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Thomas Tregel
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Books and Theses
- 2021
- [b1]Thomas Tregel:
Online Content Generation in Mobile Applications - Adaptation and Personalization for Location-based Game Systems. TU Darmstadt, Germany, 2021
Journal Articles
- 2024
- [j6]Anna Filighera, Sebastian Ochs, Tim Steuer, Thomas Tregel:
Cheating Automatic Short Answer Grading with the Adversarial Usage of Adjectives and Adverbs. Int. J. Artif. Intell. Educ. 34(2): 616-646 (2024) - 2023
- [j5]Samuli Laato, Thomas Tregel:
Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering. Entertain. Comput. 46: 100575 (2023) - [j4]Thomas Tregel, Lukas Raymann, Stefan Göbel:
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer. IEEE Trans. Games 15(3): 326-336 (2023) - 2022
- [j3]Tim Steuer, Anna Filighera, Thomas Tregel:
Investigating Educational and Noneducational Answer Selection for Educational Question Generation. IEEE Access 10: 63522-63531 (2022) - [j2]Tim Steuer, Anna Filighera, Thomas Tregel, André Miede:
Educational Automatic Question Generation Improves Reading Comprehension in Non-native Speakers: A Learner-Centric Case Study. Frontiers Artif. Intell. 5: 900304 (2022) - 2021
- [j1]Thomas Tregel, Philipp Niklas Müller, Stefan Göbel, Ralf Steinmetz:
Looking for Charizard: applying the orienteering problem to location-based games. Vis. Comput. 37(1): 31-45 (2021)
Conference and Workshop Papers
- 2022
- [c19]Anna Filighera, Joel Tschesche, Tim Steuer, Thomas Tregel, Lisa Wernet:
Towards Generating Counterfactual Examples as Automatic Short Answer Feedback. AIED (1) 2022: 206-217 - [c18]Tim Steuer, Anna Filighera, Gianluca Zimmer, Thomas Tregel:
What Is Relevant for Learning? Approximating Readers' Intuition Using Neural Content Selection. AIED (1) 2022: 505-511 - [c17]Anna Filighera, Leonard Bongard, Tim Steuer, Thomas Tregel:
Towards A Vocalization Feedback Pipeline for Language Learners. ICALT 2022: 248-252 - [c16]Tim Steuer, Anna Filighera, Nina Mouhammad, Gianluca Zimmer, Thomas Tregel:
Learning-Relevant Concept Extraction By Utilizing Automatically Generated Textbook Corpora. ICALT 2022: 379-383 - [c15]Manuel F. Baer, Thomas Tregel, Samuli Laato, Heinrich Söbke:
Virtually (re)constructed reality: the representation of physical space in commercial location-based games. MindTrek 2022: 9-22 - [c14]Thomas Tregel, Philipp Niklas Müller, Ayumi Lara Bischoff, Josef Kinold, Stefan Göbel:
Couch Fitness Heroes - Examining Fitness Exergame Motivational Concepts and Player Monitoring. JCSG 2022: 58-72 - [c13]Philipp Achenbach, Dennis Purdack, Sebastian Wolf, Philipp Niklas Müller, Thomas Tregel, Stefan Göbel:
Paper Beats Rock: Elaborating the Best Machine Learning Classifier for Hand Gesture Recognition. JCSG 2022: 229-245 - 2021
- [c12]Philipp Achenbach, Philipp Niklas Müller, Tobias Alexander Wach, Thomas Tregel, Stefan Göbel:
Rock beats Scissor: SVM based gesture recognition with data gloves. PerCom Workshops 2021: 617-622 - [c11]Thomas Tregel, Teodora Sarpe-Tudoran, Philipp Niklas Müller, Stefan Göbel:
Analyzing Game-Based Training Methods for Selected Esports Titles in Competitive Gaming. JCSG 2021: 213-228 - [c10]Philipp Niklas Müller, Felix Rauterberg, Philipp Achenbach, Thomas Tregel, Stefan Göbel:
Physical Exercise Quality Assessment Using Wearable Sensors. JCSG 2021: 229-243 - 2020
- [c9]Thomas Tregel, Tim Dutz, Patrick Hock, Philipp Niklas Müller, Philipp Achenbach, Stefan Göbel:
StreetConqAR: Augmented Reality Anchoring in Pervasive Games. JCSG 2020: 3-16 - [c8]Thomas Tregel, Miriam Claudia Schwab, Thanh Tung Linh Nguyen, Philipp Niklas Müller, Stefan Göbel:
Costs to Compete - Analyzing Pay to Win Aspects in Current Games. JCSG 2020: 177-192 - [c7]Philipp Niklas Müller, Philipp Achenbach, André Mihca Kleebe, Jan Ulrich Schmitt, Ute Lehmann, Thomas Tregel, Stefan Göbel:
Flex Your Muscles: EMG-Based Serious Game Controls. JCSG 2020: 230-242 - 2019
- [c6]Thomas Tregel, Felix Leber, Stefan Göbel:
Incentivise Me: Smartphone-Based Mobility Detection for Pervasive Games. ICEC-JCSG 2019: 470-476 - 2018
- [c5]Polona Caserman, Thomas Tregel, Marco Fendrich, Moritz Kolvenbach, Markus Stabel, Stefan Göbel:
Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models. JCSG 2018: 191-203 - [c4]Thomas Tregel, Andreas Gilbert, Robert Arthur Konrad, Petra Schäfer, Stefan Göbel:
Examining Approaches for Mobility Detection Through Smartphone Sensors. JCSG 2018: 217-228 - [c3]Robert Arthur Konrad, Thomas Tregel, Stefan Göbel:
Game Design Principles in a Game Programming Framework. JCSG 2018: 248-252 - [c2]Thomas Tregel, Philipp Müller, Stefan Göbel, Ralf Steinmetz:
Where's Pikachu: Route Optimization in Location-Based Games. VS-GAMES 2018: 1-8 - 2017
- [c1]Thomas Tregel, Lukas Raymann, Stefan Göbel, Ralf Steinmetz:
Geodata Classification for Automatic Content Creation in Location-Based Games. JCSG 2017: 212-223
Editorship
- 2018
- [e1]Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, ISBN 978-3-030-02761-2 [contents]
Informal and Other Publications
- 2022
- [i1]Anna Filighera, Sebastian Ochs, Tim Steuer, Thomas Tregel:
Cheating Automatic Short Answer Grading: On the Adversarial Usage of Adjectives and Adverbs. CoRR abs/2201.08318 (2022)
Coauthor Index
aka: Philipp Niklas Müller
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