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Akihiko Shirai
Person information
- affiliation: GREE Inc, Tokyo, Japan
- affiliation: Kanagawa Institute of Technology, Atsugi, Japan
- affiliation (PhD): Tokyo Institute of Technology, Department of Computational Intelligence and Systems, Tokyo, Japan
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2020 – today
- 2023
- [c41]Alexandre Berthault, Takuma Kato, Akihiko Shirai:
Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse. MetaCom 2023: 281-289 - [c40]Kai Kohyama, Alexandre Berthault, Takuma Kato, Akihiko Shirai:
AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC. SIGGRAPH Posters 2023: 14:1-14:2 - [i1]Alexandre Berthault, Takuma Kato, Akihiko Shirai:
Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse. CoRR abs/2308.02139 (2023) - 2022
- [c39]Yusuke Yamazaki, Takanori Horibe, Akihiko Shirai:
Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience. CW 2022: 110-113 - [c38]Takuma Kato, Tomosuke Nakano, Takanori Horibe, Miku Takemasa, Yusuke Yamazaki, Akihiko Shirai:
Cross-platforming "School life metaverse" user experience. SIGGRAPH Asia Posters 2022: 47:1-47:2 - 2020
- [c37]Liudmila Bredikhina, Takayuki Kameoka, Shogo Shimbo, Akihiko Shirai:
Avatar Driven VR Society Trends in Japan. VR Workshops 2020: 497-503 - [c36]Liudmila Bredikhina, Toya Sakaguchi, Akihiko Shirai:
Web3D Distance live workshop for children in Mozilla Hubs. Web3D 2020: 27:1-27:2
2010 – 2019
- 2019
- [c35]Rex Hsieh, Akihiko Shirai, Hisashi Sato:
Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures. IVA 2019: 197-199 - [c34]Yusuke Yamazaki, Shoichi Hasegawa, Hironori Mitake, Akihiko Shirai:
Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck. SIGGRAPH Posters 2019: 60:1-60:2 - [c33]Rex Hsieh, Akihiko Shirai, Hisashi Sato:
Effectiveness of facial animated avatar and voice transformer in elearning programming course. SIGGRAPH Posters 2019: 82:1-82:2 - 2018
- [c32]Rex Hsieh, Marika Higashida, Yuya Mochizuki, Takaya Asano, Akihiko Shirai, Hisashi Sato:
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask. VRIC 2018: 25:1-25:3 - 2017
- [j2]Rex Hsieh, Yuya Mochizuki, Takaya Asano, Marika Higashida, Akihiko Shirai:
"Real Baby - Real Family" Multi-Sensory Feedback Tangible Baby VR. Int. J. Virtual Real. 17(2): 72-78 (2017) - [c31]Rex Hsieh, Yuya Mochizuki, Takaya Asano, Marika Higashida, Akihiko Shirai:
"Real baby - real family": VR entertainment baby interaction system. SIGGRAPH Emerging Technologies 2017: 20:1-20:2 - [c30]Yuya Mochizuki, Rex Hsieh, Daiki Agatsuma, Takaya Asano, Marika Higashida, Tatsuya Nishikizawa, Akihiko Shirai:
Real Baby - Real Family: Holdable tangible baby VR. VRIC 2017: 4:1-4:4 - 2016
- [j1]Hisataka Suzuki, Akihiko Shirai, Kazuhisa Yanaka:
Glassless Augmented Display for Public Signage. Int. J. Virtual Real. 16(1): 1-6 (2016) - [c29]Akihiko Shirai, Yuta Yamaguchi, Rex Hsieh, Hisataka Suzuki:
Simultaneous Socio-Spatial Shared Signage. ICAT-EGVE (Posters and Demos) 2016: 25-26 - [c28]Yuria Suzuki, Hiroyuki Kawakita, Michihiro Uehara, Toshio Nakagawa, Hiromitsu Nishimura, Akihiko Shirai:
Some Considerations of Age Estimation Method for "Augmented TV" Based on Posture of Gripping Tablet PC. HCI (26) 2016: 525-530 - [c27]Akihiko Shirai:
Manga generator, a future of interactive manga media: invited talk paper. MANPU@ICPR 2016: 13:1-13:5 - [c26]Akihiko Shirai, Hisataka Suzuki, Yuta Yamaguchi, Kazuhisa Yanaka:
Glassless augmented display for public Signage. VRIC 2016: 8 - 2015
- [c25]Akihiko Shirai, Jun Nishida, Daiki Sato, Kosuke Sato, Hikaru Takatori, Susumu Tachi:
Innovation in the age of virtual reality through organizing international student competition. SIGGRAPH Asia Symposium on Education 2015: 8:1-8:3 - [c24]Hisataka Suzuki, Rex Hsieh, Ryotaro Tsuda, Akihiko Shirai:
ExPixel FPGA: multiplex hidden imagery for HDMI video sources. SIGGRAPH Posters 2015: 71:1 - [c23]Akihiko Shirai, Yuki Kose, Kumiko Minobe, Tomoyuki Kimura:
