Volume 25,
Number 1,
January 2009
- Minoru Etoh, Frank Nack, Shin'ichi Satoh:
Editorial.
1
- Hosei Matsuoka, Yusuke Nakashima, Takeshi Yoshimura:
Acoustic OFDM system and its extension.
3-12
- Yantao Zheng, Shi-Yong Neo, Tat-Seng Chua, Qi Tian:
Toward a higher-level visual representation for object-based image retrieval.
13-23
- Tat-Jun Chin, Yilun You, Céline Coutrix, Joo-Hwee Lim, Jean-Pierre Chevallet, Laurence Nigay:
Mobile phone-based mixed reality: the Snap2Play game.
25-37
- Tao Mei, Bo Yang, Shi-Qiang Yang, Xian-Sheng Hua:
Video collage: presenting a video sequence using a single image.
39-51
- Werner Bailer, Felix Lee, Georg Thallinger:
A distance measure for repeated takes of one scene.
53-68
- José Luis Martínez, W. A. Rajitha Jayaruwan Weerakkody, Warnakulasuriya Anil Chandana Fernando, Gerardo Fernández-Escribano, Hari Kalva, Antonio Garrido:
Distributed Video Coding using Turbo Trellis Coded Modulation.
69-82
Volume 25,
Number 2,
February 2009
- Nadia Magnenat-Thalmann:
Editorial note from the Editor-in-Chief.
83-85
- Jean-François El Hajjar, Vincent Jolivet, Djamchid Ghazanfarpour, Xavier Pueyo:
A model for real-time on-surface flows.
87-100
- Rüyam Acar:
Simulation of interface dynamics: a diffuse-interface model.
101-115
- Nikos Komodakis, Georgios Tziritas:
Real-time exploration and photorealistic reconstruction of large natural environments.
117-137
- Zhong Li, Lizhuang Ma, Xiaogang Jin, Zuoyong Zheng:
A new feature-preserving mesh-smoothing algorithm.
139-148
- Pierre Kraemer, David Cazier, Dominique Bechmann:
Extension of half-edges for the representation of multiresolution subdivision surfaces.
149-163
- Olivier Terraz, Guillaume Guimberteau, Stéphane Mérillou, Dimitri Plemenos, Djamchid Ghazanfarpour:
3Gmap L-systems: an application to the modelling of wood.
165-180
- Àlex Méndez-Feliu, Mateu Sbert:
From obscurances to ambient occlusion: A survey.
181-196
Volume 25,
Number 3,
March 2009
- Yotam Livny, Zvi Kogan, Jihad El-Sana:
Seamless patches for GPU-based terrain rendering.
197-208
- Aaron Knoll, Ingo Wald, Charles D. Hansen:
Coherent multiresolution isosurface ray tracing.
209-225
- Nico Pietroni, Fabio Ganovelli, Paolo Cignoni, Roberto Scopigno:
Splitting cubes: a fast and robust technique for virtual cutting.
227-239
- Jeremy Long, David Mould:
Dendritic stylization.
241-253
- Alexis Angelidis, Brendan McCane:
Fur simulation with spring continuum.
255-265
- Chunxia Xiao, Hongbo Fu, Chiew-Lan Tai:
Hierarchical aggregation for efficient shape extraction.
267-278
- Xiaogang Jin, Chiew-Lan Tai, Hailin Zhang:
Implicit modeling from polygon soup using convolution.
279-288
- Zhihong Mao, Guo Cao, Mingxi Zhao:
Robust detection of perceptually salient features on 3D meshes.
289-295
Volume 25,
Number 4,
April 2009
Volume 25,
Numbers 5-7,
May 2009
- Geoff Wyvill:
Editorial.
377-380
- Xin Liu, Marina L. Gavrilova, Jon G. Rokne:
Incorporating object-centered sampling and Delaunay tetrahedrization for visual hull reconstruction.
381-389
- Yi-Ling Chen, Shang-Hong Lai:
Creating MPU implicit surfaces from unoriented point sets with orientation inference.
391-399
- Julien Dardenne, Sébastien Valette, Nicolas Siauve, Noël Burais, Rémy Prost:
Variational tetrahedral mesh generation from discrete volume data.
401-410
- Pablo Diaz-Gutierrez, Jonas Bösch, Renato Pajarola, Meenakshisundaram Gopi:
Streaming surface sampling using Gaussian epsilon-nets.
411-421
- Kenny Erleben:
Maximal independent set graph partitions for representations of body-centered cubic lattices.
423-430
- Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng, Yasuyuki Matsushita:
An improved belief propagation method for dynamic collage.
431-439
- Pere-Pau Vázquez:
Automatic view selection through depth-based view stability analysis.
