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Heide K. Lukosch
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- affiliation: Delft University of Technology, Faculty of Technology Policy and Management, The Netherlands
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Journal Articles
- 2024
- [j11]Lingwei Tong
, Robert W. Lindeman
, Heide K. Lukosch
, Rory Clifford
, Holger Regenbrecht
:
Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling. ACM Journal on Computing and Cultural Heritage 17(2): 28:1-28:25 (2024) - 2023
- [j10]Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins:
Training mental imagery skills of elite athletes in virtual reality. Frontiers Virtual Real. 4 (2023) - 2022
- [j9]Xavier Fonseca
, Stephan G. Lukosch
, Heide K. Lukosch
, Frances M. T. Brazier:
Requirements for Location-Based Games for Social Interaction. IEEE Trans. Games 14(3): 377-390 (2022) - 2019
- [j8]Yan Wang
, Heide K. Lukosch
, Philipp Schwarz:
The Role of Serious Gaming in Assisting Humanitarian Operations. Int. J. Inf. Syst. Crisis Response Manag. 11(1): 20-34 (2019) - 2018
- [j7]Heide K. Lukosch, Scott W. Cunningham
:
Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods. Int. J. Serious Games 5(1) (2018) - 2016
- [j6]Marina-Anca Cidotã
, Stephan G. Lukosch, Paul Dezentje, Paulina J. M. Bank, Heide K. Lukosch, Rory M. S. Clifford:
Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions. i-com 15(2): 155-169 (2016) - [j5]Heide K. Lukosch
, Daan Groen, Shalini Kurapati
, Roland Klemke
, Alexander Verbraeck
:
The Role of Awareness for Complex Planning Task Performance: A Microgaming Study. Int. J. Game Based Learn. 6(2): 15-28 (2016) - [j4]Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch:
A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment. J. Univers. Comput. Sci. 22(2): 247-270 (2016) - 2015
- [j3]Stephan G. Lukosch
, Heide K. Lukosch
, Dragos Datcu, Marina Cidotã
:
Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain. Comput. Support. Cooperative Work. 24(6): 613-664 (2015) - [j2]Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch, Marina Cidotã
:
Using augmented reality for supporting information exchange in teams from the security domain. Secur. Informatics 4(1): 10 (2015) - 2009
- [j1]Heide Karen Lukosch, Pieter de Vries:
Supporting Informal Learning at the Workplace. Int. J. Adv. Corp. Learn. 2(3): 39-44 (2009)
Conference and Workshop Papers
- 2024
- [c39]Mike L. Richardson
, Alicia G. Cork
, Danaë Stanton Fraser
, Michael J. Proulx
, Xueni Pan
, Veronika Krauß
, Mohamed Khamis
, Heide K. Lukosch
:
Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. CHI Extended Abstracts 2024: 488:1-488:6 - 2023
- [c38]Meike Belter
, Heide K. Lukosch
, Robert W. Lindeman
, Yuanjie Wu
, Frank Steinicke
:
Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. HCI (37) 2023: 3-16 - [c37]Misha Mirza, Stephan G. Lukosch, Heide K. Lukosch:
Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change. HCI (12) 2023: 392-406 - [c36]Sungchul Jung
, Yuanjie Wu
, Stephan G. Lukosch
, Heide K. Lukosch
, Ryan Douglas McKee
, Robert W. Lindeman
:
Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. VRST 2023: 4:1-4:10 - 2022
- [c35]Meike Belter, Yuanjie Wu, Heide K. Lukosch:
Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. ISAGA 2022: 22-35 - [c34]Yuanjie Wu
, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins:
Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. VR Workshops 2022: 642-643 - [c33]Meike Belter, Heide K. Lukosch:
Towards a Virtual Reality Math Game for Learning In Schools - A User Study. VR Workshops 2022: 808-809 - 2021
- [c32]Meike Belter, Heide K. Lukosch:
Virtual Reality Games for Children with ADHD in Formal Education. ISAGA 2021: 211-220 - 2019
- [c31]Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
Exploring a Mixed Method Approach: Simulation Games and Q Methodology. GALA 2019: 522-529 - [c30]Heide K. Lukosch
, Stephan G. Lukosch
, Simon Hoermann
, Robert W. Lindeman
:
Conceptualizing Fidelity for HCI in Applied Gaming. HCI (30) 2019: 165-179 - [c29]Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck:
The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. ISAGA 2019: 160-169 - [c28]Maria Freese
, Heide K. Lukosch:
The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. ISAGA 2019: 170-180 - 2017
- [c27]Xavier Fonseca
, Stephan G. Lukosch
, Heide K. Lukosch
, Simon Tiemersma, Frances M. T. Brazier:
Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games. CHI PLAY (Companion) 2017: 331-337 - [c26]Shalini Kurapati, Maria Freese
, Ioanna Kourounioti, Heide K. Lukosch
, Geertje Bekebrede
, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen:
Attitude Measurement with Board Games in Transportation Nodes. ISAGA 2017: 148-157 - [c25]Nadia Saad Noori, Yan Wang, Tina Comes, Philipp Schwarz, Heide K. Lukosch:
Behind the Scenes of Scenario-Based Training: Understanding Scenario Design and Requirements in High-Risk and Uncertain Environments. ISCRAM 2017 - [c24]Philipp Schwarz, Yan Wang, Stephan G. Lukosch, Heide K. Lukosch:
Policy Gaming for Humanitarian Missions. ISCRAM 2017 - [c23]Shalini Kurapati
