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Publication search results
found 36 matches
- 2015
- Hiroyuki Adachi, Akimune Haruna, Seiko Myojin, Nobutaka Shimada:
ScoringTalk and WatchingMeter: utterance and gaze visualization for co-located collaboration. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 36:1 - Hiroyuki Adachi, Seiko Myojin, Nobutaka Shimada:
ScoringTalk: a tablet system scoring and visualizing conversation for balancing of participation. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 9:1-9:5 - Huidong Bai, Gun A. Lee, Mark Billinghurst:
An augmented exhibition podium with free-hand gesture interfaces. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 31:1 - Paul Craig:
Interactive animated mobile information visualisation. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 24:1-24:6 - Daniel Drochtert, Christian Geiger:
Collaborative magic lens graph exploration. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 25:1-25:3 - Paul Haimes, Tetsuaki Baba, Stuart Medley:
Mobile map applications and the democratisation of hazard information. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 7:1-7:4 - Nobuhisa Hanamitsu, Haruki Nakamura, Masashi Nakatani, Kouta Minamizawa:
Twech: a mobile platform to search and share visuo-tactile experiences. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 10:1-10:3 - Masanori Hironishi, Wataru Motomura, Tomohito Yamamoto:
Mobile - based streaming system for omnidirectional contents. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 35:1 - Seok Joong Hwang, Jae Don Lee, Youngsam Shin, Won-Jong Lee, Soojung Ryu:
A mobile ray tracing engine with hybrid number representations. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 3:1-3:4 - Ryosuke Ichikari, Ryo Yamashita, Kalaivani Thangamani, Takeshi Kurata:
Up-to-date virtual UX of the Kesennuma-Yokocho food stall village: integration with social media. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 6:1-6:5 - Marie-Stephanie Iekura, Hirohiko Hayakawa, Keisuke Onoda, Yoichi Kamiyama, Kouta Minamizawa, Masahiko Inami:
SMASH: synchronization media of athletes and spectator through haptic. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 20:1-20:2 - Takao Kakimori, Makoto Okabe, Keiji Yanai, Rikio Onai:
A system to support the amateurs to take a delicious-looking picture of foods. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 28:1 - Michela Ledwidge, Andrew Burrell:
The internet of (showbiz) things: scalability issues in deploying and supporting networked multimedia experience. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 11:1-11:5 - Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, Jeong-Joon Yoo, Soojung Ryu:
An efficient hybrid ray tracing and rasterizer architecture for mobile GPU. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 2:1-2:4 - Yiqun Li, Aiyuan Guo, Ching Ling Chin:
A platform for mobile augmented reality app creation without programming. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 27:1 - Nico Li, Daniel J. Rea, James Everett Young, Ehud Sharlin, Mario Costa Sousa:
And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 23:1-23:5 - Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst:
Tag it!: AR annotation using wearable sensors. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 12:1-12:4 - Alaeddin Nassani, Huidong Bai, Gun A. Lee, Mark Billinghurst:
Extending HMD by chest-worn 3D camera for AR annotation. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 30:1-30:2 - Aditya Shekhar Nittala, Nico Li, Stephen Cartwright, Kazuki Takashima, Ehud Sharlin, Mario Costa Sousa:
PLANWELL: spatial user interface for collaborative petroleum well-planning. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 19:1-19:8 - Antti Nurminen:
Mobile multisensory augmentations with the CultAR platform. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 13:1-13:6 - Masaya Ohta, Shunsuke Nagano, Koichi Nagata, Katsumi Yamashita:
Mixed-reality web shopping system using panoramic view inside real store. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 15:1-15:3 - Takashi Ohta, Jun Tanaka:
MovieTile: interactively adjustable free shape multi-display of mobile devices. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 18:1-18:7 - Margarita Papaefthymiou, Andrew W. Feng, Ari Shapiro, George Papagiannakis:
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 22:1-22:8 - Fumihiro Sato, Nobuchika Sakata:
Toe detection with leg model for wearable input/output interface. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 17:1-17:4 - Zi Siang See, Mark Billinghurst, Adrian David Cheok:
Augmented reality using high fidelity spherical panorama with HDRI. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 14:1-14:4 - Zi Siang See, Mark Billinghurst, Adrian David Cheok:
Augmented reality using high fidelity spherical panorama with HDRI: demonstration. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 29:1 - Youngsam Shin, Seok Joong Hwang, Jae Don Lee, Won-Jong Lee, Soojung Ryu:
Latency tolerance techniques for real-time ray tracing on mobile computing platform. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 1:1-1:4 - Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, Florian Mueller:
JoggAR: a mixed-modality AR approach for technology-augmented jogging. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 33:1 - Xuyang Wang, Yangdong Deng, Guiju Zhang, Zhihua Wang:
Apparent resolution enhancement for near-eye light field display. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 4:1-4:5 - Phil L. Watten, Marco Gilardi, Patrick Holroyd, Paul F. Newbury:
MAVIS: Mobile Acquisition and VISualization: a professional tool for video recording on a mobile platform. SIGGRAPH Asia Mobile Graphics and Interactive Applications 2015: 8:1-8:4
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