441-449
- Cagatay Turkay, Emre Koc, Selim Balcisoy:
An information theoretic approach to camera control for crowded scenes.
451-459
- Rupert Reif, Willibald A. Günthner:
Pick-by-vision: augmented reality supported order picking.
461-467
- Fernando Trebien, Manuel M. Oliveira:
Realistic real-time sound re-synthesis and processing for interactive virtual worlds.
469-477
- Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang:
Fragment-based responsive character motion for interactive games.
479-485
- Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing Tang:
Real time falling animation with active and protective responses.
487-497
- Shuangyuan Wu, Shihong Xia, Zhaoqi Wang, Chunpeng Li:
Efficient motion data indexing and retrieval with local similarity measure of motion strings.
499-508
- Daniel Raunhardt, Ronan Boulic:
Motion constraint.
509-518
- Afonso Paiva, Emilio Vital Brazil, Fabiano Petronetto, Mario Costa Sousa:
Fluid-based hatching for tone mapping in line illustrations.
519-527
- Günter Wallner:
An extended GPU radiosity solver.
529-537
- Rafael Pacheco Kovaleski, Manuel M. Oliveira:
High-quality brightness enhancement functions for real-time reverse tone mapping.
539-547
- Xuan Yu, Jingyi Yu, Leonard McMillan:
Towards multi-perspective rasterization.
549-557
- Cem Yuksel, John Keyser:
Fast real-time caustics from height fields.
559-564
- Chun Jia, Voicu Popescu:
Compact real-time modeling of seated humans by video sprite sequence quantization.
565-572
- Brennan Rusnell, David Mould, Mark G. Eramian:
Feature-rich distance-based terrain synthesis.
573-579
- Yubo Tao, Hai Lin, Hujun Bao, Feng Dong, Gordon Clapworthy:
Feature enhancement by volumetric unsharp masking.
581-588
- Cindy Grimm, Tao Ju, Ly Phan, John F. Hughes:
Adaptive smooth surface fitting with manifolds.
589-597
- Yuxu Lin, Chun Chen, Mingli Song, Zicheng Liu:
Dual-RBF based surface reconstruction.
599-607
- Qizhen He, Horace Ho-Shing Ip, Jun Feng, Xianbin Cao:
Mr-SDM: a novel statistical deformable model for object deformation.
609-616
- Olusola Olumide Aina:
Generating anatomical substructures for physically-based facial animation. Part 1: A methodology for skull fitting.
617-625
- Sasakthi S. Abeysinghe, Tao Ju:
Interactive skeletonization of intensity volumes.
627-635
- Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng:
Light source estimation of outdoor scenes for mixed reality.
637-646
- Lorcán Mac Manus, Masahiro Iwasaki, Katsuhiro Kanamori, Satoshi Sato, Neil A. Dodgson:
Inherent limitations on specular highlight analysis.
647-656
- Fei Hou, Yue Qi, Xukun Shen, Shen Yang, Qinping Zhao:
Automatic registration of multiple range images based on cycle space.
657-665
- Jiaxi Hu, Jing Hua:
Salient spectral geometric features for shape matching and retrieval.
667-675
- Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert:
An efficient two steps algorithm for wide baseline image matching.
677-686
- Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng:
Physically based simulation of thin-shell objects' burning.
687-696
- E. Miandji, M. H. Sargazi Moghadam, Faramarz F. Samavati, M. Emadi:
Real-time multi-band synthesis of ocean water with new iterative up-sampling technique.
697-705
- Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim:
Simulation of swirling bubbly water using bubble particles.
707-712
- Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim:
Interchangeable SPH and level set method in multiphase fluids.
713-718
- Takashi Imagire, Henry Johan, Tomoyuki Nishita:
A fast method for simulating destruction and the generated dust and debris.
719-727
Volume 25,
Number 8,
August 2009
Special Issue SMI'2008
- Michela Spagnuolo, Daniel Cohen-Or, Xianfeng David Gu:
Preface.
729
- Martin Aigner, Bert Jüttler:
Robust fitting of implicitly defined surfaces using Gauss-Newton-type techniques.
731-741
- Joon-Kyung Seong, Won-Ki Jeong, Elaine Cohen:
Curvature-based anisotropic geodesic distance computation for parametric and implicit surfaces.
743-755
- Young In Yeo, Tianyun Ni, Ashish Myles, Vineet Goel, Jörg Peters:
Parallel smoothing of quad meshes.
757-769
- David Eppstein, Michael T. Goodrich, Ethan Kim, Rasmus Tamstorf:
Approximate topological matching of quad meshes.
771-783
- Atsushi Tatsuma, Masaki Aono:
Multi-Fourier spectra descriptor and augmentation with spectral clustering for 3D shape retrieval.
785-804
- Yacine Amara, Xavier Marsault:
A GPU Tile-Load-Map architecture for terrain rendering: theory and applications.
