30. SIGGRAPH 2003: San Diego, California, USA
- Alyn P. Rockwood:
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27-31, 2003. ACM 2003
Rendering
- Vlastimil Havran, Cyrille Damez, Karol Myszkowski, Hans-Peter Seidel:
An efficient spatio-temporal architecture for animation rendering.
BRDF
- Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth:
Interactive rendering of translucent deformable objects. - Anders Hast, Tony Barrera, Ewert Bengtsson:
Fast specular highlights by modifying the Phong-Blinn model.
Modeling
Visual innovations
- Eileen Vote, Daniel Acevedo Feliz, Cullen D. Jackson, Jason S. Sobel, David H. Laidlaw:
Design-by-example: a schema for designing visualizations using examples from art. - Andrzej Zarzycki:
Im/possible images: registering the unnoticeable the collapse series (No.2, No.3, No.4, No.10). - Agueda Simó:
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ. - Laurent Denoue, Les Nelson, Elizabeth F. Churchill:
Implementing a paper flier metaphor using cloth simulation.
Building character
Augmented & mobile reality
- Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel:
Consistent illumination within optical see-through augmented environments. - Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold:
Real-time photo-realistic augmented reality for interior design.
Level of detail
- Jonathan D. Cohen, David P. Luebke, Nathaniel Duca, Brenden Schubert:
GLOD: a driver-level interface for geometric level of detail. - J. Andreas Bærentzen, Niels Jørgen Christensen:
From layered depth images to continuous LOD impostors. - Kei Utsugi, Toshio Moriya, N. Nonaka, Haruo Takeda:
LOD of video avatar for walkthrough applications.
Social networks
- Danah Boyd, Jeffrey Potter:
Social network fragments: an interactive tool for exploring digital social connections. - Pietro Mazzoleni, Elisa Bertino, Stefano Valtolina, Elena Ferrari, Chiara Boeri:
ViRdB: integrating virtual reality and multimedia databases for customized visualization of cultural heritage. - Ed Angel, Hue Walker Baumgarner-Kirby, David Beining:
Creating dome animations with the Digital Pueblo Project.
Surface reconstruction
- Ravi Krishna Kolluri, Jonathan Richard Shewchuk, James F. O'Brien:
Spectral watertight surface reconstruction.
Interaction
- Jackie Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin:
Sensory design for virtual environments. - Jürgen Zauner, Michael Haller, Alexander Brandl, Werner Hartmann:
Authoring of a mixed reality furniture assembly instructor. - John Payne:
Evaluation of a combined 2D/3D interface for micro electro mechanical systems (MEMS) design.
Sound & dance
- Roula Salim Ghalayini:
Sound articulation, lip movement and letter visualisation in the Arabic language.
2D or not 2D
- Farzam Farbiz, Adrian David Cheok, Paul Lincoln:
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules. - Gordon Farrell, Julia Taylor-Hell, F. David Fracchia:
Effective toon ink rendering for episodic television. - Yi-Bo Zhu, Chen-Jia Li, I-Fan Shen, Kwan-Liu Ma, Aleksander Stompel:
A new form of traditional art: visual simulation of Chinese shadow play.
Video techniques
- Wei-Chao Chen, Lars S. Nyland, Anselmo Lastra, Henry Fuchs:
Acquisition of large-scale surface light fields. - Bastian Goldlücke, Marcus A. Magnor:
Robust depth estimation from multiple video streams for dynamic light field rendering.
Art installations
The Matrix revealed
- George Borshukov:
Measured BRDF in film production: realistic cloth appearance for "The Matrix Reloaded". - Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov:
Generating realistic human hair for "The Matrix Reloaded". - George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture: image-based facial animation for "The Matrix Reloaded".
Hardware algorithms
Different strokes
- Marc Nienhaus, Jürgen Döllner:
Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering.
