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Marcelo da Silva Hounsell
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2020 – today
- 2025
- [j14]Diego Fellipe Tondorf
, Marcelo da Silva Hounsell
, Vanessa Andrade Pereira
:
Evaluating a Serious Game for Math: Is it Useful and Fun? J. Interact. Syst. 16(1): 199-212 (2025) - 2024
- [c24]Diego Fellipe Tondorf
, Vanessa Andrade Pereira
, Marcelo da Silva Hounsell
, Fábio Petrillo
:
Towards Game Design Elements on the Perception of a Fun Game: An Exergame Case Study. ICEC 2024: 151-162 - [c23]Rômulo Martins Souza, Marcelo da Silva Hounsell:
Jogos ativos para diminuir a confusão esquerda-direita: um mapeamento sistemático da literatura. SBGames 2024: 978-990 - [c22]Thiago Prado de Campos
, Marcelo da Silva Hounsell
, Eduardo Filgueiras Damasceno
, Natasha M. Costa Valentim
:
Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality. SVR 2024: 61-70 - 2023
- [j13]Claudinei Dias
, Jhonatan Thallisson Cabral Nery, Marcelo da Silva Hounsell, André Bittencourt Leal
:
A Multimodal Software Architecture for Serious Exergames and Its Use in Respiratory Rehabilitation. Sensors 23(21): 8870 (2023) - [c21]Lilian Cristina Peixe
, Salvador Sergi Agati
, Marcelo da Silva Hounsell
:
Manual Assembly Augmented Reality Systems Implementation: A Systematic Literature Mapping. SVR 2023: 17-25 - [c20]Vanessa S. Cim
, Marcelo da Silva Hounsell
:
Augmented Reality for Assembly Training in Industry: A Systematic Literature Mapping. SVR 2023: 77-87 - [e2]Rodrigo Pereira dos Santos
, Marcelo da Silva Hounsell
:
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 - First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers. Communications in Computer and Information Science 1702, Springer 2023, ISBN 978-3-031-27638-5 [contents] - [e1]Marcelo da Silva Hounsell, Edirlei Soares de Lima, Troy Costa Kohwalter, Jose Ricardo da Silva Jr.:
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023. ACM 2023 [contents] - 2022
- [j12]Diego Fellipe Tondorf
, Marcelo da Silva Hounsell
:
Constructs and Outcomes of Fun in Digital Serious Games: The State of the Art. J. Interact. Syst. 13(1): 386-399 (2022) - 2021
- [j11]Ana T. Y. Watanabe, Renan Sebem
, André B. Leal
, Marcelo da Silva Hounsell:
Fault prognosis of discrete event systems: An overview. Annu. Rev. Control. 51: 100-110 (2021) - [j10]Eduardo Harbs
, Gabriel Hermann Negri
, Guilherme Jarentchuk
, Allan Yoshio Hasegawa
, Roberto Silvio Ubertino Rosso
, Marcelo da Silva Hounsell
, Fernando H. Lafratta
, João Carlos Espíndola Ferreira:
CNC-C2: an ISO14649 and IEC61499 compliant controller. Int. J. Comput. Integr. Manuf. 34(6): 621-640 (2021) - [j9]Diego Sauter Possamai, Marcelo da Silva Hounsell, Isabela Gasparini:
A Metodologia ABCDE: Enfatizando a Criatividade no Game Design de Jogos Sérios. Braz. J. Inf. Syst. 14(1): 24-55 (2021) - [c19]Diego Fellipe Tondorf
, Marcelo da Silva Hounsell
:
The Pursuit of Fun in Digital Games: From the Sandpit to the Console and Beyond. GranDGamesBR 2021: 25-46 - [c18]Gabriel Guebarra Conejo, Marcos Vinnicius Martins
, Marcelo da Silva Hounsell, Isabela Gasparini:
Integrating Service Design and Gamification: A Systematic Literature Mapping. ICALT 2021: 94-96 - [c17]Rudieri Dietrich Bauer, Thiago Luiz Watambak, Salvador Sergi Agati, Marcelo da Silva Hounsell, André Tavares da Silva:
Development and Evaluation of a PCB's Manual Assembly system using Augmented Reality and Total Quality. SVR 2021: 24-32 - 2020
- [j8]Katiane Kazuza Gneipel Krause, Marcelo da Silva Hounsell, Isabela Gasparini:
Um Modelo para Inter-relação entre Funções Executivas e Elementos de Jogos Digitais. Revista Brasileira de Informática na Educ. 28: 596-625 (2020) - [c16]Salvador Sergi Agati, Rudieri Dietrich Bauer, Marcelo da Silva Hounsell, Aleksander S. Paterno:
Augmented Reality for Manual Assembly in Industry 4.0: Gathering Guidelines. SVR 2020: 179-188 - [c15]Rudieri Dietrich Bauer, Salvador Sergi Agati, Marcelo da Silva Hounsell, André Tavares da Silva:
Manual PCB assembly using Augmented Reality towards Total Quality. SVR 2020: 189-198
2010 – 2019
- 2019
- [j7]Regiani Guarnieri, Tânia Brusque Crocetta, Thaís Massetti, Renata Thaís de Almeida Barbosa
, Jennifer Yohanna Ferreira de Lima Antão
, Thaiany Pedrozo Campos Antunes, Marcelo da Silva Hounsell, Carlos Bandeira de Mello Monteiro
