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IEEE Transactions on Computational Intelligence and AI in Games
, Volume 4
Volume 4, Number 1, March 2012
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dblp key:
journals/tciaig/BrownePWLCRTPSC12
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Cameron Browne
,
Edward J. Powley
,
Daniel Whitehouse
,
Simon M. Lucas
,
Peter I. Cowling
,
Philipp Rohlfshagen
,
Stephen Tavener
,
Diego Perez
,
Spyridon Samothrakis
,
Simon Colton
:
A Survey of Monte Carlo Tree Search Methods.
1-43
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journals/tciaig/ParkerB12
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Matt Parker
,
Bobby D. Bryant
:
Neurovisual Control in the Quake II Environment.
44-54
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journals/tciaig/KarakovskiyT12
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Sergey Karakovskiy
,
Julian Togelius
:
The Mario AI Benchmark and Competitions.
55-67
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dblp key:
journals/tciaig/Cazenave12
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Tristan Cazenave
:
Monte Carlo Beam Search.
68-72
Volume 4, Number 2, June 2012
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dblp key:
journals/tciaig/TakWB12
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Mandy J. W. Tak
,
Mark H. M. Winands
,
Yngvi Björnsson
:
N-Grams and the Last-Good-Reply Policy Applied in General Game Playing.
73-83
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journals/tciaig/FennerLL12
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Trevor I. Fenner
,
Mark Levene
,
George Loizou
:
A Discrete Evolutionary Model for Chess Players' Ratings.
84-93
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journals/tciaig/SchrumM12
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Jacob Schrum
,
Risto Miikkulainen
:
Evolving Multimodal Networks for Multitask Games.
94-111
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dblp key:
journals/tciaig/BrowneT12
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Cameron Browne
,
Stephen Tavener
:
Bitwise-Parallel Reduction for Connection Tests.
112-119
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journals/tciaig/CowlingPW12
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Peter I. Cowling
,
Edward J. Powley
,
Daniel Whitehouse
:
Information Set Monte Carlo Tree Search.
120-143
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dblp key:
journals/tciaig/Sturtevant12
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Nathan R. Sturtevant
:
Benchmarks for Grid-Based Pathfinding.
144-148
Volume 4, Number 3, September 2012
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dblp key:
journals/tciaig/BrowneYC12
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Cameron Browne
,
Georgios N. Yannakakis
,
Simon Colton
:
Guest Editorial: Special Issue on Computational Aesthetics in Games.
149-151
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dblp key:
journals/tciaig/GowBCCM12
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Jeremy Gow
,
Robin Baumgarten
,
Paul A. Cairns
,
Simon Colton
,
Paul Miller
:
Unsupervised Modeling of Player Style With LDA.
152-166
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journals/tciaig/DelalleauCTFBZ12
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Olivier Delalleau
,
Emile Contal
,
Eric Thibodeau-Laufer
,
Raul Chandias Ferrari
,
Yoshua Bengio
,
Frank Zhang
:
Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online.
167-177
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journals/tciaig/IqbalHGM12
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Azlan Iqbal
,
Harold M. J. F. van der Heijden
,
Matej Guid
,
Ali Makhmali
:
Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception.
178-191
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dblp key:
journals/tciaig/PlansM12
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David Plans
,
Davide Morelli
:
Experience-Driven Procedural Music Generation for Games.
192-198
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dblp key:
journals/tciaig/SavvaSB12
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Nikolaos Savva
,
Alfonsina Scarinzi
,
Nadia Bianchi-Berthouze
:
Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience.
199-212
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dblp key:
journals/tciaig/LiapisYT12
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Antonios Liapis
,
Georgios N. Yannakakis
,
Julian Togelius
:
Adapting Models of Visual Aesthetics for Personalized Content Creation.
213-228
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dblp key:
journals/tciaig/Browne12
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Cameron Browne
:
Elegance in Game Design.
229-240
Volume 4, Number 4, December 2012
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dblp key:
journals/tciaig/CowlingWP12
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Peter I. Cowling
,
Colin D. Ward
,
Edward J. Powley
:
Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering.
241-257
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dblp key:
journals/tciaig/Al-KhateebK12
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Belal Al-Khateeb
,
Graham Kendall
:
Introducing Individual and Social Learning Into Evolutionary Checkers.
258-269
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journals/tciaig/ElyasafHS12
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Achiya Elyasaf
,
Ami Hauptman
,
Moshe Sipper
:
Evolutionary Design of FreeCell Solvers.
270-281
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dblp key:
journals/tciaig/NijssenW12
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J. (Pim) A. M. Nijssen
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Mark H. M. Winands
:
Monte Carlo Tree Search for the Hide-and-Seek Game Scotland Yard.
282-294
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dblp key:
journals/tciaig/RecioMES12
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Gustavo Recio
,
Emilio Martín
,
César Estébanez
,
Yago Sáez
:
AntBot: Ant Colonies for Video Games.
295-308
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dblp key:
journals/tciaig/SharmaS12
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Rajneesh Sharma
,
Matthijs T. J. Spaan
:
Bayesian-Game-Based Fuzzy Reinforcement Learning Control for Decentralized POMDPs.
309-328