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22nd SBGames 2023: Rio Grande, Brazil
- Marcelo da Silva Hounsell, Edirlei Soares de Lima, Troy Costa Kohwalter, Jose Ricardo da Silva Jr.:
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023. ACM 2023 - Carlos Henrique Rorato Souza, Saulo Soares de Oliveira, Luciana de Oliveira Berretta, Sérgio Teixeira de Carvalho:
DDA-MAPEKit: A Framework for Dynamic Difficulty Adjustment Based on MAPE-K Loop. 1-10 - Christopher Lenhard, Henrique L. Krever, Ricardo K. Schlsener, Rafael H. Bordini, Luís A. Lima Silva:
Deceptive Topographic Path Planning. 1 - Marcelo Luiz Harry Diniz Lemos, Ronaldo E Silva Vieira, Anderson Rocha Tavares, Leandro Soriano Marcolino, Luiz Chaimowicz:
Scale-Invariant Reinforcement Learning in Real-Time Strategy Games. 11-19 - Marco Antônio Athayde de Aguiar Vieira, Anderson Rocha Tavares, Renato Perez Ribas:
Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing. 20-27 - Edirlei Soares de Lima, Bruno Feijó, Marco A. Casanova, António L. Furtado:
ChatGeppetto - an AI-powered Storyteller. 28-37 - Rubens Montanha, Giovana Raupp, Vitoria Gonzalez, Yanny Partichelli, André Bins, Marcos Ferreira, Victor Araujo, Soraia Raupp Musse:
Revisiting Micro and Macro Expressions in Computer Graphics Characters. 38-45 - Yohan Duarte Pessanha, Vinicius H. S. Durelli, Paulo Augusto Nardi, André Takeshi Endo:
Exploratory testing strategies for video games: an experience report. 46-55 - Vitor Miguel Xavier Peres, Greice Pinho Dal Molin, Soraia Raupp Musse:
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces. 56-65 - Tiago Negrisoli de Oliveira, Luiz Chaimowicz:
Investigating Reinforcement Learning for Dynamic Difficulty Adjustment. 66-75 - Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó:
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games. 76-85 - Alexandre M. M. Santos, Halisson R. Rodrigues, Rômulo Férrer Filho, Yuri Lenon B. Nogueira, Creto A. Vidal, Joaquim B. Cavalcante Neto, Artur O. R. Franco, Paulo Bruno S. Serafim:
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness. 86-95 - Artur de Oliveira da Rocha Franco, Thiago Iachiley AraúJo De Souza, Paulo de Tarso Passos da Costa Filho, José Wellington Franco da Silva, José Gilvan Rodrigues Maia, Miguel Franklin de Castro:
RPG Creature Design: Cross-System Analysis and Conversion. 96-105 - Daniele Fernandes E. Silva, Rafael Piccin Torchelsen, Marilton Sanchotene de Aguiar:
How to improve the quality of GAN-based map generators. 106-113 - Leandro Gabriel, Esteban Walter Clua:
A Semantic Segmentation System for generating context-based tile-maps. 124-133 - Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates, Heloiza Aparecida Santos:
End-user Game Development Environments for Educators: Analyzing Platforms. 134-142 - Rodrigo Campos Borges, Marcelo de Gomensoro Malheiros, Cléo Zanella Billa, Marcelo Rita Pias, Alessandro de Lima Bicho:
An Open-Source Framework Using WebRTC for Online Multiplayer Gaming. 143-150 - Saulo Soares de Oliveira, Carlos Henrique Rorato Souza, Jefferson de Carvalho Silva, Sérgio T. Carvalho:
Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine. 151-160 - Lana Bertoldo Rossato, Leonardo Boaventura Bombardelli, Anderson Rocha Tavares:
Evolutionary Tabletop Game Design: A Case Study in the Risk Game. 161-170
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