Eyes, nose, and body
- Yasuyuki Yanagida, Shinjiro Kawato, Haruo Noma, Nobuji Tetsutani, Akira Tomono:
A nose-tracked, personal olfactory display. - Michael J. Lyons, Daniel Kluender, Chi-Ho Chan, Nobuji Tetsutani:
Vital signs: exploring novel forms of body language.
High dynamic range & tone mapping
- Frédéric Drago, William L. Martens, Karol Myszkowski, Hans-Peter Seidel:
Perceptual evaluation of tone mapping operators. - Yangli Hector Yee, Sumanta N. Pattanaik:
Local adaptation luminance via segmentation and assimilation.
Production rendering
Haptics
- Jason Daly, Donald Washburn, Todd Lazarus, John Reeder, Glenn A. Martin:
Haptic enhancements for collaborative scenarios in virtual environment. - Nicolas Tarrin, Sabine Coquillart, Shoichi Hasegawa, Laroussi Bouguila, Makoto Sato:
The stringed haptic workbench. - Shang Ping Lee, Farzam Farbiz, Adrian David Cheok:
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Visualization
- Nicholas Woolridge, David Kreindler, Charles J. Lumsden:
EMOCAP: driving 3D characters with real mood dynamics. - Wendy L. Hodges, Theodore Garland, Reuben Reyes, Timothy Rowe:
Visualizing horn evolution by morphing high-resolution X-ray CT images. - Cullen D. Jackson, Daniel Acevedo Feliz, David H. Laidlaw, Fritz Drury, Eileen Vote, Daniel F. Keefe:
Designer-critiqued comparison of 2D vector visualization methods: a pilot study.
Textures
Archeological reconstruction
- Kevin Cain, Casondra Sobieralski, Philippe Martinez:
Reconstructing a colossus of Ramesses II from laser scan data. - Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman:
Assembling the sculptures of the Parthenon. - Veronica Sundstedt, Alan Chalmers, Philippe Martinez:
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha.
Simulation in production
- Stephan Trojansky, Florian Hu, Kolja Kähler, Christoph Sprenger, Stephan Stapel:
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters.
GPU/image-based modeling & rendering
- Dave Knott, Kees van den Doel, Dinesh K. Pai:
Particle system collision detection using graphics hardware. - Jan-Friso Evers-Senne, Reinhard Koch:
Interactive rendering with view-dependent geometry and texture.
Devices
- Daniel Fallman, Kalle Jalkanen, Henrik Lörstad, John A. Waterworth, Jonas Westling:
The reality helmet: a wearable interactive experience.
Performative projects
- Luc Vanier, Hank Kaczmarski, Lance Chong:
Forming the dots: live optical motion capture animation dance. - Michael D. Wilson, Todd Holoubek, Ann Poochareon:
Multi-user performance of Commedia dell' Arte in 3D. - W. Scott Meador, Eric M. Kurt, Kevin R. O'Neal:
Virtual performance and collaboration with improvisational dance. - Joshua J. Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, Noah Wardrip-Fruin:
Screen: bodily interaction with text in immersive VR.
Production workflow
- Allan G. Rempel, Dean Broadland, Sonja Struben, F. David Fracchia:
Effective asset management for episodic television and features.
Simulating nature
Virtual reality displays
- R. Matt Steele, Christopher O. Jaynes:
Interactive light field display from a cluster of projectors.
Physical interfaces
- Shinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto:
Virtual sculpting with a pressure sensitive pen.
Street tech
Fluids & level sets
- Ben Houston, Chris Bond, Mark Wiebe:
A unified approach for modeling complex occlusions in fluid simulations. - Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu:
The cubic interpolated level set method for realistic fluid animation.
Modeling & collision
- David Eberle, Oliver Strunk Havok, Ronan O'Sullivan:
A procedural approach to modeling impact damage.
Faces
- Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin:
Learning controls for blend shape based realistic facial animation.
Narrative translations
- Oliver Grau, M. Price, Graham A. Thomas:
A 3D studio production system with immersive actor feedback. - Catherine Vaucelle, Glorianna Davenport, Tristan Jehan:
Textable movie: improvising with a personal movie database.