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17th ICWL 2018: Chiang Mai, Thailand
- Gerhard P. Hancke, Marc Spaniol, Kitisak Osathanunkul, Sayan Unankard, Ralf Klamma:
Advances in Web-Based Learning - ICWL 2018 - 17th International Conference, Chiang Mai, Thailand, August 22-24, 2018, Proceedings. Lecture Notes in Computer Science 11007, Springer 2018, ISBN 978-3-319-96564-2
Learning Assessment and Behavior
- Simone Papandrea, Andrea Sterbini, Marco Temperini
, Elvira Popescu
:
Q2A-I: A Support Platform for Computer Programming Education, Based on Automated Assessment and Peer Learning. 3-13 - Dana Suníková, Zuzana Kubincová
, Martin Homola:
A Badge for Reducing Open Answers in Peer Assessment. 14-24 - Athanasios Staikopoulos, Owen Conlan
:
Leverage the Learning Behaviour of Students in Online Courses with Personalised Interventions. 25-34
Case Studies
- Carlos Vaz de Carvalho
, Pedro Cano
, José María Roa, Anna Wanka, Franz Kolland
:
Technology Enhanced Learning for Senior Citizens. 37-46 - Preecha Tangworakitthaworn
, Lester Gilbert, Urairat Maneerattanasak:
A Study of Students' Conception of Problem Situations: Using Conceptualization in Scenario-Based Learning. 47-53 - Marcelo Tibau
, Sean W. M. Siqueira
, Bernardo Pereira Nunes
, Maria Bortoluzzi
, Ivana Marenzi
, Philipp Kemkes:
Investigating Users' Decision-Making Process While Searching Online and Their Shortcuts Towards Understanding. 54-64
Augmented Reality and Collaborative Learning
- Benedikt Hensen, István Koren
, Ralf Klamma, Andreas Herrler:
An Augmented Reality Framework for Gamified Learning. 67-76 - Charoenchai Wongwatkit
, Pakpoom Prommool
, Ratchanon Nobnob, Siwaporn Boonsamuan, Rodjana Suwan:
A Collaborative STEM Project with Educational Mobile Robot on Escaping the Maze: Prototype Design and Evaluation. 77-87 - Peter de Lange, Petru Nicolaescu, Jan Benscheid, Ralf Klamma:
Collaborative Non-linear Storytelling Around 3D Objects. 88-98
Game-Based Learning
- Jintana Wongta
, Takdanai Thadapirom, Sahassawat Runganothai, Pakin Chutipanich, Charoenchai Wongwatkit
:
A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development. 101-111 - Antonio Calvo-Morata
, Cristina Alonso-Fernandez
, Manuel Freire
, Iván Martínez-Ortiz
, Baltasar Fernández-Manjón
:
Making Understandable Game Learning Analytics for Teachers. 112-121
Learning Content Management and Experience Sharing
- Hasan M. Jamil
, Xin Mou, Robert B. Heckendorn, Clinton L. Jeffery, Frederick T. Sheldon
, Cassidy S. Hall, Nina M. Peterson:
Authoring Adaptive Digital Computational Thinking Lessons Using vTutor for Web-Based Learning. 125-131 - Dominik Dolezal
, Alexandra Posekany, Renate Motschnig, Robert Pucher:
Effects of Introducing a Game-Based Student Response System into a Flipped, Person-Centered Classroom on Object-Oriented Design. 132-139 - Ratsameetip Wita
, Sahussarin Oly, Sununta Choomok, Thanabhorn Treeratsakulchai, Surarat Wita:
A Semantic Graph-Based Japanese Vocabulary Learning Game. 140-145 - Hsu Nang, Antony Harfield:
Support for Overcoming Pedagogical Issues in Primary School Tablet-Based Classroom Environments. 146-153

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