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BCS HCI 2010: Dundee, UK
- Tom McEwan, Lachlan McKinnon:
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, BCS-HCI 2010, Dundee, United Kingdom, 6-10 September 2010. ACM 2010
Information visualisation & retrieval
- Nadine Amende:
A structured review of information visualization success measurement. 10-16 - Hanna Stelmaszewska, B. L. William Wong, Nazlin Bhimani, Balbir Barn:
User behaviour: searching for scholarly material using electronic resource discovery systems. 17-26 - Pedro Teixeira Daniel, Gonçalves Manuel J. Fonseca:
Interactive file searching using file metadata and visualization. 27-35
Research tools & methods 1
- Patrick Jermann, Marc-Antoine Nüssli, Weifeng Li:
Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris. 36-44 - Anneli Olsen, Linnea Smolentzov, Tommy Strandvall:
Comparing different eye tracking cues when using the retrospective think aloud method in usability testing. 45-53 - Gavin Sim, Janet C. Read:
The Damage Index: an aggregation tool for usability problem prioritisation. 54-61
Information visualisation
- Darius Dadgari, Wolfgang Stuerzlinger:
Novel user interfaces for diagram versioning and differencing. 62-71 - Saturnino Luz, Masood Masoodian:
Improving focus and context awareness in interactive visualization of time lines. 72-80 - Carolyn Salimun, Helen C. Purchase, David R. Simmons, Stephen A. Brewster:
Preference ranking of screen layout principles. 81-87
Security & HCI
- Sacha Brostoff, Philip Inglesant, Martina Angela Sasse:
Evaluating the usability and security of a graphical one-time PIN system. 88-97 - Karen Renaud, Mike Just:
Pictures or questions?: examining user responses to association-based authentication. 98-107 - Chris Riley, David Benyon, Graham I. Johnson, Kathy Buckner:
Security in context: investigating the impact of context on attitudes towards biometric technology. 108-116
Research tools & methods 2
- Jay Bradley, David Benyon, Oli H. Mival, Nick Webb:
Wizard of Oz experiments and companion dialogues. 117-123 - Shamal Faily, Ivan Flechais:
Barry is not the weakest link: eliciting secure system requirements with personas. 124-132 - Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coninx:
Draw me a storyboard: incorporating principles & techniques of comics... 133-142
Gaming & HCI
- Paul Coulton, Kate Lund, Andrew Wilson:
Harnessing player creativity to broaden the appeal of location based games. 143-150 - Christian Martyn Jones, Kay Pozzebon:
Being safety smart: social issue game for child protective behaviour training. 151-159 - Timothy Sanders, Paul A. Cairns:
Time perception, immersion and music in videogames. 160-167
Health & social HCI
- Chitra Acharya, Harold W. Thimbleby, Patrick Oladimeji:
Human computer interaction and medical devices. 168-176 - Julie Doyle, Zoran Skrba, Ronan McDonnell, Ben Arent:
Designing a touch screen communication device to support social interaction amongst older adults. 177-185 - Lorna Gibson, John L. Arnott, Wendy Moncur, Christopher Martin, Paula Forbes, Amritpal Singh Bhachu:
Designing social networking sites for older adults. 186-194
Industry papers
- Philip N. Day, Graham I. Johnson, Charlie Rohan, Chris Riley, Maggie Carlisle:
User experience at NCR: an organisational overview. 195-203 - Remigius Fierley, Stephan Engl:
User experience methods and games: lessons learned. 204-210 - Gerrit Meixner, Nils Petersen, Holger Koessling:
User interaction evolution in the SmartFactoryKL. 211-220
Haptics, gesture & multimodal interaction
- Sara Comai, Davide Mazza:
Haptic and visual rendering for multi-modal exploration of molecular information. 221-229 - Adam Fourney, Michael A. Terry, Richard Mann:
Gesturing in the wild: understanding the effects and implications of gesture-based interaction for dynamic presentations. 230-240 - Manish Parekh, Chris Baber:
Tool use as gesture: new challenges for maintenance and rehabilitation. 241-249
Mobile HCI
- Marina Abad, Itxaso Díaz, Markel Vigo:
Acceptance of mobile technology in hedonic scenarios. 250-258 - Juha Leino, Sanna Finnberg, Kari-Jouko Räihä:
The times they are a-changin': mobile PIM is leaving the paper trail behind. 259-268 - En Peng, Patrick Peursum, Ling Li, Svetha Venkatesh:
Portable form filling assistant for the visually impaired. 269-277
