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Publication search results
found 76 matches
- 2022
- Shruti Agrawal:
Work in Games: Exploring Player Experiences caused by In-game Activities. CHI PLAY 2022: 397-399 - Max Alberts, Ellen A. M. de Ridder, Joris A. J. Lodewijks, Tamara V. Pinos Cisneros, Kayleigh Schoorl, Albert Ali Salah, Ben A. M. Schouten:
Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment. CHI PLAY 2022: 183-188 - Magnus Sten Andersen, Oliver Rask Schmahl, Giovanna Galli, Paula Alavesa, Minna Pakanen:
HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag Game. CHI PLAY 2022: 31-37 - Emilie Maria Nybo Arendttorp, Heike Winschiers-Theophilus, Helvi Itenge, Milo Marsfeldt Skovfoged:
Save the Yummy Candyland: An Asymmetric Virtual Reality Game. CHI PLAY 2022: 221-227 - Simone Bassanelli, Antonio Bucchiarone:
GamiDOC: A Tool for Designing and Evaluating Gamified Solutions. CHI PLAY 2022: 203-208 - Karel Blontrock, Lukas Brijs, Lars Van Dijk, Jonas Gys, Jitske Van Peer, Vincent Renders, Kymeng Tang, Kathrin Gerling, Luc Geurts, Jeroen Wauters:
Escape from the Hamster Wheel: Exploring the Role of Joy of Movement in Movement-based Games. CHI PLAY 2022: 327-332 - Arianna Boldi:
"Come on, Guys, Let's Stick Together!": Organizational Dynamics Emerging among Players in a First-Person Shooter Video Game. CHI PLAY 2022: 374-377 - Evren Bozgeyikli, Victor Gomes:
Googly Eyes: Displaying User's Eyes on a Head-Mounted Display for Improved Nonverbal Communication. CHI PLAY 2022: 253-260 - Johanna Brewer:
Playing Unbound: Towards a Radically Intersectional HCI. CHI PLAY 2022: 270-272 - James Byrne, Penny Sweetser:
Prototyping a Grip Pressure-Sensing Controller for Video Games. CHI PLAY 2022: 107-112 - Yufei Cao:
Understanding Emotional Experience in Video Games: A Psychophysiological Investigation. CHI PLAY 2022: 378-380 - Lillian Chan, David Chandross, Steven Cober, Richard Lachman:
TOMO VOX: Exploring Cozy Games and Character-driven Storyworlds for Pediatric Voice Therapy. CHI PLAY 2022: 127-132 - Raluca Chisalita, Markus Murtinger, Simone Kriglstein:
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. CHI PLAY 2022: 177-182 - Selina Y. Cho:
A Community-based Investigation of Competitive Cheating. CHI PLAY 2022: 367-369 - Gabriele Cimolino, T. C. Nicholas Graham, Laura Levin, Michaelah Wales, Michael Wheeler:
You Should Have Stayed Home: How to Captivate an Audience in VR Theatre. CHI PLAY 2022: 333-338 - Thomas Constant, Guillaume Levieux:
Automated Evaluation of Game Experience based on Game Dynamics and Motives for Play. CHI PLAY 2022: 113-119 - Tyree S. Cowell, Xinyu Yang, Jingyi Song, Rachel Pehrsson:
"Survive the Party": An Educational Game about Relationships and Consent. CHI PLAY 2022: 297-302 - Robby van Delden, Dennis Reidsma, Joris P. Weijdom, Dirk Heylen:
Three Interactive Add-ons for Small Local Playgrounds: Towards Designing for Context-sensitive Play Activities. CHI PLAY 2022: 357-363 - Robby van Delden, Rik de Sain, Dees B. W. Postma, Dennis Reidsma:
Towards a Definition of Sportification with Generative Power Beyond Sports. CHI PLAY 2022: 268-269 - Yvonne A. Farah, Michael C. Dorneich:
Development of a Gamified Cooperative Teamwork Environment Using an Event-Based Approach. CHI PLAY 2022: 196-202 - Danlu Fei, Ze Gao, Linping Yuan, Zikai Alex Wen:
CollectiAR: Computer Vision-Based Word Hunt for Children with Dyslexia. CHI PLAY 2022: 171-176 - Nick von Felten, Florian Brühlmann, Sebastian Andrea Caesar Perrig:
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players. CHI PLAY 2022: 44-50 - Julian Frommel, Regan L. Mandryk, Madison Klarkowski:
Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. CHI PLAY 2022: 263-265 - Tracy Fullerton:
Transforming Walden: From Literature to Game; Indie to Art; and Console to Education. CHI PLAY 2022: 1 - Kathrin Gerling, Max V. Birk:
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research. CHI PLAY 2022: 266-267 - Barbara Göbl, Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein:
More Than Just Gameplay: Making a Case for "Let's Plays" in Education. CHI PLAY 2022: 75-80 - Juan Carlos Vasquez Gomez:
Interactive Gamification for New Experimental Music: Initial Findings. CHI PLAY 2022: 103-106 - Argenis Ramirez Gomez, Katarzyna Stawarz:
Socially Distanced Games: Exploring the Future Opportunities of Remote Play. CHI PLAY 2022: 93-102 - David Halbhuber:
To Lag or Not to Lag: Understanding and Compensating Latency in Video Games. CHI PLAY 2022: 370-373 - David Halbhuber, Maximilian Huber, Valentin Schwind, Niels Henze:
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. CHI PLAY 2022: 24-30
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