
- Keita Fujihira, Chu-Hsuan Hsueh, Kokolo Ikeda:
Procedural Maze Generation Considering Difficulty from Human Players' Perspectives. 165-175 - Hung-Jui Chang, Cheng Yueh, Gang-Yu Fan, Ting-Yu Lin, Tsan-sheng Hsu:
Opponent Model Selection Using Deep Learning. 176-186 - Gianluca Guglielmo, Irene Font Peradejordi, Michal Klincewicz:
Using Deep Learning to Detect Facial Markers of Complex Decision Making. 187-196 - Mehmet Akif Gunes, Mehmet Fatih Kavum, Sanem Sariel:
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA. 197-207
Game Systems
- Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. 211-222 - Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. 223-234 - Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. 235-246 - Mark Goadrich, Collin Shaddox:
Quantifying the Space of Hearts Variants. 247-256
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