Physical & urban HCI
- Alex Carmichael, Mark D. Rice, Freya MacMillan, Alison Kirk:
Investigating a DTV-based physical activity application to facilitate wellbeing in older adults. 278-288 - Patrick Tobias Fischer, Christian Zöllner, Eva Hornecker:
VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façades. 289-298 - Jennifer G. Sheridan:
When clapping data speaks to Wii: physical creativity and performative interaction in playground games and songs. 299-308
User experience
- Christina Dicke, Viljakaisa Aaltonen, Anssi Rämö, Miikka Vilermo:
Talk to me: the influence of audio quality on the perception of social presence. 309-318 - Nele Van den Ende, Jettie Hoonhout, Lydia Meesters:
Measuring involvement with audio/video content. 319-327 - Christopher R. Wilkinson, Patrick Langdon, P. John Clarkson:
Observing learning and conceptual development through novel product interaction. 328-336
HCI in the market
- Ahmed A. Ataullah, Edward Lank:
Googling Bing: reassessing the impact of brand on the perceived quality of two contemporary search engines. 337-345 - Paul Robertson, Andrea Szymkowiak, Graham I. Johnson:
Investigating the future of self-service technology. 346-349 - K. C. Scott-Brown, R. Henderson, O. Ahrani Dahrani, N. Tandas, D. Cernagovs, J. Turner, H. McIaughlin, H. Tarbert:
Making a financial time machine: a multi-touch application to enable interactive 3-D visualization of distant savings goals. 350-354
Interaction methods
- Dominik Bial, Florian Block, Hans Gellersen:
A study of two-handed scrolling and selection on standard notebook computers. 355-364 - Hoda Dehmeshki, Wolfgang Stuerzlinger:
Design and evaluation of a perceptual-based object group selection technique. 365-373 - Adriana Ispas, Beat Signer, Moira C. Norrie:
A study of incidental notetaking to inform digital pen and paper solutions. 374-383
Haptics to hardware next
- Philip N. Day, Jim Colville, Charlie Rohan:
An evaluation of sunlight-viewable displays. 384-392 - Stephen Fitchett, Andy Cockburn:
MultiScroll: using multitouch input to disambiguate relative and absolute mobile scroll modes. 393-402 - Julio Miró-Borrás, Pablo Bernabeu-Soler, Raul Llinares, Jorge Igual:
Evaluation of an ambiguous-keyboard prototype scanning-system with word and character disambiguation. 403-411
Research in progress 1
- Stephen A. Brewster, Aurora Constantin:
Tactile feedback for ambient awareness in mobile interactions. 412-417 - Andrew Crossan, Stephen A. Brewster, Alexander Ng:
Foot tapping for mobile interaction. 418-422 - Jochen Huber, Jürgen Steimle, Roman Lissermann, Simon Olberding, Max Mühlhäuser:
Wipe'n'Watch: spatial interaction techniques for interrelated video collections on mobile devices. 423-427 - Timo Partala, Antti Nurminen, Teija Vainio, Jari Laaksonen, Miika Laine, Jukka Väänänen:
Salience of visual cues in 3D city maps. 428-432
Research ideas & student work
- Neesha Kodagoda, B. L. William Wong, Nawaz Khan:
Open-card sort to explain why low-literate usersabandon their web searches early. 433-442 - Michael Leitner, Bernhard Wöckl, Özge Subasi, Manfred Tscheligi:
Towards the use of "negative effects" in technology design and evaluation. 443-447 - Ben Rolfe, Christian Martyn Jones, Helen Wallace:
Designing dramatic play: story and game structure. 448-452 - Naisan Yazdani, Fatemah Khazab, Sean P. Fitzgibbon, Martin H. Luerssen, David M. W. Powers, C. Richard Clark:
Towards a brain-controlled wheelchair prototype. 453-457
Research in progress 2
- Jake Rowan Byrne, Brendan Tangney:
CAWriter: a CSCW/CSCL tool to support research students' academic writing. 458-462 - Souleymane Camara, Sujan Shrestha, José L. Abdelnour-Nocera, John Moore:
Village eLearning: an offline mobile solution to rural communities? knowledge requirement. 463-467 - Tim Coughlan, Anne Adams, Yvonne Rogers:
Designing for balance: Out There and In Here. 468-473 - Mark Lochrie, Kate Lund, Paul Coulton:
Community generated location based gaming. 474-478
Research in progress 3
- Richard Hoadley:
Form and function: examples of music interface design. 479-483 - Natalie Ruiz, Guang Liu, Bo Yin, Damian Farrow, Fang Chen:
Teaching athletes cognitive skills: detecting cognitive load in speech input. 484-488
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