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Tim Marsh
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2020 – today
- 2021
- [c21]Tim Marsh, Ashima Thomas, Khoo Eng Tat:
Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework. JCSG 2021: 113-128 - [c20]Myfanwy King, Tim Marsh, Zeynep Akcay
:
A Review of Indie Games for Serious Mental Health Game Design. JCSG 2021: 138-152 - [c19]Myfanwy King, Tim Marsh, Zeynep Akcay
:
Using Indie Games to Inform Serious Mental Health Games Design. JCSG 2021: 153-166 - [e6]Bobbie Fletcher
, Minhua Ma
, Stefan Göbel
, Jannicke Baalsrud Hauge
, Tim Marsh
:
Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings. Lecture Notes in Computer Science 12945, Springer 2021, ISBN 978-3-030-88271-6 [contents] - 2020
- [e5]Minhua Ma
, Bobbie Fletcher
, Stefan Göbel
, Jannicke Baalsrud Hauge
, Tim Marsh
:
Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings. Lecture Notes in Computer Science 12434, Springer 2020, ISBN 978-3-030-61813-1 [contents]
2010 – 2019
- 2019
- [c18]Kay Vasey, Olivier Bos, Fadhil Nasser, Adeline Tan, Benjamin Li JunTing, Khoo Eng Tat, Tim Marsh
:
Water Bodies: VR Interactive Narrative and Gameplay for Social Impact. VRCAI 2019: 71:1-71:2 - 2018
- [e4]Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman:
Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings. Lecture Notes in Computer Science 11243, Springer 2018, ISBN 978-3-030-02761-2 [contents] - 2017
- [j9]Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh
:
Editorial. Entertain. Comput. 22: 1 (2017) - [c17]Martijn J. L. Kors, Karel Millenaar, Erik D. Van der Spek, Gabriele Ferri
, Ben A. M. Schouten, Tim Marsh
:
Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games. ICEC 2017: 497-501 - [c16]Tim Marsh
, Daniel Galbraith, Nathan Jensen:
Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas. JCSG 2017: 235-244 - [e3]Mariano Alcañiz, Stefan Göbel, Minhua Ma
, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh:
Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Lecture Notes in Computer Science 10622, Springer 2017, ISBN 978-3-319-70110-3 [contents] - 2016
- [j8]Tim Marsh
, Erik Champion
, Helmut Hlavacs:
Special issue title: Entertainment in serious games and entertaining serious purposes. Entertain. Comput. 14: 15 (2016) - [j7]Tim Marsh
:
Slow serious games, interactions and play: Designing for positive and serious experience and reflection. Entertain. Comput. 14: 45-53 (2016) - [c15]Tim Marsh
, Bonnie A. Nardi:
Framing Activity-Based Narrative in Serious Games Play-Grounds Through Objective and Motive. JCSG 2016: 204-213 - [c14]Tim Marsh
, Nathan Jensen, Whitney Constantine, Elliot Miller:
VR Immersive Slow Reef Experience. JCSG 2016: 293-296 - [e2]Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel:
Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings. Lecture Notes in Computer Science 9894, Springer 2016, ISBN 978-3-319-45840-3 [contents] - 2015
- [c13]Jannicke Madeleine Baalsrud Hauge, Theodore Lim
, Sandy Louchart, Ioana A. Stanescu, Minhua Ma
, Tim Marsh
:
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media. ICEC 2015: 560-565 - [c12]Tim Marsh
:
Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning. JCSG 2015: 3-10 - 2014
- [c11]Tim Marsh, Bonnie A. Nardi:
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement. ICEC 2014: 42-51 - [e1]Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh:
Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. Lecture Notes in Computer Science 8770, Springer 2014, ISBN 978-3-662-45211-0 [contents] - 2013
- [c10]Tim Marsh
, Brigid Mary Costello
:
Lingering Serious Experience as Trigger to Raise Awareness, Encourage Reflection and Change Behavior. PERSUASIVE 2013: 116-124 - 2012
- [c9]Tim Marsh
, Li Zhiqiang Nickole, Eric Klopfer, Jason Haas:
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum. SGDA 2012: 110-122 - [c8]Tim Marsh
, Brigid Mary Costello
:
Experience in Serious Games: Between Positive and Serious Experience. SGDA 2012: 255-267 - 2011
- [j6]Tim Marsh
:
Serious games continuum: Between games for purpose and experiential environments for purpose. Entertain. Comput. 2(2): 61-68 (2011) - [c7]Tim Marsh
, Chuang Xuejin, Li Zhiqiang Nickole, Scot Osterweil, Eric Klopfer, Jason Haas:
Fun and learning: the power of narrative. FDG 2011: 23-29 - [p2]Tim Marsh, Li Zhiqiang Nickole, Eric Klopfer, Chuang Xuejin, Scot Osterweil, Jason Haas:
Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters. Serious Games and Edutainment Applications 2011: 273-288 - 2010
- [j5]Li Zhiqiang Nickole, Tim Marsh:
Are We Game? A Study Of The Social Factors And Motivations Behind Video Gaming Amongst Female Undergraduates. Int. J. Intell. Games Simul. 6(1): 54-62 (2010) - [c6]Yih-Lun Huang, Tim Marsh
, Adrian David Cheok
:
Investigation of software patterns of user experience. Advances in Computer Entertainment Technology 2010: 116-117 - [c5]Barbaros Bostan
, Tim Marsh
:
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience. ICEC 2010: 472-475
2000 – 2009
- 2008
- [j4]Cyrus Shahabi
, Tim Marsh
, Kiyoung Yang, Hyunjin Yoon, Albert A. Rizzo, Margaret McLaughlin, Minyoung Mun:
Immersidata Analysis: Four Case Studies. Computer 40(7): 45-52 (2008) - [c4]Tim Marsh
, Michael Nitsche, Wei Liu, Peichi Chung, Jay D. Bolter, Adrian David Cheok
:
Film informing design for contemplative gameplay. Sandbox@SIGGRAPH 2008: 99-106 - 2006
- [c3]Tim Marsh
, Kiyoung Yang, Cyrus Shahabi:
Game development for experience through staying there. Sandbox@SIGGRAPH 2006: 83-89 - 2005
- [c2]Tim Marsh
, Kiyoung Yang, Cyrus Shahabi, Wee Ling Wong, Luciano Nocera, Eduardo Carriazo, Aditya Varma, Hyunjin Yoon, Chris Kyriakakis:
Automating the detection of breaks in continuous user experience with computer games. CHI Extended Abstracts 2005: 1629-1632 - 2004
- [j3]Shamus P. Smith
, Tim Marsh
:
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment. Virtual Real. 8(1): 55-62 (2004) - 2003
- [j2]Tim Marsh
:
Presence as Experience: Film Informing Ways of Staying There. Presence Teleoperators Virtual Environ. 12(5): 538-549 (2003) - 2002
- [b1]Tim Marsh:
Towards invisible style of computer-mediated activity : transparency and continuity. University of York, UK, 2002 - 2001
- [j1]Tim Marsh
, Peter C. Wright, Shamus P. Smith
:
Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion. Cyberpsychology Behav. Soc. Netw. 4(2): 225-238 (2001)
1990 – 1999
- 1999
- [c1]Tim Marsh
:
Evaluation of virtual reality systems for usability. CHI Extended Abstracts 1999: 61-62 - [p1]Tim Marsh, Peter C. Wright:
Articulation of Spatial Information: 3D Shapes. Visual Representations and Interpretations 1999: 253-262
Coauthor Index
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