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Publication search results
found 93 matches
- 2021
- Abdullah Al Arafat, Zhishan Guo, Amro Awad:
VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR Headsets. VR 2021: 564-572 - Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe:
Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical Materials. VR 2021: 113-121 - Anil Ufuk Batmaz, Wolfgang Stuerzlinger:
The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems. VR 2021: 85-94 - Alejandro Beacco, Ramon Oliva, Carlos Cabreira, Jaime Gallego, Mel Slater:
Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study. VR 2021: 538-545 - Giulia Benvegnù, Patrik Pluchino, Luciano Gamberini:
Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident Situations. VR 2021: 316-325 - Uttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee, Pooja Guhan, Aniket Bera, Dinesh Manocha:
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2g. VR 2021: 160-169 - Andreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams:
Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality. VR 2021: 749-758 - Evren Bozgeyikli, Lal "Lila" Bozgeyikli:
Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and Gesture. VR 2021: 778-787 - Efe Bozkir, Philipp Stark, Hong Gao, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, Richard Göllner:
Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms. VR 2021: 597-605 - Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark Kohler, Bruce H. Thomas:
Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors. VR 2021: 729-738 - Young-Woon Cha, Husam Shaik, Qian Zhang, Fan Feng, Andrei State, Adrian Ilie, Henry Fuchs:
Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial Sensors. VR 2021: 616-625 - Jen-Hao Cheng, Yi Chen, Ting-Yi Chang, Hsu-En Lin, Po-Yao Cosmos Wang, Lung-Pan Cheng:
Impossible Staircase: Vertically Real Walking in an Infinite Virtual Tower. VR 2021: 50-56 - Yong-Hun Cho, Dae-Hong Min, Jin-Suk Huh, Se-Hee Lee, June-Seop Yoon, In-Kwon Lee:
Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward Steps. VR 2021: 448-454 - Zubin Datta Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine K. Stefanucci, Gerd Bruder, Gregory F. Welch:
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality. VR 2021: 788-797 - Aldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow:
Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality. VR 2021: 150-159 - Sebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger:
Towards Sneaking as a Playful Input Modality for Virtual Environments. VR 2021: 473-482 - Vincent R. Curtis, Nicholas W. Caira, Jiayi Xu, Asha Gowda Sata, Nicolas C. Pégard:
DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays. VR 2021: 705-712 - Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray:
Diegetic Tool Management in a Virtual Reality Training Simulation. VR 2021: 131-139 - Tianyang Dong, Yue Shen, Tieqi Gao, Jing Fan:
Dynamic Density-based Redirected Walking Towards Multi-user Virtual Environments. VR 2021: 626-634 - David Englmeier, Wanja Sajko, Andreas Butz:
Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality. VR 2021: 345-352 - Sevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten W. Kuhlen, Benjamin Weyers:
Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle Testing. VR 2021: 1-10 - Holly C. Gagnon, Taren Rohovit, Hunter Finney, Yu Zhao, John M. Franchak, Jeanine K. Stefanucci, Bobby Bodenheimer, Sarah H. Creem-Regehr:
The Effect of Feedback on Estimates of Reaching Ability in Virtual Reality. VR 2021: 798-806 - Boyu Gao, Ziiun Mai, Huawei Tu, Henry Been-Lirn Duh:
Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual Reality. VR 2021: 493-500 - Lauren Gold, Alireza Bahremand, Connor Richards, Justin Hertzberg, Kyle Sese, Alexander Gonzalez, Zoe Purcell, Kathryn Powell, Robert LiKamWa:
Visualizing Planetary Spectroscopy through Immersive On-site Rendering. VR 2021: 428-437 - Fatma Ben Guefrech, Florent Berthaut, Patricia Plénacoste, Yvan Peter, Laurent Grisoni:
Revealable Volume Displays: 3D Exploration of Mixed-Reality Public Exhibitions. VR 2021: 31-39 - Negin Hamzeheinejad, Daniel Roth, Samantha Monty, Julian Breuer, Anuschka Rodenbergc, Marc Erich Latoschik:
The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation. VR 2021: 382-391 - Sangyoon Han, Gyeore Yun, Seungmoon Choi:
Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D films. VR 2021: 670-678 - Joshua Peter Handali, Johannes Schneider, Michael Gau, Valentin Holzwarth, Jan vom Brocke:
Visual Complexity and Scene Recognition: How Low Can You Go? VR 2021: 286-295 - Daniel Hawes, Ali Arya:
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth. VR 2021: 245-254 - Wennan He, Mingze Xi, Henry Gardner, Ben Swift, Matt Adcock:
Spatial Anchor Based Indoor Asset Tracking. VR 2021: 255-259
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