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Jeremy Gow
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Publications
- 2022
- [j15]Michael Cook, Jeremy Gow, Gillian Smith, Simon Colton:
Danesh: Interactive Tools for Understanding Procedural Content Generators. IEEE Trans. Games 14(3): 329-338 (2022) - 2019
- [c27]Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith:
General Analytical Techniques For Parameter-Based Procedural Content Generators. CoG 2019: 1-8 - 2017
- [j13]Michael Cook, Simon Colton, Jeremy Gow:
The ANGELINA Videogame Design System - Part I. IEEE Trans. Comput. Intell. AI Games 9(2): 192-203 (2017) - [j12]Michael Cook, Simon Colton, Jeremy Gow:
The ANGELINA Videogame Design System - Part II. IEEE Trans. Comput. Intell. AI Games 9(3): 254-266 (2017) - 2016
- [j11]Maria Teresa Llano, Simon Colton, Rose Hepworth, Jeremy Gow:
Automated Fictional Ideation via Knowledge Base Manipulation. Cogn. Comput. 8(2): 153-174 (2016) - [c23]Gudmund Grov, Andrew Ireland, Maria Teresa Llano, Peter Kovacs, Simon Colton, Jeremy Gow:
Semi-Automated Design Space Exploration for Formal Modelling. ABZ 2016: 282-289 - [c22]Michael Cook, Jeremy Gow, Simon Colton:
Towards the automatic optimisation of procedural content generators. CIG 2016: 1-8 - [c21]Maria Teresa Llano, Christian Guckelsberger, Rose Hepworth, Jeremy Gow, Joseph Corneli, Simon Colton:
What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. ICCC 2016: 213-221 - [i1]Gudmund Grov, Andrew Ireland, Maria Teresa Llano, Peter Kovacs, Simon Colton, Jeremy Gow:
Semi-Automated Design Space Exploration for Formal Modelling. CoRR abs/1603.00636 (2016) - 2014
- [c20]Maria Teresa Llano, Rose Hepworth, Simon Colton, Jeremy Gow, John William Charnley, Nada Lavrac, Martin Znidarsic, Matic Perovsek, Mark Granroth-Wilding, Stephen Clark:
Baseline Methods for Automated Fictional Ideation. ICCC 2014: 211-219 - 2013
- [c19]Michael Cook, Simon Colton, Azalea Raad, Jeremy Gow:
Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design. EvoApplications 2013: 284-293 - [c18]Michael Cook, Simon Colton, Jeremy Gow:
Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design. ICCC 2013: 123-130 - [c17]Flaminia Cavallo, Alison Pease, Jeremy Gow, Simon Colton:
Using Theory Formation Techniques for the Invention of Fictional Concepts. ICCC 2013: 176-183 - 2012
- [j10]Jeremy Gow, Robin Baumgarten, Paul A. Cairns, Simon Colton, Paul Miller:
Unsupervised Modeling of Player Style With LDA. IEEE Trans. Comput. Intell. AI Games 4(3): 152-166 (2012) - [c16]Jeremy Gow, Simon Colton, Paul A. Cairns, Paul Miller:
Mining Rules from Player Experience and Activity Data. AIIDE 2012 - [c15]Michael Cook, Simon Colton, Jeremy Gow:
Initial Results from Co-operative Co-evolution for Automated Platformer Design. EvoApplications 2012: 194-203 - 2010
- [c13]Simon Colton, Jeremy Gow, Pedro Torres, Paul A. Cairns:
Experiments in Objet Trouvé Browsing. ICCC 2010: 238-247
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