ACE 2010:
Taipei,
Taiwan
Victor R. L. Shen, Henry Been-Lirn Duh, Masahiko Inami, Michael Haller, Yoshifumi Kitamura (Eds.):
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010.
ACM 2010, ISBN 978-1-60558-863-6
Designing games for children
- Henry Been-Lirn Duh, Vivian Hsueh-hua Chen:
Fantasies in narration: narrating the requirements of children in mobile gaming design.
3-6
- Marta Ferraz, Teresa Romão, António S. Câmara:
The "Alberto's Gravimente Toys": children's fiction on technological design.
7-10
- Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
What if children learn phenomena of light through real world edutainment?
11-14
- André Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua:
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach.
15-18
Interactivity
- Saburo Hirano, Takashi Ikebuchi, Haruhiro Katayose:
MoPH: a media performance system with a multi-touch interface.
20-23
- Takashi Ohta, Jun Tanaka:
Automatic configuration of display ordering for multi-display environments.
24-27
- Pedro A. Lopes, Alfredo Ferreira, J. A. Madeiras Pereira:
Multitouch interactive DJing surface.
28-31
- Yutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Cloud Display.
32-35
- Stephen Vickers, Howell O. Istance, Matthew Smalley:
EyeGuitar: making rhythm based music video games accessible using only eye movements.
36-39
- Jan Anlauff, Erik Weitnauer, Alexander Lehnhardt, Stefanie Schirmer, Sebastian Zehe, Keywan Tonekaboni:
A method for outdoor skateboarding video games.
40-44
Next-generation interfaces
- Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok:
Liquid interface: a malleable, transient, direct-touch interface.
45-48
- Dilrukshi Abeyrathne, Roshan Lalintha Peiris, Nimesha Ranasinghe, Owen Noel Newton Fernando, Adrian David Cheok:
Food internet communication.
49-52
- Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi:
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone.
53-56
- Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang:
Spatializer: a web-based positional audio toolkit.
57-61
Innovative gaming tools
Interaction design
- Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama:
Osaka developing story: an application of video agents.
71-74
- Susan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek:
Tangible anchoring: grasping news and public opinion.
75-78
- Philippe Codognet:
Digital collages.
79-82
- Wen-Yang Wang, Chien-Chun Kuo, Duan-Li Liao:
Vision-based real-time exercise instruction system.
83-86
- Meghdad Mehrabi, Vivian Hsueh-Hua Chen:
Interactivity in massively multiplayer online games: a concept explication.
87-90
- Lindsay Grace:
Creating critical gameplay design.
91-94
Posters
- Suchul Shin, Yangwoo Ahn, Jaesung Choi, Soonhung Han:
Design of a framework for interoperable motion effects for 4D theaters using human-centered motion data.
96-97
- Tatsuya Watanabe, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
Performance evaluation of remote control system with haptic media and video: position-force versus position-position.
98-99
- Lin Qiu, Han Lin, Angela Ka-yee Leung:
How does Facebook browsing affect self-awareness and social well-being: the role of narcissism.
100-101
- Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Søren Kristian Jensen, Mads Haahr:
Supporting immersive location-based games on resource-constrained platforms.
102-103
- Sofia Reis, Teresa Romão, Nuno Correia:
Pervasive play for everyone using the weather.
104-105
- Suleman Shahid, Emiel Krahmer, Marc Swerts:
Playing with iCat: investigating children's appreciation of game plays with a social robot.
106-107
- Sawako Miyashita, Masatoshi Hamanaka, SeungHee Lee:
Concert viewing headphones.
108-109
- Eelco van de Wiel, Martin Meijering, Suleman Shahid:
CookKing: a king of healthy, fun and social cooking.
110-111
- Pedro Brandão Silva, António Coelho:
Procedural modeling of urban environments for digital games development.
112-113
- Keisuke Matsuzaki, Daisuke Iwai, Kosuke Sato:
Snail light projector: interaction with virtual projection light in hyper-slow propagation speed.
114-115
- Yih-Lun Huang, Tim Marsh, Adrian David Cheok:
Investigation of software patterns of user experience.
116-117
- Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara:
Exploiting MMORPG log data toward efficient RMT player detection.
118-119
- Masahito Shiba, Asako Soga, Jonah Salz:
Enhancement of stage performances with projected CG and Noh motions.
120-121
- Wen-Hung Liao, Chien-Pao Chueh:
Facilitating high school campus learning with e-book readers.
122-123
- Norbert Gyorbíró, Henry Larkin, Michael Cohen:
Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences.
124-125
Last update Thu May 17 01:38:54 2012
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page