2. CSEDU 2010:
Valencia,
Spain
José A. Moinhos Cordeiro, Boris Shishkov, Alexander Verbraeck, Markus Helfert (Eds.):
CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010 - Volume 2.
INSTICC Press 2010, ISBN 978-989-674-024-5
Learning/Teaching Methodologies and Assessment
Full Papers
- Carlos López Nozal, David H. Martin, Andrés Bustillo, Raúl Marticorena Sánchez:
Final Year Project Management Process.
5-12
- Rafael del Vado Vírseda:
An Interactive Tool for Data Structure Visualization and Algorithm Animation - Experiences and Results.
13-20
- Marta E. Zorrilla, Diego García-Saiz, Elena Álvarez:
An Approach to Measure Student Activity in Learning Management Systems.
21-28
- Elmara Pereira de Souza, Claudia Pinto Sena, Cláudia Vivien Carvalho de Oliveira Soares:
Epistemological Concepts for Teacher Development in Virtual Environments and in the Teaching-learning Process for Visually Impaired Students.
29-36
- Christian Queinnec:
An Infrastructure for Mechanised Grading.
37-45
- Maria Beatriz Piedade, Maribel Yasmina Santos:
Promoting Students Success with a Business Intelligence System.
46-52
- Gustavo H. S. Alexandre, Simone C. dos Santos, Patrícia C. A. R. Tedesco:
Using Bloom's Cognitive Domain in Web Evaluation Environments.
53-59
- Shirley Hunter-Barnett, Sue Murrin-Bailey:
Should Audio Feedback be used Because it is Easily Available or for Reasons of Pedagogy?.
60-64
- Maria Kordaki, Haris Siempos:
The Jigsaw Collaborative Method within the Online Computer Science Classroom.
65-72
Short Papers
- Antonio Portilla-Figueras, Silvia Jiménez-Fernández, Sancho Salcedo-Sanz:
A Competitive-game Project-based Learning Scheme for Mobile Communications Subjects.
75-78
- M. Angélica Pinninghoff Junemann, Ricardo Contreras Arriagada, Pedro Salcedo Lagos:
Problem-based Learning - A Graph Theory Experience.
79-83
- Diana Pérez-Marín, Ismael Pascual-Nieto:
On the Improvement of Motivation in using a Blended Learning Approach - A Success Case.
84-89
- Pablo Ortega Gil, Francisco Arcos García:
How Blended Learning Closes the Language Gap between Native Students and Spanish Language Learners.
90-95
- Paula Peres, Ana Azevedo:
Developing Soft Skills in a b-Learning Environment.
96-100
- Claude Timsit, Soraya Zertal:
Using Spreadsheets to Teach Computer Architecture.
101-105
- Paola Pisano:
Innovation by Collaboration among Firms. A New Methodology - Building Theory from Case Study Research and Simulation Models.
106-113
- Sébastien Iksal, Christophe Choquet, Diem Pham Thi Ngoc:
A Generic Modeling of Indicator with UTL - The Collaborative Action Function Example.
114-119
- Stelios Xinogalos:
Difficulties with Collection Classes in Java - The Case of the ArrayList Collection.
120-125
- Wolfgang Heiden, Eric Fassbender:
An Edutainment Approach to Academic Teaching based on Storytelling.
126-131
- Giampaolo Bella, Gianpiero Costantino, Salvatore Riccobene:
WATA - A System for Written Authenticated though Anonymous Exams.
132-137
- Giovannina Albano, Giuseppe Maresca:
Personalised e-Learning Process - The Case of Geometry in IWT.
138-143
- Chung Man Tang, Yuen-Tak Yu, Chung Keung Poon:
An Experimental Prototype for Automatically Testing Student Programs using Token Patterns.
144-149
- Virgilijus Sakalauskas, Dalia Kriksciuniene:
The Individual Performance Measurement Framework in Virtual Team Learning.
150-155
- Vicente Rodríguez Montequín, Joaquín Villanueva Balsera, José Manuel Mesa Fernández, Javier De Cos Juez:
Using Myers-Briggs Type Indicator (MBTI) for Assessment Success of Student Groups in Project based Learning.
156-160
Posters
- Pablo López-Espí, Sancho Salcedo-Sanz, R. Sánchez-Montero, Antonio Portilla-Figueras:
An Experience to Include Advanced Optimization Techniques in Microwave Undergraduate Laboratories.
163-166
- Stasys Girdzijauskas, Andzela Mialik, Ramunas Mackevicius:
Modeling the Fragile Economic Situations.
167-170
- João Luís Miranda:
Using a Computer-aided PBL Approach in the Design of a Course in Entrepreneurship and Management.
171-176
- Hiroyuki Morita, Masashi Kondo, Tomonori Ishigaki, Nagateru Araki, Yuji Nakayama:
An Enhanced Practical Program on Data Mining Education.