, Ioanna Kourounioti, Heide K. Lukosch
, Lorant A. Tavasszy
, Alexander Verbraeck
, Linda van Veen, Bas van Nuland:
Exploring challenges and solutions for container transportation using rail: A modelling and simulation gaming study. MT-ITS 2017: 158-163 - 2016
- [c22]Marina Cidotã
, Stephan G. Lukosch
, Dragos Datcu, Heide K. Lukosch
:
Workspace Awareness in Collaborative AR using HMDs: A User Study Comparing Audio and Visual Notifications. AH 2016: 3:1-3:8 - [c21]Heide K. Lukosch
, Shalini Kurapati
, Geertje Bekebrede
, Simon Tiemersma, Daan Groen, Linda van Veen, Alexander Verbraeck
:
Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation. GALA 2016: 167-176 - [c20]Dragos Datcu, Stephan G. Lukosch
, Heide K. Lukosch
:
Handheld Augmented Reality for Distributed Collaborative Crime Scene Investigation. GROUP 2016: 267-276 - [c19]Maria Freese
, Shalini Kurapati, Heide K. Lukosch
, Daan Groen, Rens Kortmann
, Alexander Verbraeck
:
Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games. SimTecT/ISAGA 2016: 254-275 - 2015
- [c18]Stephan G. Lukosch
, Heide K. Lukosch
, Dragos Datcu, Marina Cidotã
:
On the Spot Information in Augmented Reality for Teams in the Security Domain. CHI Extended Abstracts 2015: 983-988 - [c17]Roland Klemke
, Shalini Kurapati
, Heide K. Lukosch
, Marcus Specht:
Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness. EC-TEL 2015: 183-196 - [c16]Roland Klemke
, Shalini Kurapati
, Heide K. Lukosch
, Marcus Specht:
Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. HCI (24) 2015: 583-594 - [c15]Paul Dezentje, Marina-Anca Cidotã
, Rory M. S. Clifford, Stephan G. Lukosch
, Paulina J. M. Bank, Heide K. Lukosch
:
Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. ISMAR-MASH'D 2015: 57-58 - 2014
- [c14]Dragos Datcu
, Stephan G. Lukosch
, Heide K. Lukosch
:
A collaborative game to study the perception of presence during virtual co-location. CSCW Companion 2014: 5-8 - [c13]Dragos Datcu
, Marina-Anca Cidotã
, Heide K. Lukosch
, Stephan G. Lukosch
:
On the Usability of Augmented Reality for Information Exchange in Teams from the Security Domain. JISIC 2014: 160-167 - [c12]Dragos Datcu, Marina Cidotã
, Heide K. Lukosch
, Stephan G. Lukosch
:
Using augmented reality to support information exchange of teams in the security domain. ISMAR 2014: 263-264 - 2013
- [c11]Heide K. Lukosch
:
Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills. GALA 2013: 370-375 - [c10]Heide K. Lukosch
, Roy van Bussel, Sebastiaan A. Meijer
:
A Serious Game Design Combining Simulation and Sandbox Approaches. ISAGA 2013: 52-59 - [c9]Heide K. Lukosch
, Bas van Nuland, Theo van Ruijven, Linda van Veen, Alexander Verbraeck
:
Building a Virtual World for Team Work Improvement. ISAGA 2013: 60-68 - [c8]Roy van Bussel, Heide K. Lukosch
, Sebastiaan A. Meijer
:
Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development. ISAGA 2013: 93-101 - 2012
- [c7]Heide K. Lukosch, Theo van Ruijven, Alexander Verbraeck:
The other city - Designing a serious game for crisis training in close protection. ISCRAM 2012 - [c6]Heide K. Lukosch
, Theo van Ruijven, Alexander Verbraeck
:
The participatory design of a simulation training game. WSC 2012: 142:1-142:11 - 2011
- [c5]Thieme Hennis, Heide K. Lukosch:
Social Mechanisms to Motivate Learning with Remote Experiments - Design Choices to Foster Online Peer-based Learning. CSEDU (2) 2011: 183-188 - [c4]Heide K. Lukosch, Pieter de Vries:
A Knowledge based Platform to Support Informal Learning in Do-it-yourself Retail Stores. CSEDU (1) 2011: 252-257 - 2010
- [c3]Heide K. Lukosch, Pieter de Vries:
Weit weg und doch nah dran - Wie ein Transport-Unternehmen das lebenslange Lernen fördert. DeLFI 2010: 9-20 - 2009
- [c2]Pieter de Vries, Heide K. Lukosch
, Gerdje Pijper:
Far Away Yet Close: The Learning Strategy of a Transport Company. ICWL 2009: 126-129 - [c1]Wim Veen, Heide K. Lukosch, Pieter de Vries:
Improving Organizational Learning Through Networked Learning. Wissensmanagement 2009: 22-31
Editorship
- 2023
- [e4]Casper Harteveld
, Steven C. Sutherland
, Giovanni Maria Troiano
, Heide K. Lukosch
, Sebastiaan A. Meijer
:
Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13622, Springer International Publishing 2023, ISBN 978-3-031-37170-7 [contents] - 2022
- [e3]Upinder Dhar
, Jigyasu Dubey
, Vinod Dumblekar
, Sebastiaan A. Meijer
, Heide K. Lukosch
:
Gaming, Simulation and Innovations: Challenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers. Lecture Notes in Computer Science 13219, Springer 2022, ISBN 978-3-031-09958-8 [contents] - 2021
- [e2]Marcin Wardaszko
, Sebastiaan A. Meijer
, Heide K. Lukosch
, Hidehiko Kanegae
, Willy Christian Kriz
, Mariola Grzybowska-Brzezinska
:
Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers. Lecture Notes in Computer Science 11988, Springer 2021, ISBN 978-3-030-72131-2 [contents] - 2018
- [e1]Heide Karen Lukosch, Geertje Bekebrede
, Rens Kortmann
:
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10825, Springer 2018, ISBN 978-3-319-91901-0 [contents]
Coauthor Index
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