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Antonio Calvo-Morata
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2020 – today
- 2024
- [c15]Antonio Calvo-Morata, Niklas Humble, Peter Mozelius, Rasmus Pechuel, Baltasar Fernández-Manjón:
Games for Coding to Attract New Students to STEM. EDUCON 2024: 1-8 - [c14]Iván J. Pérez-Colado, Manuel Freire-Morán, Antonio Calvo-Morata, Víctor Manuel Pérez-Colado, Baltasar Fernández-Manjón:
AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results. EDUCON 2024: 1-7 - 2023
- [j12]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Evidence-based evaluation of a serious game to increase bullying awareness. Interact. Learn. Environ. 31(2): 644-654 (2023) - [c13]Manuel Freire, Antonio Calvo-Morata, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Bootstrapping serious games to assess learning through analytics. EDUCON 2023: 1-5 - [c12]Iván J. Pérez-Colado, Victor M. Perez-Colado, Antonio Calvo-Morata, Rubén Santa Cruz Píriz, Baltasar Fernández-Manjón:
Using New AI-Driven Techniques to Ease Serious Games Authoring. FIE 2023: 1-9 - 2022
- [j11]Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 10: 107703-107715 (2022) - [j10]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. J. Learn. Anal. 9(3): 32-49 (2022) - [c11]Antonio Calvo-Morata, Baltasar Fernández-Manjón:
Serious Games for Social Problems. ICWL 2022: 98-109 - [d1]Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Bioelectrical signals use in videogames for evaluation purposes. IEEE DataPort, 2022 - 2021
- [j9]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. Telematics Informatics 60: 101568 (2021) - [c10]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Data science meets standardized game learning analytics. EDUCON 2021: 1546-1552 - 2020
- [j8]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. Comput. Educ. 157: 103958 (2020) - [j7]Cristina Alonso-Fernández, Iván José Pérez-Colado, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applications of Simva to Simplify Serious Games Validation and Deployment. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 161-170 (2020) - [j6]Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Trans. Learn. Technol. 13(1): 186-197 (2020)
2010 – 2019
- 2019
- [j5]Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. IEEE Access 7: 55841-55850 (2019) - [j4]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applications of data science to game learning analytics data: A systematic literature review. Comput. Educ. 141 (2019) - [j3]Cristina Alonso-Fernández, Ana R. Cano, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Lessons learned applying learning analytics to assess serious games. Comput. Hum. Behav. 99: 301-309 (2019) - [j2]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics, Facilitating the Use of Serious Games in the Class. Rev. Iberoam. de Tecnol. del Aprendiz. 14(4): 168-176 (2019) - [j1]Antonio Calvo-Morata, Cristina Alonso-Fernández, Iván J. Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. J. Univers. Comput. Sci. 25(12): 1507-1530 (2019) - [c9]Antonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics for Educators. EDUCON 2019: 1436-1442 - [c8]Iván J. Pérez-Colado, Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simva: Simplifying the Scientific Validation of Serious Games. ICALT 2019: 113-115 - [c7]Cristina Alonso-Fernández, Iván José Pérez-Colado, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Using Simva to evaluate serious games and collect game learning analytics data. LASI-SPAIN 2019: 22-34 - [c6]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simplifying the Validation and Application of Games with Simva. SETE@ICWL 2019: 337-346 - 2018
- [c5]Antonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Making Understandable Game Learning Analytics for Teachers. ICWL 2018: 112-121 - 2017
- [c4]Cristina Alonso-Fernandez, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Systematizing game learning analytics for serious games. EDUCON 2017: 1111-1118 - 2016
- [c3]Antonio Calvo-Morata, Dan-Cristian Rotaru, Manuel Freire, Baltasar Fernández-Manjón:
Tools and approaches for simplifying serious games development in educational settings. EDUCON 2016: 1188-1197 - [c2]Alejandro Romero-Hernández, Cesar Diaz-Faes Perez, Manuel Gonzalez Riojo, Antonio Calvo-Morata, Borja Manero:
Computers or Tablets? Choosing Devices for Educational Videogames. VS-GAMES 2016: 1-8 - 2015
- [c1]Ángel Serrano-Laguna, Dan-Cristian Rotaru, Antonio Calvo-Morata, Javier Torrente, Baltasar Fernández-Manjón:
Creating Interactive Content in Android Devices: The Mokap Hackaton. IS-EUD 2015: 287-290
Coauthor Index
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last updated on 2024-10-07 22:15 CEST by the dblp team
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