177-180
- Branko Kaucic, Dejan Sraka, Maja Ramsak, Marjan Krasna:
Observations on Plagiarism in Programming Courses.
181-184
- Rumyana Yordanova Papancheva, Krasimira Atanasova Dimitrova, Krasimir Nedelchev Manev:
Teaching IT in the Primary School - Some Aspects of Propaedeutics of Informatics Knowledge .
185-188
- Pablo Gil, Francisco A. Candelas Herías, Jorge Pomares, Santiago T. Puente Méndez, Juan Antonio Corrales, Carlos Alberto Jara, Gabriel J. García, Fernando Torres:
Using Moodle for an Automatic Individual Evaluation of Student's Learning.
189-194
- Yun Gao, Xue-Jie Zhang:
A Teaching Schema for Multi-core Programming.
195-198
Social Context and Learning Environments
Full Papers
- René Börner, Andreas Uremovic:
Sparking Employees' Interest in Six Sigma - Transferring a Paper-based Simulation to a Workflow Management Application.
203-210
Short Papers
- Viktorija Sulcic:
Business Student Collaborative Work Supported by Moodle Wiki.
213-219
- Andrea Hofmann, Imke Hoppe, Klaus P. Jantke:
The Need for Special Games for Gamers with Special Needs.
220-225
- Ana Luiza Dias, Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto, Luciana Martha Silveira, Rosângela Aparecida Dellosso Penteado:
A Case Study that Shows the Importance of Color in Web Collaborative Educational Environment.
226-231
- Marcos Alexandre Rose Silva, Ana Luiza Dias, Júnia Coutinho Anacleto:
Using Contextualized Narrative Game to Improve Students and Teachers Communication.
232-237
- Adriano Fagali de Souza, Edgar Augusto Lanzer, Carlos Mauricio Sacchelli, Leonidas Cayo M. Gilapa:
An Approach to Teach Mechanical Engineering in Order to Avoid Curriculum Fragmentation Among Technical and Management Classes.
238-245
- Wiebke Schwelgengräber, Ralf Salomon, Ralf Joost:
The Model Railroad as an Example Avoiding Tacit Knowledge in Microelectronics Studies.
246-251
- Marcos Sadao Maekawa, Takehiro Suzuki, Keiko Okawa:
Multicultural Exchange & New Media - Global Education Solution for Children.
252-257
Posters
- Tianzhou Chen, Gang Wang, Wei Hu, Qingsong Shi:
Hierarchical Construction of Teaching Faculty in Computer Organization and Design.
261-264
- Sunao Tanimoto, Kiyoshi Yoshida, Jyunichiro Tahara:
Practical Education of Control Engineering - Using Open OS, Free Software and Actual Plant.
265-270
- Arturo Mora-Soto, Maria Isabel Sánchez Segura, Fuensanta Medina-Domínguez, Antonio de Amescua Seco:
Transactive Memory System Proposal to Foster Collaborative Learning and Knowledge Sharing into Organizations.
271-276
- Mario Massimo Petrone, Eugenio Pasquariello, Roberto Valente, Massimo Brunale:
Learning Methodologies and Their Software Tools - An Approach to Definition of Possible Use Scenarios.
277-283
Legal and Cultural Management Issues
Short Papers
Domain Applications and Case Studies
Full Papers
- Moritz Balz, Michael Goedicke:
Teaching Programming with Formal Models in Greenfoot.
309-316
- Heiko Sturzrehm, Claire Fautsch, Peter Kropf:
Field Report on Five Years of eLearning - Observations and Inspirations.
317-324
- Michael May, Peter Munkebo Hussmann, Anne Skov Jensen, Helle Rootzén, Steen Markvorsen, Karsten Schmidt, Kasper Skårhøj, Søren Enemark:
Constraints on Reusability of Learning Objects - Didactic Aspects of Modular e-Learning in Engineering Education.
325-332
Short Papers
Posters
Quality,
Evaluation and Accreditation Policies
Full Papers
Short Papers
Posters
GPERP - Special Session on Gaming Platforms for Education and Reeducation Purposes
Full Papers
- Jonathan Tremblay, Bruno Bouchard, Abdenour Bouzouane:
Adaptive Game Mechanics for Learning Purposes - Making Serious Games Playable and Fun.
465-470
- Dominique Jaccard, Stefano Riboni:
SimProjet: An Innovative Simulation Platform for Experiential Learning in Project Management .
471-477
- Won Moon, Joong-Ho Lee, Ji-Hyung Park:
Utilizing Interactive Tabletops for Educational Games.
478-483
- M. Espinilla, I. Palomares, H. Bustince:
Design and Development of Online Educational Games based on Questions.
484-488
- Francisco Ibanez, James Playfoot, Malena Fabregat, Maria Costa, Sonia Torres, Carmen Cretu:
Replay Project - Gaming Technology Platform for Social Reintegration of Marginalised Youth.
489-495
ESHE - Special Session on Enterprise Systems in Higher Education
Full Papers
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