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ISMAR 2005: Vienna, Austria
- Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5-8 October 2005, Vienna, Austria. IEEE Computer Society 2005, ISBN 0-7695-2459-1
Introduction
- Message from the General Chairs.
- Message from the Program Chairs.
- Organizing Committee.
- Steering Committee and Area Chairs.
- Program Committee.
- Additional Reviewers.
- Support.
- Workshop.
- Panel.
Keynote Talks
- Eric Badiqué:
Mixed Reality Research: The European Dimension. - Christopher B. Stapleton:
The Art of Technology and the Future of MR: Integrating an Artistic Approach to Transform the Next Generation of Mixed and Augmented Reality.
Invited Paper
- Christopher B. Stapleton, Eileen M. Smith, Charles E. Hughes
:
The Art of Nurturing Citizen Scientists through Mixed Reality. 2-11
Session 1: Rendering and Displays
- Oliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke:
Enabling View-Dependent Stereoscopic Projection in Real Environments. 14-23 - Alex Olwal, Christoffer Lindfors, Jonny Gustafsson, Torsten Kjellberg, Lars Mattsson:
ASTOR: An Autostereoscopic Optical See-through Augmented Reality System. 24-27 - Andrei State, Kurtis Keller, Henry Fuchs:
Simulation-Based Design and Rapid Prototyping of a Parallax-Free, Orthoscopic Video See-Through Head-Mounted Display. 28-31 - Hong Hua
, Chunyu Gao:
A Polarized Head-Mounted Projective Display. 32-35
Session 2: Applications and Authoring
- Tobias Sielhorst, Tobias Blum, Nassir Navab:
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions. 38-47 - Frank Melchior, Tobias Laubach, Diemer de Vries:
Authoring and User Interaction for the Production of Wave Field Synthesis Content in an Augmented Reality System. 48-51 - Gary R. King, Wayne Piekarski, Bruce H. Thomas
:
ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data. 52-55 - Marcus Tönnis, Christian Sandor
, Christian Lange, Heiner Bubb:
Experimental Evaluation of an Augmented Reality Visualization for Directing a Car Driver's Attention. 56-59
Session 3: Vision-Based Tracking 1
- Harald Wuest, Florent Vial, Didier Stricker:
Adaptive Line Tracking with Multiple Hypotheses for Augmented Reality. 62-69 - Raghav Subbarao, Peter Meer, Yakup Genc
:
A Balanced Approach to 3D Tracking from Image Streams. 70-78
Session 4: Collaboration
- Anders Henrysson, Mark Billinghurst
, Mark Ollila:
Face to Face Collaborative AR on Mobile Phones. 80-89 - Raphaël Grasset, Philip Lamb, Mark Billinghurst
:
Evaluation of Mixed-Space Collaboration. 90-99 - Keisuke Tateno, Masayuki Takemura, Yuichi Ohta
:
Enhanced Eyes for Better Gaze-Awareness in Collaborative Mixed Reality. 100-103
Session 5: Interaction Techniques
- Woohun Lee, Jun Park:
Augmented Foam: A Tangible Augmented Reality for Product Design. 106-109 - Christian Sandor
, Alex Olwal, Blaine Bell, Steven Feiner:
Immersive Mixed-Reality Configuration of Hybrid User Interfaces. 110-113 - Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, Nigel O'Rear:
AR Karaoke: Acting in Your Favorite Scenes. 114-117
Session 6: Vision-Based Tracking 2
- Gerhard Reitmayr, Ethan Eade, Tom Drummond
:
Localisation and Interaction for Augmented Maps. 120-129 - Birger Streckel, Jan-Friso Evers-Senne, Reinhard Koch
:
Lens Model Selection for a Markerless AR Tracking System. 130-133 - Julien Pilet, Vincent Lepetit, Pascal Fua
:
Augmenting Deformable Objects in Real-Time. 134-137
Session 7: Tracking and Calibration
- Daisuke Kotake, Kiyohide Satoh, Shinji Uchiyama, Hiroyuki Yamamoto:
A Hybrid and Linear Registration Method Utilizing Inclination Constraint. 140-149 - Leonid Naimark
, Eric Foxlin:
Encoded LED System for Optical Trackers. 150-153 - Javier-Flavio Vigueras Gomez, Gilles Simon, Marie-Odile Berger:
Calibration Errors in Augmented Reality: A Practical Study. 154-163
Session 8: View Generation and Modeling
- Tomoya Ishikawa, Kazumasa Yamazawa, Naokazu Yokoya:
Novel View Generation from Multiple Omni-Directional Videos. 166-169 - Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok
, B. Danette Allen:
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment. 170-173
Posters
- Dieter Schmalstieg:
Augmented Reality Techniques in Games. 176-177 - Klaus Dorfmüller-Ulhaas, Elisabeth André
:
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality. 178-179 - Mark Fiala:
The SQUASH 1000 Tangible User Interface System. 180-181 - Xiaoming Hu, Yue Liu, Yongtian Wang, Yanling Hu, Dayuan Yan:
Autocalibration of an Electronic Compass for Augmented Reality. 182-183 - Michael Haller, Florian Landerl:
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique. 184-185 - Jan Fischer, Dirk Bartz, Wolfgang Straßer:
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams. 186-187 - Gérald Bianchi, Christian Wengert, Matthias Harders, Philippe C. Cattin
, Gábor Székely:
Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications. 188-189 - Jochen Ehnes, Koichi Hirota, Michitaka Hirose:
Projected Augmentation II - A Scalable Architecture for Multi Projector Based AR-Systems Based on "Projected Applications". 190-191 - Ryuhei Tenmoku, Masayuki Kanbara, Naokazu Yokoya:
Annotating User-Viewed Objects for Wearable AR Systems. 192-193 - Hanhoon Park, Moon-Hyun Lee, Sang-Jun Kim, Jong-Il Park:
Specular Reflection Elimination for Projection-Based Augmented Reality. 194-195 - Peter Fiala, Nicoletta Adamo-Villani
:
ARpm: An Augmented Reality Interface for Polygonal Modeling. 196-197 - Midieum Shin, Byung-soo Kim, Jun Park:
AR Storyboard: An Augmented Reality Based Interactive Storyboard Authoring Tool. 198-199 - Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi:
Shading and Shadowing of Architecture in Mixed Reality. 200-201 - Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura
:
A Hybrid Image-Based and Model-Based Telepresence System Using Two-Pass Video Projection onto a 3D Scene Model. 202-203 - Alberto Candussi, Tobias Höllerer, Nicola Candussi:
Real-Time Rendering of Realistic Trees in Mixed Reality. 204-205 - Raphaël Grasset, Julian Looser, Mark Billinghurst
:
A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. 206-207 - Bernhard Reitinger, Pascal Werlberger, Alexander Bornik
, Reinhard Beichel, Dieter Schmalstieg:
Spatial Measurements for Medical Augmented Reality. 208-209 - Lübomira Spassova, Rainer Wasinger, Jörg Baus, Antonio Krüger
:
Product Associated Displays in a Shopping Scenario. 210-211 - Marleigh Norton, Blair MacIntyre:
Butterfly Effect: An Augmented Reality Puzzle Game. 212-213 - Shintaro Ono, Koichi Ogawara, Masataka Kagesawa, Hiroshi Kawasaki, Masaaki Onuki, Ken Honda, Katsushi Ikeuchi:
Driving View Simulation Synthesizing Virtual Geometry and Real Images in an Experimental Mixed-Reality Traffic Space. 214-215 - Dennis Reiter, Andreas Butz:
Design and Implementation of a Widget Set for Steerable Projector-Camera Units. 216-217
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