Gamification and construction of virtual field museum by using augmented reality game "Ingress". VRIC 2015: 4:1-4:4 - [c22]Yuria Suzuki, Ayumi Ando, Ryotaro Tsuda, Akihiko Shirai:
Face à la mode: A new immersive entertainment system that can train body and facial expressions. VRIC 2015: 16:1-16:2 - 2014
- [c21]Hisataka Suzuki, Rex Hsieh, Akihiko Shirai:
ExPixel: PixelShader for multiplex-image hiding in consumer 3D flat panels. SIGGRAPH Posters 2014: 63:1 - [c20]Nahomi Maki, Akihiko Shirai, Kazuhisa Yanaka:
3DCG art expression on a tablet device using integral photography. VRIC 2014: 20:1-20:4 - [c19]Yannick Littfass, Yukua Koide, Hisataka Suzuki, Akihiko Shirai:
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology. VRIC 2014: 21:1-21:4 - [c18]Hisataka Suzuki, Yannick Littfass, Rex Hsieh, Hiroki Taguchi, Wataru Fujimura, Yukua Koide, Akihiko Shirai:
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology. VRIC 2014: 38:1-38:4 - 2013
- [c17]Yuto Nara, Wataru Fujimura, Yukua Koide, Genki Kunitomi, Akihiko Shirai:
KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator. SIGGRAPH Posters 2013: 75 - [c16]Yuto Nara, Genki Kunitomi, Yukua Koide, Wataru Fujimura, Akihiko Shirai:
Manga generator: immersive posing role playing game in manga world. VRIC 2013: 27:1-27:5 - 2012
- [c15]Wataru Fujimura, Yukua Koide, Robert Songer, Takahiro Hayakawa, Akihiko Shirai, Kazuhisa Yanaka:
2x3D: real time shader for simultaneous 2D/3D hybrid theater. SIGGRAPH Asia Emerging Technologies 2012: 1:1-1:2 - [c14]Takuya Sakai, Wataru Fujimura, Robert Songer, Takayuki Kosaka, Akihiko Shirai:
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era. VRIC 2012: 15 - 2011
- [c13]Hajime Misumi, Wataru Fujimura, Takayuki Kosaka, Motofumi Hattori, Akihiko Shirai:
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems. SIGGRAPH Posters 2011: 5 - [c12]Noriyuki Yamamoto, Nahomi Maki, Akihiko Shirai:
Skeleton-based diverse creature design tool for mass production. SIGGRAPH Asia Posters 2011: 11:1 - [c11]Koki Nagano, Takeru Utsugi, Kazuhisa Yanaka, Akihiko Shirai, Masayuki Nakajima:
ScritterHDR: multiplex-hidden imaging on high dynamic range projection. SIGGRAPH Asia Posters 2011: 52:1 - 2010
- [c10]Koki Nagano, Takeru Utsugi, Mika Hirano, Takeo Hamada, Akihiko Shirai, Masayuki Nakajima:
A new "multiplex content" displaying system compatible with current 3D projection technology. SIGGRAPH Posters 2010: 79:1
2000 – 2009
- 2009
- [c9]Akihiko Shirai, Simon Richir, Takuya Iwamoto, Takayuki Kosaka, Hidetaka Kimura:
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers. SIGGRAPH ASIA Educators Program 2009 - 2007
- [c8]Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata:
Baked crepe texture generation. SIGGRAPH Posters 2007: 27 - [c7]Akihiko Shirai, Erik Geslin, Simon Richir:
WiiMedia: motion analysis methods and applications using a consumer video game controller. Sandbox@SIGGRAPH 2007: 133-140 - 2005
- [c6]Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi:
RoboGamer: a robotic tv game player. Advances in Computer Entertainment Technology 2005: 4 - [c5]Akihiko Shirai, Lionel Dominjon, Masafumi Takahashi:
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition. Advances in Computer Entertainment Technology 2005: 5 - [c4]Akihiko Shirai, Masafumi Takahashi, Kiichi Kobayashi, Hideki Mitsumine, Simon Richir:
A new real-time video synthesis method for virtual studio environments using GPU and projected screens. SIGGRAPH Posters 2005: 120 - [c3]Akihiko Shirai, Masafumi Takahashi, Kazunori Miyata, Makoto Sato, Simon Richir:
Development of robotic TV game player using haptic interface and GPU image recognition. SIGGRAPH Posters 2005: 122 - 2004
- [c2]Akihiko Shirai, Kiichi Kobayashi, Masahiro Kawakita, Shoichi Hasegawa, Masayuki Nakajima, Makoto Sato:
Entertainment Applications of Human-Scale Virtual Reality Systems. PCM (3) 2004: 31-38 - 2002
- [c1]Akihiko Shirai, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato:
Penguin hockey: a virtual reality game system for children. IWEC 2002: 447-454
Coauthor Index
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