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Seamus C. McLoone
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2010 – 2019
- 2015
- [j11]Seamus C. McLoone, Rudi C. Villing, Simon O'Keeffe:
Using Mobile Touch Devices to Provide Flexible Classroom Assessment Techniques. Int. J. Mob. Hum. Comput. Interact. 7(4): 1-15 (2015) - [c16]Emmett Carolan, Seamus C. McLoone, Ronan Farrell:
A Predictive Model for Minimising Power Usage in Radio Access Networks. MONAMI 2015: 55-67 - 2012
- [j10]Xin Zhang, Tomás Ward, Seamus C. McLoone:
Comparison of predictive contract mechanisms from an information theory perspective. ACM Trans. Multim. Comput. Commun. Appl. 8(2): 18:1-18:18 (2012) - [j9]Xin Zhang, Tomás E. Ward, Seamus C. McLoone:
An information-based dynamic extrapolation model for networked virtual environments. ACM Trans. Multim. Comput. Commun. Appl. 8(3): 27:1-27:19 (2012) - [c15]Seamus C. McLoone, Patrick J. Walsh, Tomás E. Ward:
An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games. DS-RT 2012: 111-117 - [c14]Seamus C. McLoone, Tomás E. Ward, Damian Wynne, Aaron McCoy:
An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games. DS-RT 2012: 155-156 - 2011
- [c13]Hendrik Koesling, Alan Kenny, Andrea Finke, Helge J. Ritter, Seamus C. McLoone, Tomás Ward:
Towards intelligent user interfaces: anticipating actions in computer games. NGCA 2011: 4 - 2010
- [j8]Damien Marshall, Seamus C. McLoone, Tomás Ward:
Optimizing consistency by maximizing bandwidth usage in distributed interactive applications. ACM Trans. Multim. Comput. Commun. Appl. 6(4): 30:1-30:23 (2010)
2000 – 2009
- 2009
- [j7]Alan Kenny, Seamus C. McLoone, Tomás Ward:
Controlling entity state updates to maintain remote consistency within a distributed interactive application. ACM Trans. Internet Techn. 9(4): 15:1-15:25 (2009) - [c12]Xin Zhang, Tomás Ward, Seamus C. McLoone:
Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications. DS-RT 2009: 121-128 - 2008
- [j6]Xin Zhang, Tomás Ward, Seamus C. McLoone:
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. Int. J. Comput. Games Technol. 2008: 371872:1-371872:10 (2008) - [j5]Dave Roberts, Rob Aspin, Damien Marshall, Seamus C. McLoone, Declan Delaney, Tomás Ward:
Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. Simul. 84(5): 239-256 (2008) - 2007
- [j4]Aaron McCoy, Tomás Ward, Seamus C. McLoone, Declan Delaney:
Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications. ACM Trans. Model. Comput. Simul. 17(4): 16 (2007) - 2006
- [j3]Damien Marshall, Tomás Ward, Seamus C. McLoone:
From chasing dots to reading minds: the past, present, and future of video game interaction. ACM Crossroads 13(2): 10 (2006) - [j2]Declan Delaney, Tomás Ward, Seamus C. McLoone:
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I. Presence Teleoperators Virtual Environ. 15(2): 218-234 (2006) - [j1]Declan Delaney, Tomás Ward, Seamus C. McLoone:
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II. Presence Teleoperators Virtual Environ. 15(4): 465-482 (2006) - [c11]Damien Marshall, Seamus C. McLoone, David J. Roberts, Declan Delaney, Tomás Ward:
Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. DS-RT 2006: 77-84 - [c10]Damien Marshall, Seamus C. McLoone, Declan Delaney, Tomás Ward:
Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. DS-RT 2006: 85-94 - [c9]Damien Marshall, Dave Roberts, Declan Delaney, Seamus C. McLoone, Tomás Ward:
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. VR 2006: 293-294 - 2005
- [c8]David J. Roberts, Damien Marshall, Rob Aspin, Seamus C. McLoone, Declan Delaney, Tomás Ward:
Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. DS-RT 2005: 195-202 - 2004
- [c7]Ruiyao Ciao, Aidan O'Dwyer, Seamus C. McLoone, Eugene Coyle:
State feedback integral control by velocity-based multiple model networks. ACC 2004: 2039-2044 - [c6]Aaron McCoy, Seamus C. McLoone, Tomás Ward, Declan Delaney:
Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications. DS-RT 2004: 74-82 - [c5]Dermot Madden, Declan Delaney, Seamus C. McLoone, Tomás Ward:
Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications. DS-RT 2004: 91-97 - [c4]Damien Marshall, Declan Delaney, Seamus C. McLoone, Tomás Ward:
Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. DS-RT 2004: 210-213 - 2003
- [c3]Declan Delaney, Tomás Ward, Seamus C. McLoone:
Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach. PDCS 2003: 417-422 - [c2]Declan Delaney, Tomás Ward, Seamus C. McLoone:
On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model. Applied Informatics 2003: 833-838 - 2001
- [c1]Seamus C. McLoone, George W. Irwin:
On nonlinear modelling using velocity-based multiple model networks. ACC 2001: 1622-1627
Coauthor Index
aka: Tomás E. Ward
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