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Jean-Marc Labat
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Publications
- 2019
- [c36]Mathieu Vermeulen, Abir-Beatrice Karami, Anthony Fleury, François Bouchet, Nadine Mandran, Jannik Laval, Jean-Marc Labat:
APACHES: Human-Centered and Project-Based Methods in Higher Education. EC-TEL 2019: 683-687 - 2017
- [c35]Mathieu Vermeulen, Gaëlle Guigon, Nadine Mandran, Jean-Marc Labat:
Teachers at the Heart of the Learning Games Design: The DISC Model. ICALT 2017: 145-149 - [c34]Gorgoumack Sambe, François Bouchet, Jean-Marc Labat:
Towards a Conceptual Framework to Scaffold Self-regulation in a MOOC. InterSol/CNRIA 2017: 245-256 - 2016
- [c33]Mathieu Vermeulen, Nadine Mandran, Jean-Marc Labat:
Chronicle of a Scenario Graph: From Expected to Observed Learning Path. EC-TEL 2016: 321-330 - 2015
- [c32]Javier Melero, Naïma El-Kechaï, Jean-Marc Labat:
What's next? Different Strategies Considering Teachers' Decisions for Adapting Learning Paths in Serious Games. CSEDU (2) 2015: 101-108 - [c31]Javier Melero, Naïma El-Kechaï, Amel Yessad, Jean-Marc Labat:
Adapting Learning Paths in Serious Games: An Approach Based on Teachers' Requirements. CSEDU (Selected Papers) 2015: 376-394 - [c30]Javier Melero, Naïma El-Kechaï, Jean-Marc Labat:
Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games. EC-TEL 2015: 211-224 - [c29]Yang Chen, Pierre-Henri Wuillemin, Jean-Marc Labat:
Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining. EDM 2015: 117-124 - [c28]Naïma El-Kechaï, Javier Melero, Jean-Marc Labat:
Quelques enseignements tirés de l'application de la Competence-based Knowledge Space Theory aux Serious Games. IC 2015 - 2014
- [j7]Bertrand Marne, Jean-Marc Labat:
Model and authoring tool to help teachers adapt serious games to their educational contexts. Int. J. Learn. Technol. 9(2): 161-180 (2014) - [j6]Isabelle Mounier, Amel Yessad, Thibault Carron, Fabrice Kordon, Jean-Marc Labat:
Formal Framework to improve the reliability of concurrent and collaborative learning games. EAI Endorsed Trans. Serious Games 1(2): e4 (2014) - [c27]Amel Yessad, Isabelle Mounier, Jean-Marc Labat, Fabrice Kordon, Thibault Carron:
Have You Found the Error? A Formal Framework for Learning Game Verification. EC-TEL 2014: 476-481 - [c26]Yang Chen, Pierre-Henri Wuillemin, Jean-Marc Labat:
Bayesian Student Modeling Improved by Diagnostic Items. Intelligent Tutoring Systems 2014: 144-149 - 2013
- [c25]Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron:
Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. ICALT 2013: 156-160 - [c24]Bertrand Marne, Thibault Carron, Jean-Marc Labat, Iza Marfisi-Schottman:
MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios. ICALT 2013: 291-293 - [c23]Amel Yessad, Thibault Carron, Jean-Marc Labat:
An Approach to Model and Validate Scenarios of Serious Games in the Design Stage. ICWL 2013: 264-273 - [i1]Iza Marfisi-Schottman, Jean-Marc Labat, Thibault Carron:
Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. CoRR abs/1307.7478 (2013) - 2012
- [c22]Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat:
The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library. EC-TEL 2012: 208-221 - [c21]Bertrand Marne, John Wisdom, Benjamin Huynh-Kim-Bang, Jean-Marc Labat:
A Design Pattern Library for Mutual Understanding and Cooperation in Serious Game Design. ITS 2012: 135-140 - [c20]Pradeepa Thomas, Jean-Marc Labat, Mathieu Muratet, Amel Yessad:
How to Evaluate Competencies in Game-Based Learning Systems Automatically? ITS 2012: 168-173 - 2011
- [c19]Amel Yessad, Jean-Marc Labat:
Approche Ontologique pour la Détection de la Pertinence d'une Action dans un Jeu Sérieux. IC 2011: 557-572 - [c18]Pradeepa Thomas, Amel Yessad, Jean-Marc Labat:
Petri Nets and Ontologies: Tools for the "Learning Player" Assessment in Serious Games. ICALT 2011: 415-419 - 2010
- [c16]Amel Yessad, Jean-Marc Labat, François Kermorvant:
SeGAE: A Serious Game Authoring Environment. ICALT 2010: 538-540 - [c15]Amel Yessad, Pradeepa Thomas, Bruno Capdevila Ibáñez, Jean-Marc Labat:
Using the Petri Nets for the Learner Assessment in Serious Games. ICWL 2010: 339-348 - 2009
- [c13]Bruno Capdevila Ibáñez, Valérie Boudier, Jean-Marc Labat:
Knowledge Management Approach to Support a Serious Game Development. ICALT 2009: 420-422
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