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49th SIGGRAPH 2022: Vancouver, BC, Canada - Posters
- Munkhtsetseg Nandigjav, Olga Diamante:
SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7 - 11, 2022. ACM 2022, ISBN 978-1-4503-9361-4
Adaptive/Assistive Technology
- Hitomi Miyazaki, Wataru Kurihara, Xu Han, Saki Sakaguchi, Kumiko Kushiyama:
Development of Exergame to Resolve Deconditioning in Children with Orthostatic Dysregulation. 1:1-1:2 - Jiahao Weng, Chao Zhang, Xi Yang, Haoran Xie:
HiVideo: Hierarchical Browsing Interface for Educational Videos. 2:1-2:2 - Alain Lioret, Lior Diler, Sami Dalil, Marion Mota:
Hybrid Prediction for Games' Rollback Netcode. 3:1-3:2 - Ruofan Liu, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike:
Synchronized Hand Difference Visualization for Piano Learning. 4:1-4:2 - Nipun Jindal, Pranay Kumar:
Typeface structural transformations regularized using DE for personalized visual accessibility. 5:1-5:2
Animation
- Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri:
Artist Controlled Fracture Design Using Impurity Maps. 6:1-6:2 - Asuka Hirata, Keitaro Tanaka, Masatoshi Hamanaka, Shigeo Morishima:
Audio-Driven Violin Performance Animation with Clear Fingering and Bowing. 7:1-7:2 - Jacob Justice, Alexandra Adkins, Tommy Dong, Sophie Jörg:
Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences between Hand Animations. 8:1-8:2 - Antoine Maiorca, Youngwoo Yoon, Thierry Dutoit:
Evaluating the Quality of a Synthesized Motion with the Fréchet Motion Distance. 9:1-9:2 - Lizhou Cao, Chao Peng:
Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes. 10:1-10:2 - Yongwoo Lee, Jehee Lee:
Physics-based Character Control Using conditional GAIL. 11:1-11:2
Art & Design
- Marian Lupascu, Ryan Murdock, Ionut Mironica, Yijun Li:
A Fast Text-Driven Approach for Generating Artistic Content. 12:1-12:2 - Sora Ahn, Shinji Mizuno:
Development of 3D projection mapping from a moving vehicle to observe from inside and outside of the vehicle. 13:1-13:2 - Xin Sun, Nathan Carr, Sumit Dhingra, Vineet Batra, Ankit Phogat:
Dual-Layer Light Source with Textured Lighting Gel. 14:1-14:2 - Asahi Adachi, Lana Sinapayen, Jun Rekimoto:
Generation of traditional Japanese patterns from natural patterns with StyleGAN. 15:1-15:2 - Wakasa Noguchi, Hiroki Nishino:
High-Low Tech Ombro-Cinéma. 16:1-16:2 - Michelle Ma, Marientina Gotsis, Bonnie Harris-Lowe, Matthew Coopilton:
Inclusive Character Creator: A Showcase of Inclusive Design Principles for 3D Character Creators. 17:1-17:2 - Takahito Murakami, Maya Grace Torii, Xanat Vargas Meza, Yoichi Ochiai:
Kuchibashi: 3D-Printed Tweezers Bioinspired by the New Caledonian Crow's Beak. 18:1-18:2 - Shir Rorberg, Michal Lev, Shenhav Lev, Yoav Sterman, Mirela Ben-Chen:
Programmable Eclairs. 19:1-19:2 - Wooje Chang, Yeeun Shin, Yeon Soo Kim, Woohun Lee:
ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display. 20:1-20:2 - Gregg William Perkins, Santiago Echeverry:
Virtual Production in Action: A Creative Implementation of Expanded Cinematography and Narratives. 21:1-21:2
Augmented & Virtual Realities
- Jong-In Lee, Paul Asente, Wolfgang Stuerzlinger:
A Comparison of Zoom-In Transition Methods for Multiscale VR. 22:1-22:2 - Sandra Malpica, Ana Serrano, Julia Guerrero-Viu, Daniel Martin, Edurne Bernal, Diego Gutierrez, Belén Masiá:
Auditory Stimuli Degrade Visual Performance in Virtual Reality. 23:1-23:2 - Seitaro Inagaki, Kenji Funahashi:
Easy rearward visibility by the control of eye direction in viewing panoramic images with HMD. 24:1-24:2 - Yu-Yen Chen, Yi-Jie Lu, Ping-Hsuan Han:
GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System. 25:1-25:2 - Jose Barreiros, Tianshu Liu, Maurizio M. Chiaramonte, Kristy Jost, Yigit Mengüç, Nicholas Colonnese, Priyanshu Agarwal:
HYFAR: A Textile Soft Actuator for Haptic Clothing Interfaces. 26:1-26:2 - Achref Doula, Tobias Güdelhöfer, Andrii Matviienko, Max Mühlhäuser, Alejandro Sánchez Guinea:
Immersive-Labeler: Immersive Annotation of Large-Scale 3D Point Clouds in Virtual Reality. 27:1-27:2 - Takuro Yonezawa, Nozomi Hayashida, Kenta Urano, Johannes Przybilla, Yutaro Kyono, Nobuo Kawaguchi:
MetaPo: A Robotic Meta Portal for Interspace Communication. 28:1-28:2 - Allison Jing, Kunal Gupta, Jeremy McDade, Gun A. Lee, Mark Billinghurst:
Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. 29:1-29:2 - Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros, George Papagiannakis:
Recording and replaying psychomotor user actions in VR. 30:1-30:2 - Kevin Roice, George Alex Koulieris:
RHapTor: Rendering Haptic Torques for Virtual Reality. 31:1-31:2 - Mana Fukasawa, Yu Nakayama:
Spatial Augmented Reality Assistance System with Accelerometer and Projection Mapping at Cleaning Activities. 32:1-32:2 - Valerie Gaveau, Aurélie Coudert, Romeo Salemme, Eric Koun, Clément Desoche, Eric Truy, Alessandro Farnè, Francesco Pavani:
SPHERE: a Novel Approach to 3d and Active Sound Localization: A naturalistic approach to spatial hearing studies. 33:1-33:2 - Akihiro Kiuchi, Taishi Eguchi, Jun Rekimoto, Manabu Tsukada, Hiroshi Esaki:
ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments. 34:1-34:2
Display & Rendering
- Yusuke Tokuyoshi:
Accurate Diffuse Lighting from Spherical Gaussian Lights. 35:1-35:2 - Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba:
Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale Details. 36:1-36:2 - Kadir Cenk Alpay, Ahmet Oguz Akyüz:
Denoising and Guided Upsampling of Monte Carlo Path Traced Low Resolution Renderings. 37:1-37:2 - Gerardo Gandeaga, Denys Iliash, Chris Careaga, Yagiz Aksoy:
DynaPix: Normal Map Pixelization for Dynamic Lighting. 38:1-38:2 - Diego Royo, Jorge Manuel García, Pablo Luesia-Lahoz, Julio Marco, Diego Gutierrez, Adolfo Muñoz, Adrián Jarabo:
Non-Line-of-Sight Transient Rendering. 39:1-39:2 - Dario Lanza, Juan Raúl Padrón-Griffe, Adrián Jarabo, Belén Masiá:
On the Influence of Dynamic Illumination in the Perception of Translucency. 40:1-40:2 - Shao Yu Shen, Brigham Okano, Sebastian Dille, Yagiz Aksoy:
Parallax Background Texture Generation. 41:1-41:2 - Shintaro Fuji, Syuhei Sato, Kei Iwasaki, Yoshinori Dobashi, Shangce Gao, Zheng Tang:
Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs. 42:1-42:2 - Weizhen Huang, Matthias B. Hullin, Johannes Hanika:
