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Publication search results
found 103 matches
- 2024
- Paula Maia de Souza, Vinícius Matheus Romualdo Santos, Bianca Alessandra de Souza Alves, Fernando Roberto Proença, Vivian Genaro Motti, Kamila Rios da Hora Rodrigues, Vânia Paula de Almeida Néris:
Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potential. CHI Extended Abstracts 2024: 510:1-510:6 - Asad Anjum, Yuting Li, Noelle Law, Megan Charity, Julian Togelius:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. FDG 2024: 18 - Hermann Prossinger, Silvia Boschetti, Tomás Hladký, Daniel Ríha, Violetta Prossinger-Beck, Thomas Beck, Jakub Binter:
Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers. HCI (47) 2024: 68-80 - Asad Anjum, Yuting Li, Noelle Law, Megan Charity, Julian Togelius:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. CoRR abs/2403.02454 (2024) - 2023
- Leszek Nowak, Iwona Grabska-Gradzinska, Wojciech Palacz, Ewa Grabska, Maria Guzik:
Tool for Game Plot Line Visualization for Designers, Testers and Players. CDVE 2023: 85-93 - Katie Seaborn:
Link, User-Centred Designer: Game Characters as Transcendent Models. CHI PLAY Companion 2023: 238-240 - Michael Lankes, Andreas Stöckl:
Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses. CoG 2023: 1-8 - Xueliang Li, Haian Xue:
Cultivating Researcher-Sensibility in Novice Designers: Exploring Genre-Specific Heuristics for Game Evaluation in a Design Studio. HCI (21) 2023: 483-496 - Yavor Dankov:
The Game Designer's Perspectives and the DIZU-EVG Instrument for Educational Video Games. NiDS (2) 2023: 81-90 - Yavor Dankov:
The Designer-Oriented Process Analysis of Utilizing the DIZU-EVG Instrument for Educational Video Games. NiDS (2) 2023: 221-229 - Katie Seaborn:
Link, user-centred designer: Game characters as transcendent models. CoRR abs/2310.04739 (2023) - 2022
- Faltin Karlsen:
Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation. Games Cult. 17(4): 639-656 (2022) - Luis E. Pérez-Cortés, Yuchan (blanche) Gao, Taylor M. Kessner, Jeremy Bernier, Elisabeth Gee:
Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. Int. J. Game Based Learn. 12(1): 1-21 (2022) - Paula Maia de Souza, Vânia Paula de Almeida Néris, Fernando Roberto Proença, Franco Eusébio Garcia:
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential. J. Interact. Syst. 13(1): 243-256 (2022) - Alberto Alvarez, José M. Font, Julian Togelius:
Toward Designer Modeling Through Design Style Clustering. IEEE Trans. Games 14(4): 676-686 (2022) - Michael Cook:
Puck: A Slow and Personal Automated Game Designer. AIIDE 2022: 232-239 - Charline Foch, Ben Kirman:
"The game doesn't judge you": game designers' perspectives on implementing failure in video games. FDG 2022: 14:1-14:13 - Mathieu Muratet, Thibault Carron, Amel Yessad:
How to assist designers to model learning games with Petri nets? FDG 2022: 15:1-15:10 - 2021
- Joelle-Denise Lux, Alexandra Budke, Emmanuel Guardiola:
Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education. Multimodal Technol. Interact. 5(11): 70 (2021) - Viktor Gustafsson, Lilly Arstad Helmersen, Wendy E. Mackay:
Co-Designers Not Troublemakers: Enabling Player-Created Narratives in Persistent Game Worlds. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 273:1-273:26 (2021) - Geoff Engelstein:
A visual probability analysis tool for board game designers. Patterns 2(5): 100254 (2021) - Laureline Chiapello:
Game Designers and the Ludo Mix: Constructing an Aesthetic Experience. Trans. Digit. Games Res. Assoc. 5(2) (2021) - Hartmut Koenitz, Christian Roth, Teun Dubbelman:
Educating Interactive Narrative Designers: Cornerstones of a Program. Trans. Digit. Games Res. Assoc. 5(3) (2021) - Alena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. Mekler:
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games. CHI 2021: 120:1-120:9 - Qianou Ma, Erik Harpstead:
Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles. CHI PLAY 2021: 117-121 - Yavor Dankov:
A Functional Model of a Designer of Educational Maze Game. CSSE 2021: 356-361 - Maria Tsapara, Tharrenos Bratitsis:
A Board Game for Sustainable Development Education: Kindergarten Students as Game Designers. IMCL 2021: 1072-1084 - 2020
- Filip Jankowski:
The Presence of Female Designers in French Video Game Industry, 1985-1993. Games Cult. 15(6): 670-684 (2020) - Eva Brooks, Jeanette Sjöberg:
A designerly approach as a foundation for school children's computational thinking skills while developing digital games. IDC 2020: 87-95 - Samanta Mariotti:
What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists "Dig" Serious Games. GALA 2020: 395-400
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