, Acary Souza Bulle Oliveira, Luiz Carlos De Abreu
:
Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability. Cyberpsychology Behav. Soc. Netw. 22(2): 111-121 (2019) - [j6]Matheus Vinicius Valenza, Isabela Gasparini, Marcelo da Silva Hounsell:
Serious Game Design for Children: A Set of Guidelines and their Validation. J. Educ. Technol. Soc. 22(3): 19-31 (2019) - [c14]Gabriel Guebarra Conejo, Isabela Gasparini, Marcelo da Silva Hounsell:
Detailing Motivation in a Gamification Process. ICALT 2019: 89-91 - [c13]Matheus Vinicius Valenza, Marcelo da Silva Hounsell, Isabela Gasparini:
Serious Game Design for Children: Validating a Set of Guidelines. ICALT 2019: 110-112 - [c12]Gabriel Caixeta Silva, André Tavares da Silva, Marcelo da Silva Hounsell:
Crowd Generation using Morphological Obesity Criteria. SBGames 2019: 81-90 - 2018
- [j5]Diego Buchinger, Marcelo da Silva Hounsell
:
Guidelines for designing and using collaborative-competitive serious games. Comput. Educ. 118: 133-149 (2018) - 2017
- [j4]Luís Felipe Bilecki, Marcelo da Silva Hounsell, Adriano Fiorese:
Uma Revisão Sistemática sobre Abordagens em Organizações Virtuais no Contexto de Confiança, Reputação e Computação em Nuvem. RITA 24(1): 11-40 (2017) - [c11]Marco Aurelio Pellens, Marcelo da Silva Hounsell
, André Tavares da Silva:
Augmented Reality and Serious Games: A Systematic Literature Mapping. SVR 2017: 227-235 - 2016
- [c10]Helder Cognaco de Oliveira, Marcelo da Silva Hounsell
, Isabela Gasparini
:
POP: An Instrument to Decide on the Adoption of Participatory Design. HCI (1) 2016: 141-152 - [c9]Irmgard A. H. C. Nakazoni, Ana Carolina Tomé Klock, Isabela Gasparini, Marcelo da Silva Hounsell:
Motivação e jogos digitais para o processo de ensino-aprendizagem: um estudo sobre suas relações. WAIHCWS 2016: 53-59 - [c8]Ana Carolina Tomé Klock, Irmgard A. H. C. Nakazoni, Isabela Gasparini, Marcelo da Silva Hounsell:
Avaliação de Usabilidade de Sistemas de Gerenciamento de Referências Bibliográficas [Usability Evaluation of Reference Management Systems]. SBSI 2016: 494-501 - [c7]Rafaela Bosse, Antônio Vinícius Soares
, Marcelo da Silva Hounsell
:
Serious Games for Balance Improvement: A Systematic Literature Mapping. WorldCIST (2) 2016: 73-82 - [c6]Mayco Farias de Carvalho, Isabela Gasparini
, Marcelo da Silva Hounsell
:
Digital Games for Math Literacy: A Systematic Literature Mapping on Brazilian Publications. WorldCIST (2) 2016: 245-254 - 2015
- [j3]Juliana Patrícia Detroz, Mauro Hinz, Marcelo da Silva Hounsell:
Uso de Pesquisa Bibliográfica em Informática na Educacão: um Mapeamento Sistemático. Revista Brasileira de Informática na Educ. 23(1): 28-42 (2015) - 2014
- [j2]Marcelo da Silva Hounsell
, Leonardo Kandler Bittencourt, Alexandre Gonçalves Silva
:
3D Reconstruction from Planar Contours: Analysis of Heuristic Tiling Approaches. Trans. Comput. Sci. 22: 95-114 (2014) - [c5]Juliana Patrícia Detroz, Marcio Geovani Jasinski, Rafaela Bosse, Thiago Luiz Berlim, Marcelo da Silva Hounsell
:
Virtual Reality Evolution in Brazil: A Survey over the Papers in the "Symposium on Virtual and Augmented Reality". SVR 2014: 210-219 - 2012
- [c4]Alessandro Diogo Brückheimer, Marcelo da Silva Hounsell
, Antônio Vinícius Soares
:
Dance2Rehab3D: A 3D Virtual Rehabilitation Game. SVR 2012: 182-190 - 2011
- [c3]Claudinei Dias, Marcelo da Silva Hounsell
, Maurício Aronne Pillon, Carla Diacui Medeiros Berkenbrock:
Design and Implementation of a 3D Collaborative Telerobotic Simulator. CRIWG 2011: 207-214 - 2010
- [j1]Marcelo da Silva Hounsell, Débora Cristine Xavier, Tânia Brusque Crocetta, Alexandro Andrade:
Análise do Controle Motor com Interações usando Dispositivos Convencionais e Realidade Aumentada. RITA 17(2): 154-173 (2010)
2000 – 2009
- 2009
- [c2]André Bittencourt Leal
, Diogo L. L. da Cruz, Marcelo da Silva Hounsell
:
Supervisory Control Implementation into Programmable Logic Controllers. ETFA 2009: 1-7 - 2006
- [c1]P. Alcides Jr., Manoel R. Filho, Fábio V. Bezerra, Marcos A. Souza, Pebertli A. Barata, Messias A. Nascimento, Marcelo da Silva Hounsell:
A virtual reality system for hydroelectric generating unit maintenance training and understanding. CAINE 2006: 230-235
Coauthor Index

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last updated on 2025-04-09 22:21 CEST by the dblp team
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