Scattering from Elliptical Hair Fibers Based on Microfacet Theory. 43:1-43:2 - Mari Shiina, Naoki Hashimoto:
Stereoscopic Transparent Display Visible with Naked Eye. 44:1-44:2
Image Processing & Computer Vision
- Yazhou Xing, Changlin Li, Xuaner Zhang, Qifeng Chen:
A Well-aligned Dataset for Learning Image Signal Processing on Smartphones from a High-end Camera. 45:1-45:2 - Jelle Vermandere, Maarten Bassier, Maarten Vergauwen:
Automatic alignment and completion of point cloud environments using XR data. 46:1-46:2 - Taisei Omine, Yuki Morimoto, Reiji Tsuruno:
Automatic Generation of a 3D Braid Hair Model from a Single Image. 47:1-47:2 - Erwin Wu, Chen-Chieh Liao, Ruofan Liu, Hideki Koike:
Context-aware Risk Degree Prediction for Smartphone Zombies. 48:1-48:2 - Andreas Schmid, Raphael Wimmer, Stefan Lippl:
Determining the Orientation of Low Resolution Images of a De-Bruijn Tracking Pattern with a CNN. 49:1-49:2 - Sihun Cha, Kwanggyoon Seo, Amirsaman Ashtari, Junyong Noh:
Generating 3D Human Texture from a Single Image with Sampling and Refinement. 50:1-50:2 - Paul E. Debevec, Chloe LeGendre:
HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages. 51:1-51:2 - Obumneme Stanley Dukor, S. Mahdi H. Miangoleh, Mahesh Kumar Krishna Reddy, Long Mai, Yagiz Aksoy:
Interactive Editing of Monocular Depth. 52:1-52:2 - Yotam Nitzan, Kfir Aberman, Orly Liba, Qiurui He, Michal Yarom, Yossi Gandelsman, Inbar Mosseri, Yael Pritch, Daniel Cohen-Or:
Learning A Personalized Generative Prior For Face Images. 53:1-53:2 - Young-Woo Kim, Duksu Kim:
Real-time lens distortion algorithm on embedded GPU systems. 54:1-54:2 - Snehal A. Padhye, David Messinger, James A. Ferwerda:
SVBRDF estimation using a normal sorting technique. 55:1-55:2
Modeling & Geometry
- Jhamieka Greenwood, Bryan D. Quaife, Kevin Speer:
A GPU-Accelerated Hydrodynamics Solver For Atmosphere-Fire Interactions. 56:1-56:2 - Mikihito Matsuura, Koya Narumi, Toshiki Aoki, Yuta Noma, Kazutaka Nakashima, Yoshihiro Kawahara, Takeo Igarashi:
Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State. 57:1-57:2 - Jonathan Merrin, Michael D. Shah:
Dynamic Vertex Hierarchies for Parallel View-Dependent Progressive Meshes. 58:1-58:2 - Alain Lioret, Nicolas Ruche, Etienne Gibiat, Cédric Chopin:
GAN applied to Wave Function Collapse for procedural map generation. 59:1-59:2 - Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis:
Generating Diverse Indoor Furniture Arrangements. 60:1-60:2 - Florent Nauleau, Benjamin Fovet, Fabien Vivodtzev:
In Situ Segmentation of Turbulent Flow with Topology Data Analysis. 61:1-61:2 - Pratik Kalshetti, Parag Chaudhuri:
Local Scale Adaptation for Augmenting Hand Shape Models. 62:1-62:2 - Masamune Takano, Yuki Morimoto:
Modeling 3D Hair by Outlining Hair Cards. 63:1-63:2 - Tatyana Zaitseva:
New types of smooth subdivision algorithms. 64:1-64:2 - Filippo Maggioli, Daniele Baieri, Simone Melzi, Emanuele Rodolà:
Newton's Fractals on Surfaces via Bicomplex Algebra. 65:1-65:2 - Kuan-Wei Tseng, Jing-Yuan Huang, Yang-Sheng Chen, Chu-Song Chen, Yi-Ping Hung:
Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis. 66:1-66:2
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