805-824
Volume 25,
Number 9,
September 2009
Special Issue 3D Physiological Human
- Nadia Magnenat-Thalmann, Ewald Quak:
Editorial.
825
- Vincent Luboz, Rafal Blazewski, Derek Gould, Fernando Bello:
Real-time guidewire simulation in complex vascular models.
827-834
- Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann:
A subject-specific software solution for the modeling and the visualization of muscles deformations.
835-842
- Katja Oberhofer, Kumar Mithraratne, Ngaire S. Stott, Iain A. Anderson:
Anatomically-based musculoskeletal modeling: prediction and validation of muscle deformation during walking.
843-851
- Bernhard Kainz, Ursula Reiter, Gert Reiter, Dieter Schmalstieg:
In vivo interactive visualization of four-dimensional blood flow patterns.
853-862
- Pengcheng Xi, Chang Shu:
Consistent parameterization and statistical analysis of human head scans.
863-871
- Caecilia Charbonnier, Lazhari Assassi, Pascal Volino, Nadia Magnenat-Thalmann:
Motion study of the hip joint in extreme postures.
873-882
- Marco Agus, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, José Antonio Iglesias Guitián, Fabio Marton, Jonas Nilsson, Giovanni Pintore:
An interactive 3D medical visualization system based on a light field display.
883-893
Volume 25,
Number 10,
October 2009
Special Issue SIBGRAPI 2008
- Nadia Magnenat-Thalmann:
Editorial.
895
- Luis Gustavo Nonato:
Editorial.
897
- Jesús P. Mena-Chalco, Ives Macedo, Luiz Velho, Roberto M. Cesar:
3D face computational photography using PCA spaces.
899-909
- Alvaro E. Cuno Parari, Claudio Esperança, Antonio A. F. Oliveira:
Shape-sensitive MLS deformation.
911-922
- Danilo Medeiros Eler, Marcel Vieira Nakazaki, Fernando Vieira Paulovich, Davi P. Santos, Gabriel F. Andery, Maria Cristina Ferreira de Oliveira, João Batista Neto, Rosane Minghim:
Visual analysis of image collections.
923-937
- Vladimir Alves dos Passos, Marcelo Walter:
3D virtual mosaics: Opus Palladium and mixed styles.
939-946
- Wallace Santos Lages, Carlúcio Cordeiro, Dorgival Guedes:
Performance analysis of a parallel multi-view rendering architecture using light fields.
947-958
- Juntao Ye, Robert E. Webber, Yangsheng Wang:
A reduced unconstrained system for the cloth dynamics solver.
959-971
Volume 25,
Number 11,
November 2009
- Hanli Zhao, Xiaoyang Mao, Xiaogang Jin, Jianbing Shen, Feifei Wei, Jieqing Feng:
Real-time saliency-aware video abstraction.
973-984
- Zhe Fan, Yu-Chuan Kuo, Ye Zhao, Feng Qiu, Arie E. Kaufman, William Arcieri:
Visual simulation of thermal fluid dynamics in a pressurized water reactor.
985-996
- Guofeng Zhang, Wei Hua, Xueying Qin, Yuanlong Shao, Hujun Bao:
Video stabilization based on a 3D perspective camera model.
997-1008
- Chang Ha Lee, Alan Liu, Thomas P. Caudell:
A study of locomotion paradigms for immersive medical simulation environments.
1009-1018
- Qi Zhang, Roy Eagleson, Terry M. Peters:
High-quality cardiac image dynamic visualization with feature enhancement and virtual surgical tool inclusion.
1019-1035
- Anna Puig-Centelles, Oscar Ripolles, Miguel Chover:
Creation and control of rain in virtual environments.
1037-1052
Volume 25,
Number 12,
December 2009
Special Issue:
Serious Games and Virtual Worlds
- Fotis Liarokapis:
Special issue on Serious Games and Virtual Worlds.
1053-1054
- Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther:
Living virtual history.
1055-1062
- Jian Chang, Jian J. Zhang, Rehan Zia:
Modelling deformations in car crash animation.
1063-1072
- Kyung-Kyu Kang, Jung-A Kim, Dongho Kim:
Development of a sensory gate-ball game system for the aged people.
1073-1083
- James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough:
Optimising engagement for stroke rehabilitation using serious games.
1085-1099
- Alan Chalmers, Kurt Debattista, Belma Ramic-Brkic:
Towards high-fidelity multi-sensory virtual environments.
1101-1108
- Fotis Liarokapis, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez, Sara de Freitas:
Multimodal augmented reality tangible gaming.
1109-1120
- Stelios Papakonstantinou, Vesna Brujic-Okretic:
Framework for context-aware smartphone applications.
1121-1132
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