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International Journal of Arts and Technology, Volume 4
Volume 4, Number 1, 2011
- Sue Aran Ramspott, Pilar Medina Bravo, Miquel Rodrigo Alsina:
Management of emotions in US fiction series: when being (and feeling like) a woman sells. 6-18 - Gordon Calleja:
Emotional involvement in digital games. 19-32 - Allison Eden, Matthew Grizzard, Robert J. Lewis:
Disposition development in drama: the role of moral, immoral and ambiguously moral characters. 33-47 - Matthew Grizzard, Robert J. Lewis, Seungcheol Austin Lee, Allison Eden:
Predicting popularity of mass-market films using the tenets of disposition theory. 48-60 - Nicoleta Groza, Jordi Fernandez Cuesta:
Sexist humour in advertising: just a joke or marketing strategy? 61-73 - Jiyoun Kim:
Affective states, familiarity and music selection: power of familiarity. 74-89 - K. Maja Krakowiak, Mina Tsay:
The role of moral disengagement in the enjoyment of real and fictional characters. 90-101 - Mina Tsay, K. Maja Krakowiak:
The impact of perceived character similarity and identification on moral disengagement. 102-110 - María Teresa Soto-Sanfiel, Laura Aymerich-Franch, F. Xavier Ribes-Guardia, J. Reinaldo Martinez-Fernandez:
Influence of interactivity on emotions and enjoyment during consumption of audiovisual fictions. 111-129
Volume 4, Number 2, 2011
- Zune Lee, Sungkyun Chang, Chang-Young Lim:
MixPlore: a digital performance using tangible user interfaces based on cocktail mixology. 133-154 - Karen Trist, Vic Ciesielski, Perry Barile:
An artist's experience in using an evolutionary algorithm to produce an animated artwork. 155-167 - Chih-Chung Lin, Tsai-Yen Li, Gee-Chin Hou:
Procedural animation for glove puppet show. 168-180 - Michael Raschke, Katja D. Mombaur, Alexander Schubert:
An optimisation-based robot platform for the generation of action paintings. 181-195 - Gautam Kumar, Naveen Kr. Sharma, Partha Bhowmick:
Wheel-throwing in digital space using number-theoretic approach. 196-215 - Christian Stussak, Peter Schenzel:
Interactive visualisation of algebraic surfaces as a tool for shape creation. 216-228
Volume 4, Number 3, 2011
- Anders Sundnes Løvlie:
Locative literature: experiences with the textopia system. 234-248 - Arttu Perttula, Scott A. Carter, Laurent Denoue:
Retrospective vs. prospective: two approaches to mobile media capture and access. 249-259 - Virpi Oksman, Antti Tammela, Tiina Mäkelä, Keith Mitchell:
Towards a social iTV service: exploring user acceptance and changing media experience. 260-275 - Douglas Easterly, Angela Blachnitzky:
Designing and evaluating UbiBall: a ubiquitous computing game for children. 276-293 - Anders Drachen, Alessandro Canossa:
Evaluating motion: spatial user behaviour in virtual environments. 294-314 - Marko Siitonen:
Leadership in an online multiplayer strategy game: case - Illuria. 315-325 - Angela Tinwell, Mark Grimshaw, Andrew Williams:
The Uncanny Wall. 326-341 - Jaakko Stenros, Janne Paavilainen, Frans Mäyrä:
Social interaction in games. 342-358
Volume 4, Number 4, 2011
- Laetitia Wilson:
Touch me if you dare: tactility in media art. 361-372 - Osama Halabi, Kenta Motomura, Norishige Chiba:
Spiroraslaser: an interactive visual art system using hybrid raster-laser projection. 373-391 - Iryna Kuksa, Deborah Tuck:
'Breaking the glass': preserving social history in virtual environments. 392-407 - Emmanuel Dubois, Christophe Bortolaso, Cédric Bach, Francis Duranthon, Anne Blanquer-Maumont:
Design and evaluation of mixed interactive museographic exhibits. 408-441 - Joel Ross, Robert Simpson, Bill Tomlinson:
Media richness, interactivity and retargeting to mobile devices: a survey. 442-459 - Jim Bizzocchi, M. A. Ben Lin, Theresa Jean Tanenbaum:
Games, narrative and the design of interface. 460-479 - Vasillis Psarras, Andreas Floros, Konstantinos Drossos, Marianne Strapatsakis:
Emotional control and visual representation using advanced audiovisual interaction. 480-498
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